Dwarf Fortress > DF Modding
Easier Language?
fishboyliam:
So I'm working on a civ, and I want to give it its own language. Is there an easier way than just manually replacing every word in one of the existing files with one I make up?
Tubercular Ox:
You might be able to flag your civ as using [TRANSLATION:GEN_DIVINE] language. The game will make up a new one with every world, but it won't be any of the existing ones.
http://dwarffortresswiki.org/index.php/DF2014:Entity_token#TRANSLATION
Shonai_Dweller:
I always use Dflang to generate a new language. Very quick, very useful.
http://www.bay12forums.com/smf/index.php?topic=47332.0
fishboyliam:
--- Quote from: Shonai_Dweller on June 14, 2018, 04:11:44 pm ---I always use Dflang to generate a new language. Very quick, very useful.
http://www.bay12forums.com/smf/index.php?topic=47332.0
--- End quote ---
That's exactly what I was hoping for, thanks!
delphonso:
I use DFLang and then see how it looks in game. Some have been satisfactory others have been excessively long or very repetitive.
Now I gen one and then read through it and replace very long or repetitive words - much less work and has an excellent end product.
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