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Author Topic: From the Depths now on steam and with multiplayer  (Read 45641 times)

EnigmaticHat

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Re: From the Depths now on steam and with multiplayer
« Reply #435 on: May 04, 2019, 02:25:02 pm »

Since I keep trying to give people advice about this game, I figure I might as well upload some of my (very few) successful designs.  Some of them might not work in this version of the game... I don't really have the time to tweak designs in this game like I used to.  All 3 of them are ships.

A cruiser that's just generally expensive and powerful.  The only thing I've ever built that can 1v1 most of the midgame caimpaign vehicles and win... or at least there was a previous version where it could.

A ship designed on the premise that its turrets are standard sizes so they can be swapped out to customize it for different roles.  Unfortunately what I discovered is that the ammo and energy requirements of different weapon types vary enough that just swapping out turrets isn't enough.  Used to be able to catch almost any physical projectile sent at it, but was hit hard by LAM changes a while ago.  Still should be a decent example of CRAM cannons + LAM + shields.

A battleship designed to snipe surface targets from the edge of sensor range.  It used to have grappling missiles that would drag small fighter craft into the ocean where it could hit them, but they seem to crash into the ship upon launching now.  Its defense scheme also seems to be markedly worse now, not sure why.
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Akura

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Re: From the Depths now on steam and with multiplayer
« Reply #436 on: May 12, 2019, 08:50:19 am »

Working on a submarine. Rubber exterior with metal backing. I remember that rubber is one of the best anti-radar/anti-sonar materials besides alloy, but alloy is terrible for a submarine since it is more buoyant than wood. Along the bottom of the hull there's a fairly large 3m-wide lead keel, which is sufficient to keep it from rolling.

Current problem is that is does not sink. An unsinkable ship? Inconceivable! An unsinkable submarine? More inconceivable!
There's nothing inside besides doors at the moment. No air pumps, so the whole interior is flooded. But the water line comes just below the deck. If I start adding the interior parts, such as the engine, will it that be heavy enough to sink it but not too heavy that air pumps cannot float it?

Is there also a better way to utilize ladders to enter/exit the submarine besides using two hatches(or a 2m-tall door laid flat)? Because ladder blocks do block motion.
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MrRoboto75

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Re: From the Depths now on steam and with multiplayer
« Reply #437 on: May 12, 2019, 01:27:30 pm »

My subs used a hydrofoil setup with PID, to force them underwater.  The sub pulls itself down as long as it moves forward.
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Greiger

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Re: From the Depths now on steam and with multiplayer
« Reply #438 on: May 12, 2019, 02:56:20 pm »

Working on a submarine. Rubber exterior with metal backing. I remember that rubber is one of the best anti-radar/anti-sonar materials besides alloy, but alloy is terrible for a submarine since it is more buoyant than wood. Along the bottom of the hull there's a fairly large 3m-wide lead keel, which is sufficient to keep it from rolling.

Current problem is that is does not sink. An unsinkable ship? Inconceivable! An unsinkable submarine? More inconceivable!
There's nothing inside besides doors at the moment. No air pumps, so the whole interior is flooded. But the water line comes just below the deck. If I start adding the interior parts, such as the engine, will it that be heavy enough to sink it but not too heavy that air pumps cannot float it?

Is there also a better way to utilize ladders to enter/exit the submarine besides using two hatches(or a 2m-tall door laid flat)? Because ladder blocks do block motion.

I am having a similar problem.  All metal submarine, not even hydrofoils are enough to push it under  I got it to finally sink by putting a bunch of propellers on the underside of it to pull it down but the damn thing just insists on constantly pitching upward so it's nose points out of the water.  It's also got a problem with the weapon mainframes that are supposed to control a dumbfire torpedo broadside just fire the torpedos no matter where the enemy is.  I remember hearing secondary mainframes let you do that, but I don't see how.
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EnigmaticHat

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Re: From the Depths now on steam and with multiplayer
« Reply #439 on: May 12, 2019, 03:15:13 pm »

There's a good chance that from underwater its detection is so bad that it generates wildly inaccurate/random target locations.  You could try creating an above-water platform with sensors + an wireless transmitter, to relay targets.

Alternately, I've heard that you need to place the main block of another weapons system down on a dumbfire turret for the thing to actually point where its supposed to point.  So if you're using a turret try slapping a laser block down.
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MrRoboto75

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Re: From the Depths now on steam and with multiplayer
« Reply #440 on: May 12, 2019, 03:20:09 pm »

Yeah, I don't think the gunnery AI knows to lead the shots for dumbfire missiles.
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Akura

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Re: From the Depths now on steam and with multiplayer
« Reply #441 on: May 12, 2019, 07:31:27 pm »

Tried using hydrofoils and a PID, no go. Had to install the hydrofoils upside-down since they were installed aft. Might have to redo the propeller placement. I do however hate using propellers to fake an effect that physics should have had, whether it's getting a sub to go down or keeping a ship from doing so. And as for propellers, I'd actually like them to have more power and subsequently use more engine power. Since the sub I'm building is mostly based off the WWII US Gato-class(main difference is the lack of an aft torpedo room), it would have two engine rooms yet one 8-cylinder/carb engine is several times sufficient.
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Vivalas

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Re: From the Depths now on steam and with multiplayer
« Reply #442 on: May 12, 2019, 09:11:42 pm »

I have a really good ASW platform that doubles as an anti-surface platform in a pinch. It's a thrustercraft so a bit inefficient, but fast and sturdy as airplanes go. It launches sonar bouys into the water when an enemy is detected within 500 or so meters, and then uses a camera and laser tracker to home in precisely on the submerged target. It has 2 triple torpedo launchers on each side that it then uses to blow up the underwater crafts.

I tweaked the hell out of it and it is very deadly, even against surface ships. I love the lua script I found on the forums, since it can accurately do runs and come back and reacquire, but it is also able to dodge missiles whilst doing so.

Edit: link
« Last Edit: May 12, 2019, 09:13:57 pm by Vivalas »
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