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Author Topic: DIG: Mummies Alive!  (Read 55957 times)

piecewise

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DIG: Mummies Alive!
« on: June 22, 2018, 09:31:51 pm »


RULES
This is everything you need to make a character and play the game.

LORE
This is a lot of info about the world. Reading it isn't required, but it can help you understand the setting. You can always just skim it and search up stuff you need later.

MAP
This is the map of the local area you start in. It will expand as you explore. Word of advice: DO NOT GO UP.


Official discord
https://discord.gg/eBVXMnM

Official Wiki




You blink in confusion as the black bag is pulled off your head, darkness replaced with blinding light. Your eyes start to adjust but before you can get a good look around someone shoves you down into a chair. A metal table screeches across the stone floor and grinds to a stop in front of you. The room's only light shines harshly down from above and you see shadowy figures shifting around you. One moves forward and, one by one, slaps three pieces of paper down on the table.  Each one is an image of a Tunnel Bore along with specifications and explanations written in small text next to them.

A hand grabs the back of your head and and pushes your face closer to the table; your bound hands bite painfully into your back.

"The situation here is very simple." A voice -gruff and arrogant- says from somewhere in front of you, "We have a job we need you to do.  Do it well and we let you go. Fail it and we'll feed you to the wool maggots. Understand?"

To punctuate the point the man behind you slams your head into the table before jerking it back up to look at the three different Bores.

"Now, choose which one of these fine chariots you want to ride off on."


Industrial Bore
Power: 12
Mobility: 10
System: 8
Integrity: 8
Penetration: 12
8 Open rooms.
A decommissioned industrial bore used for digging Tunnel Paths. Has a strong boiler and powerful drill but its frame and plating isnít designed to withstand much abuse.


Military Bore
Power: 8
Mobility: 12
System: 12
Integrity: 12
Penetration: 6
3 open rooms
4 cannons (cannon 5, pierce 5)
Surplus Military Bore leftover from an unsuccessful attempt to slay a Great Worm.  A mobile weapons platform with thick armor, advanced automated systems and a precision mobility system.  Smaller than most other bores and as a result lacks a powerful boiler and drill.


Nomad Bore
Power: 8
Mobility: 14
System: 6
Integrity: 10
Penetration: 12
15 Open Rooms
An oversized and outdated Bore formerly used by trading caravans. Its systems are outdated and its boiler isnít the best, but its powerful drill and expertly tuned mobility systems allow it to get just about anywhere.



((The choice with the highest number of votes will be the starting vehicle for the players))





"...all of it looks interesting and awful at the same time!" -Pancaek, Discord Review.
« Last Edit: April 25, 2019, 11:13:22 am by piecewise »
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Egan_BW

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Re: DIG
« Reply #1 on: June 22, 2018, 09:32:33 pm »

Spoiler: one of many moths (click to show/hide)

Sexy, sexy nomad bore. Room to grow, ya know?

"Owww. I think I have a concussion. I can't read these. Can... can I have a moment? Everything's blurry."
« Last Edit: June 24, 2018, 12:36:31 am by Egan_BW »
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we'll skewer injustice on our mighty forks and then guzzle it down, never to be seen again.

randomgenericusername

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Re: DIG
« Reply #2 on: June 22, 2018, 09:35:05 pm »

Spoiler: Character Sheet (click to show/hide)

Voting for Nomad Bore.
« Last Edit: June 23, 2018, 08:05:46 am by randomgenericusername »
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Servants of Madness: A Lovecraftian RTD

The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.

PyroDesu

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Re: DIG
« Reply #3 on: June 22, 2018, 09:43:48 pm »

Spoiler: Rockmole, rocking out (click to show/hide)

The nomad bore is tempting, but the low System seems a bad idea unless we have a driver. Ranked Choices:
  • Industrial Bore
  • Nomad Bore
  • Military Bore
« Last Edit: June 22, 2018, 09:47:46 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Egan_BW

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Re: DIG
« Reply #4 on: June 22, 2018, 09:51:57 pm »

I'm sure we can strongarm someone into taking some driving skill. ;P
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we'll skewer injustice on our mighty forks and then guzzle it down, never to be seen again.

Gentlefish

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Re: DIG
« Reply #5 on: June 22, 2018, 11:06:38 pm »

Spoiler: Drett Medizin, Ethral (click to show/hide)
I too vote for the NOMAD
« Last Edit: June 23, 2018, 04:41:08 pm by Gentlefish »
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IronyOwl

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Re: DIG
« Reply #6 on: June 22, 2018, 11:43:33 pm »

Spoiler: Another Snuggly Moth (click to show/hide)

Nomad Bore
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EDIT: The Waffle House in Panama City is closed. Abandon all hope ye who enter here.
"Next, you're gonna wanna fuse the soul of a god with the devourer of time and space and cook it into a nice curry, which you'll find the instructions to in our previous video."

Devastator

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Re: DIG
« Reply #7 on: June 23, 2018, 02:16:46 am »

So what happens if we go up?
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Ozarck

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Re: DIG
« Reply #8 on: June 23, 2018, 03:33:06 am »


alternate characters:
Spoiler: Nameless (click to show/hide)

« Last Edit: August 18, 2018, 09:58:58 pm by Ozarck »
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Egan_BW

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Re: DIG
« Reply #9 on: June 23, 2018, 04:07:17 am »

The starting money is 3d20+20, not just 3d20.
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we'll skewer injustice on our mighty forks and then guzzle it down, never to be seen again.

Ozarck

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Re: DIG
« Reply #10 on: June 23, 2018, 04:09:27 am »

hooooookay, I'll go back and make a couple upgrades.

Parisbre56

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Re: DIG
« Reply #11 on: June 23, 2018, 04:41:13 am »

Spoiler: "Kara" the Corven (click to show/hide)

I vote for Military Bore
Got to protect our squishy bits.
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My projects & Sigpost
RETURN TO SENDER. REASON: APE TOO ANIME.
Quote from: Ozarck
Requesting the transfer of one Anime Ape to Sanitation Department.
Jon puts in a request for personnel transfer. Under the "Why" section he writes "Because it would be wicked sweet."

Radio Controlled

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Re: DIG
« Reply #12 on: June 23, 2018, 05:00:55 am »

PTW and to post a charsheet when I have time. Gonna go for a human diver, how'd you guess.

So what happens if we go up?

You know that thing where you have a thing that is alive but then something happens and the thing is no longer alive? Well like that but for all the things.
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Einsteinian Roulette Wiki
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Legendary Marksdorf

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Re: DIG
« Reply #13 on: June 23, 2018, 06:22:20 am »

Spoiler (click to show/hide)

Vote for Military Bore.
« Last Edit: June 24, 2018, 01:54:49 pm by Legendary Marksdorf »
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Yottawhat

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Re: DIG
« Reply #14 on: June 23, 2018, 07:20:40 am »

Spoiler: Abominable Lizard (click to show/hide)

Nomad Bore
« Last Edit: June 25, 2018, 05:17:13 pm by Yottawhat »
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.
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