Dwarf Fortress > DF Modding

Easier Language?

(1/2) > >>

fishboyliam:
So I'm working on a civ, and I want to give it its own language. Is there an easier way than just manually replacing every word in one of the existing files with one I make up?

Tubercular Ox:
You might be able to flag your civ as using [TRANSLATION:GEN_DIVINE] language.  The game will make up a new one with every world, but it won't be any of the existing ones.

http://dwarffortresswiki.org/index.php/DF2014:Entity_token#TRANSLATION

Shonai_Dweller:
I always use Dflang to generate a new language. Very quick, very useful.
http://www.bay12forums.com/smf/index.php?topic=47332.0

fishboyliam:

--- Quote from: Shonai_Dweller on June 14, 2018, 04:11:44 pm ---I always use Dflang to generate a new language. Very quick, very useful.
http://www.bay12forums.com/smf/index.php?topic=47332.0

--- End quote ---
That's exactly what I was hoping for, thanks!

delphonso:
I use DFLang and then see how it looks in game. Some have been satisfactory others have been excessively long or very repetitive.

Now I gen one and then read through it and replace very long or repetitive words - much less work and has an excellent end product.

Navigation

[0] Message Index

[#] Next page

Go to full version