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Author Topic: Vibrant color scheme?  (Read 740 times)

DizzyCrash

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Vibrant color scheme?
« on: June 17, 2018, 12:34:35 am »

I want the juiciest most vibrant color scheme the community has come up with.
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exdeath

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Re: Vibrant color scheme?
« Reply #1 on: June 18, 2018, 07:36:48 am »

There is one related to the original color scheme.
If you think about it the original color scheme follow those rules:
Colors can be made of values
1-0 and/or 128
2-0 and/or 255
3-The average between the values not presented at both rule 1 and 2 (rounded up if .5), so 192

You can change the rule to:
Colors can be made of values.
1-0 and/or 255
2-128 and/or 255
3-The average of values not presented at both rule 1 and 2, so 64

The result is:
Code: [Select]
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:0]
[BLUE_G:0]
[BLUE_B:255]
[GREEN_R:0]
[GREEN_G:255]
[GREEN_B:0]
[CYAN_R:0]
[CYAN_G:255]
[CYAN_B:255]
[RED_R:255]
[RED_G:0]
[RED_B:0]
[MAGENTA_R:255]
[MAGENTA_G:0]
[MAGENTA_B:255]
[BROWN_R:255]
[BROWN_G:255]
[BROWN_B:0]
[LGRAY_R:128]
[LGRAY_G:128]
[LGRAY_B:128]
[DGRAY_R:64]
[DGRAY_G:64]
[DGRAY_B:64]
[LBLUE_R:128]
[LBLUE_G:128]
[LBLUE_B:255]
[LGREEN_R:128]
[LGREEN_G:255]
[LGREEN_B:128]
[LCYAN_R:128]
[LCYAN_G:255]
[LCYAN_B:255]
[LRED_R:255]
[LRED_G:128]
[LRED_B:128]
[LMAGENTA_R:255]
[LMAGENTA_G:128]
[LMAGENTA_B:255]
[YELLOW_R:255]
[YELLOW_G:255]
[YELLOW_B:128]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]

Check to see if the result was a good one at your opinion.
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tussock

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Re: Vibrant color scheme?
« Reply #2 on: June 21, 2018, 11:42:39 am »

Vibrant, eh. In HSV that means 255.

I started there, but it's eye-bleeding territory, so I eased back and just got done making one that I'm pretty happy with, after reading this. Way helps with reading things, fairly similar in the end to some on http://dwarffortresswiki.org/index.php/DF2014:Color_scheme where you can find lots. :)

Code: [Select]
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:60]
[BLUE_G:120]
[BLUE_B:181]
[GREEN_R:54]
[GREEN_G:163]
[GREEN_B:54]
[CYAN_R:60]
[CYAN_G:151]
[CYAN_B:181]
[RED_R:181]
[RED_G:90]
[RED_B:60]
[MAGENTA_R:181]
[MAGENTA_G:60]
[MAGENTA_B:151]
[BROWN_R:181]
[BROWN_G:161]
[BROWN_B:60]
[LGRAY_R:181]
[LGRAY_G:181]
[LGRAY_B:181]
[DGRAY_R:128]
[DGRAY_G:128]
[DGRAY_B:128]
[LBLUE_R:84]
[LBLUE_G:170]
[LBLUE_B:255]
[LGREEN_R:76]
[LGREEN_G:229]
[LGREEN_B:76]
[LCYAN_R:84]
[LCYAN_G:212]
[LCYAN_B:255]
[LRED_R:255]
[LRED_G:127]
[LRED_B:85]
[LMAGENTA_R:255]
[LMAGENTA_G:84]
[LMAGENTA_B:212]
[YELLOW_R:255]
[YELLOW_G:213]
[YELLOW_B:84]
[WHITE_R:238]
[WHITE_G:238]
[WHITE_B:238]

Anyway, I used a bit of colour theory to hide the eye-bleeding pure aqua and yellow, desaturated here and there to enhance overall contrast, tried to match perceived lightness for the most part, which shifted red a fair bit into the orange. It's nicely easy to read, well, everything, and the intro movie, seasonal colours, and everything else works quite nicely. Enough inter-colour contrast to see everything on the bright backgrounds still, without eyestrain for me,

Couple of bright colours don't overlay as well as the default set, yellow on red or white on light gray is used for a couple rare things (like the title of the game). The Dark Red and the Greys could be somewhat lightened, but they're used as background walls and behind corpses and things and a much more vibrant colour there is just hard on the eyes after a while. 255/255/0 yellow and 255/255/255 white clear up those minor issues but are a little bright here and there and leave the rest of it a bit dark by comparison.
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Quietust

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Re: Vibrant color scheme?
« Reply #3 on: June 21, 2018, 05:53:50 pm »

I want the juiciest most vibrant color scheme the community has come up with.
I'm sure there's lots of things people want, but not all of those things are necessarily available - as tussock posted, there's a whole page on the Wiki filled with various color schemes, and maybe one of them will be to your liking.
« Last Edit: June 21, 2018, 05:56:50 pm by Quietust »
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

TomiTapio

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Re: Vibrant color scheme?
« Reply #4 on: June 21, 2018, 10:14:18 pm »

I have a much-tuned color scheme as well:
 
Code: [Select]
These are the display colors in RGB.  The game is actually displaying extended ASCII characters in OpenGL, so you can modify the colors.

Custom tuning by TomiTapio

[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:50]
[BLUE_G:50]
[BLUE_B:158]
[GREEN_R:13]
[GREEN_G:160] --boosted, coz cage menu green tick.
[GREEN_B:13]
[CYAN_R:10]
[CYAN_G:138]
[CYAN_B:138]
[RED_R:148]
[RED_G:30]
[RED_B:30]
[MAGENTA_R:148]
[MAGENTA_G:19]
[MAGENTA_B:148]
[BROWN_R:123]
[BROWN_G:90]
[BROWN_B:14]
[LGRAY_R:182]
[LGRAY_G:182]
[LGRAY_B:182]
[DGRAY_R:128]
[DGRAY_G:128]
[DGRAY_B:128]
[LBLUE_R:40]
[LBLUE_G:40]
[LBLUE_B:255]
[LGREEN_R:37]
[LGREEN_G:248]
[LGREEN_B:37]
[LCYAN_R:10]
[LCYAN_G:235]
[LCYAN_B:235]
[LRED_R:242]
[LRED_G:10]
[LRED_B:10]
[LMAGENTA_R:246]
[LMAGENTA_G:52]
[LMAGENTA_B:246]
[YELLOW_R:243]
[YELLOW_G:243]
[YELLOW_B:32]
[WHITE_R:245]
[WHITE_G:245]
[WHITE_B:245]
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884