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Author Topic: You are a Young Wizard (SG)  (Read 349 times)

mightymushroom

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Re: You are a Young Wizard (SG)
« Reply #15 on: June 13, 2018, 07:07:04 am »

Master, Artifice
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TricMagic

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Re: You are a Young Wizard (SG)
« Reply #16 on: June 13, 2018, 08:15:30 am »

Artifice and necromancy - academy
+1
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Hotfire90

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Re: You are a Young Wizard (SG)
« Reply #17 on: June 13, 2018, 08:45:02 am »

Artifice and necromancy - academy
+1
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Urist Mc Dwarf

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Re: You are a Young Wizard (SG)
« Reply #18 on: June 13, 2018, 09:03:45 am »

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Quote from: Mr. Strange on March 31, 2014, 01:02:33 pm

 Cannabis needs to be weaponized.

King Zultan

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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Can I have the sword when youíre done?

crazyabe

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Re: You are a Young Wizard (SG)
« Reply #20 on: June 13, 2018, 09:34:39 am »

We are DEFINITELY getting Artifice, but we are all tied up between master and Academy, Flip a coin?

Ardent Debater

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Re: You are a Young Wizard (SG)
« Reply #21 on: June 13, 2018, 01:09:16 pm »

Male Dwarf, Master, Artifice
+1

+1 Been watching a lot of God of War 4, so this really tickles my fancy.
Artifice, Master
Artifice and necromancy - academy
Artifice and necromancy - academy
+1
Master, Artifice
Artifice and necromancy - academy
+1
Artifice and necromancy - academy
+1
Master, Artifice
+1
Artifice and necromancy - academy
+1
+1

Discipline:

Necromancy: 5
Artifice: 9

Artifice [LOCKED]

Education:

Academy: 5
Master: 6

Master [LOCKED]

The Dwarves are an ancient and proud race, as stubborn as the stone they embrace, and many of the arcane's finer mysteries elude their form grasp. Seeking to the intricate sorceries of other races in spite of their inflexible souls, the wisest craftsdwarves among their kind devoted centuries and countless generations to attaining a true understanding of the arcane. In the end, while their finesse was no greater, they learned to channel the higher magic that had eluded their ancestors for so long through their crafts, applying their skill at artifice to the arcane, creating an entire new discipline whole-cloth. What many considered the greatest achievement of Dwarfkind, the once-united practitioners of Artifice soon diverged into a thousand subdisciplines. Encompassing everything from imbuement to golemancy to runesmithing, Artifice is perhaps the most diverse arcane discipline, and you, humble apprentice to a revered elder, are now a part of it.

The Dwarven race is regimented by a strict familial hierarchy, and the background of prospective Artificers reflects this.

What is the status of the clan you call your own?

Young: Your clan is tiny and poor, a fledgling whelp in the eyes of the Ancients, but from here to the future, the only way is forward. You are a nobody from a clan of nobodies, and resources and connections range from difficult to nigh-impossible to acquire, but necessity is the mother of innovation, and should you succeed, your descendents will tell tales of you until the world-forge runs cold.
Elder: Your clan has established itself and acquired a measure of financial wealth and social assets, but has not aged enough to succumb to the mire of cutthroat intrigue that grips the Ancients. As an apprenticed Artificer, you are distinguished among your kin and can expect a fair amount of support in your endeavors, within reason of course.
Ancient: Your clan is among the first to arise after the gods finished their creation, boasting thousands of members and wealth unimaginable, though where there is wealth, there are those determined to take it. You are a nobody among your family, but whereas the Young has no legacy to draw upon, your accomplishments are insignificant before your ancestor's, and while you have access to untold treasure, most won't see beyond your clan, and you will have few true allies.

Artifice is a multifaceted discipline and there are countless ways to study it.

Which subdiscipline do you call your own?

Imbuement: The arcane art of forging items imbued with the arcane, capable of doing things not normally possible.
Golemancy: The arcane art of giving artificial intelligence to artificial creations, and enlisting their false souls in your service.
Runesmithing: The arcane art of inscribing esoteric runes into items and individuals, bestowing eclectic capacities onto them.

Last but not least, what is your name? Be sure to include your first, your middle, and your last, as those are vital to any Dwarf's identity.
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King Zultan

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Re: You are a Young Wizard (SG)
« Reply #22 on: June 13, 2018, 01:35:40 pm »

Elder, Imbuement, urist Uden Reked
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Can I have the sword when youíre done?

crazyabe

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Re: You are a Young Wizard (SG)
« Reply #23 on: June 13, 2018, 02:10:32 pm »

Young, Golemancy, Urist durad udos

mightymushroom

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Re: You are a Young Wizard (SG)
« Reply #24 on: June 13, 2018, 03:05:32 pm »

Young, Runesmithing, Collen Ulbrecht McUrist
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Rockeater

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Re: You are a Young Wizard (SG)
« Reply #25 on: June 13, 2018, 03:08:24 pm »

Young, Golemancy, Urist durad udos
+1
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.

Maximum Spin

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Re: You are a Young Wizard (SG)
« Reply #26 on: June 13, 2018, 03:20:58 pm »

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NRDL

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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

The_Two_Eternities

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Re: You are a Young Wizard (SG)
« Reply #29 on: June 13, 2018, 05:18:41 pm »

Elder, Runesmithing, Urist durad udos
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