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Author Topic: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.  (Read 132309 times)

LordPorkins

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1395 on: February 22, 2019, 06:36:56 pm »

It's not the one where the guy made the game and everyone hated it, so then he made a sequel which was the exact same game and everybody still hated it and now also hated him for sleazy business practices, is it?

Because that game sucked.
I believe the amount of games that that can be applied to is roughly the size of the population of Rhode Island. Could you narrow it down a bit?
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Aoi

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1396 on: February 22, 2019, 08:08:03 pm »

There was a game a while ago that did basically this - it was a roguelite and you basically grew older every turn, but passed stuff on to the next generation when you died. It was ok, but after a while I just got sick of doing the starting bit all over again. It's difficult to have that 'one more turn' feeling if you've just lost most of your progress. Not to say it couldn't work though, I could imagine if they pulled it off it'd be great.

Off-topic but may I have the name of this game?

Roguelike Hero Generations did that, but I don't think that's one in mind... I think I know the game being referenced, but I can't place it. I want to say it was based off of a 7DRL from like 10 years ago...

Edit: Derp'd on the name.
« Last Edit: February 24, 2019, 09:02:15 pm by Aoi »
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Retropunch

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1397 on: February 23, 2019, 11:35:21 am »

There was a game a while ago that did basically this - it was a roguelite and you basically grew older every turn, but passed stuff on to the next generation when you died. It was ok, but after a while I just got sick of doing the starting bit all over again. It's difficult to have that 'one more turn' feeling if you've just lost most of your progress. Not to say it couldn't work though, I could imagine if they pulled it off it'd be great.

Off-topic but may I have the name of this game?

Honestly can't remember the name I'm afraid - it was moderately well received at the time so I don't think it's the one Cthulhu is on about, but I don't think it was anything particularly fantastic.
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ZebioLizard2

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1398 on: February 23, 2019, 04:48:12 pm »

I think you are likely talking about Massive Chalice.
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Persus13

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1399 on: February 23, 2019, 04:59:13 pm »

Massive Chalice had a generational mechanic, but I wouldn't consider it a roguelite, its ultimately a turn based tactical game.
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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1400 on: February 23, 2019, 05:43:18 pm »

Yeah, Massive Chalice was more X-Com lite than anything else.
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ChairmanPoo

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1401 on: February 23, 2019, 07:24:58 pm »

Massive chalice was pretty bad yeah. Mostly because it failed terribly at both being xcom like and being a "breesing" game. It tried to do several things at once, none of them well
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IronyOwl

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1402 on: February 24, 2019, 08:29:09 pm »

Massive Chalice was at least kind of interesting. Hero Generations was shit, not very interesting, and lying about itself.
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ChairmanPoo

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1403 on: February 25, 2019, 12:35:55 am »

Massive Chalice was interesting?  ???
I found it utterly bland. In particular the combat system sucked, which is a deal breaker in a would be xcom clone. Graphics were nothing to write home about either.

Tbh the more I think about it the more it feels like an amateur's attempt at cloning XCOM while adding a few twists. If they released a MC2 I'd keep an eye on it in case it was good, but I certainly dont see myself visiting MC1
DD in contrast feels much more polished. Even though you do get the feeling that many things they wanted to do were left on the drawing board. I kind of have good expectatives for DD2 for the same reason though.... I get the feeling that many of the more simpler mechanics are last minute simplifications, and that we might see something sweet in DD2
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IronyOwl

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Re: Darkest Dungeon. Emotionally traumatize some adventurers. Sequel in the works.
« Reply #1404 on: February 25, 2019, 02:03:24 am »

It had a lot of cool ideas. Noble guardian houses, besieged and slowly crumbling provinces, appointing spares/veterans to prestigious noncombat positions. Combat was indeed poorly executed, but they certainly tried, giving each enemy a gimmick and associated countermeasure. I also liked the art style, that clean cartoonish 3D stuff. Not exceptional, but a good look for being simple.

You're not wrong that it's XCOM-lite + stuff or that DD is much more polished, but I think I'd describe it as lacking or simple before I'd describe it as bland. It's not that it didn't try or had nothing to bring to the table, it just wasn't very good at it.
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