Dwarf Fortress > DF Dwarf Mode Discussion
Learning how to manage 50+ dwarves?
SiliconMagician:
So I have this really cool scenario going. I genned a low civ world where one of two dwarven civs was wiped out in 103 by a brutal goblin invasion. I started in the year 302 and I took the dead civ. I found a perfect, iron rich, secondary peak on a mountain spur about 5 z levels above a wooded valley and seriously lucked out when one of my best dwarfs was made Queen. So basically my fort started as a Queen, her two "ladies in waiting" and four proficient spear dwarves along with the necessary secondary skills like smithing, growing, etc. some weapons and food and 80 barrels of booze, some thread and cloth and that was about it.
So I did my usual scheme. Fortify the highest peak and carve an entrance, build a trade depot somewhere separate from my fortress, etc. I am now into my second year and the basic core of my fortress is complete and I just got a wave of immigrants boosting my population to 52. Here is my problem. After 50 dwarves, I have a hard time micromanaging all of them. I use Dwarf Therapist, but my problem is lacking a general organization strategy for my dwarves once the core workshop/storage areas and living quarters are built. After the smoothing and engraving jobs are done I now have 25-30 dwarves at one time with not much to do. A few times now I have gotten to this point only to start seeing cascades develop. Fights, depression from boredom leading to murders. Once I lost an entire squad when I sent them into a locked workshop to take care of a rampaging smith who couldn't get what he needed because the wagon hadn't shown up yet. After killing him they turned on each other and a mass battle broke out ending in my entire first squad either dead or badly wounded in the hospital unable to fight again. I learned after that it is better to just lock them up and let them starve to death when I can't procure what they need in time.
But anyway, what I need is a general overage strategy for dividing up and organizing my dwarves into work teams or crews. I'm not sure.
Is this a common sticking point in the game? I would imagine so as I have a hard time keeping track of 50-75 dwarves. Let alone 200 dwarf metropolises.
Urist McVoyager:
1. Use the manager's workorders to avoid micromanaging your supplies. That'll help you through the problem.
2. Use the world map to find the bastard gobs who did your people in the first time and start sending raiders out in squads to perform missions against them. With luck, you'll keep your people occupied and continue getting enough migrants in to replace losses.
Madrigal:
You could always limit your fort's population by editing the population cap in d_init.txt.
I know high population was a sticking point for me, early on. I stopped being able to cope at 100+ dwarves, and even stopped playing for a while because of it. After learning how to change the pop caps, though, I've been happily playing forts of 80ish dwarves.
Bumber:
I make most of my dwarves haulers and scholars. With the new raiding feature, military is also an option.
SiliconMagician:
--- Quote from: Urist McVoyager on June 12, 2018, 07:35:40 pm ---1. Use the manager's workorders to avoid micromanaging your supplies. That'll help you through the problem.
2. Use the world map to find the bastard gobs who did your people in the first time and start sending raiders out in squads to perform missions against them. With luck, you'll keep your people occupied and continue getting enough migrants in to replace losses.
--- End quote ---
lol.. That was the entire reason for taking the civ. The gobbos live in a cursed swamp biome at the foot of the mountains my dwarves had made their home in originally. The civ was quite powerful for the first 50 years but then I guess they "dug too deeply" and unleashed a series of unfortunate incidents with forgotten beasts that weakened them greatly. Then in 59, the goblin raids started and every 10 years like clockwork the scum boiled out of the swamps to take another fortress of my civ. The worst being the slaughter of the capital in 85-92 during "The Conflict of Eviscerating". A fitting name as the gobbos killed 209 dwarves for only 45 losses. Sheer genocidal butchery! My people were scattered to the four corners of the continent. I took up residence on the far side of the homeland of my people opposite the fetid swamps the goblin butchers call home. The haunted ruins of my people's fortresses scattered through the mountains between us. My plan is to reclaim each of those forts over time and rebuild my legacy before the Queen dies.
So I have that nasty goblin society in my sights for sure but one problem. It is one of the most powerful civs on the continent with over 20,000 goblins in residence in that swamp!! I'd be sending dwarfs into a meat grinder at this point.
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