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Author Topic: DIG: Heresy  (Read 381229 times)

piecewise

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Re: DIG: The Last Fire
« Reply #2295 on: October 04, 2019, 11:02:58 am »

Continue being abominable. And quiet.
((no worries, Radio. Not everything goes to any kind of plan. I don't mind waiting for the other shoe to drop, as it were.

Speaking of other shoes, Both the kara/Clate heresy and naturegirl's efforts at maligning our good name seem opt be progressing nicely.
Looks like a war is brewing between ... someone , and .... someone else. Maybe.
Either way, looks like AsHul and Adam are in for a bumpy ride.))

"I... At the time, I acted according to the best of my theological knowledge, and figured that the universal symbol of our church and our god would identify me as a faithful to the Word. It seems, however, that my ambition far outstripped my understanding. I shall seek penance to atone for the transgression, and the knowledge to prevent another one. I would be humbled if you could advise me on both these matters.

As for your question, I have not. I am willing to try it, though perhaps we should consider some countermeasures in case something goes wrong, or I can't control it? I may not know much, but I know enough to realize that En is not a sphere to be trifled with carelessly."


Texto.

Spoiler: Adam Blavatsky Darvaza (click to show/hide)
Leon waves his hand at your explanation.

"It is unimportant.  Dogma is for men who haven't walked the depths and your sins are between you and God.  As per penance, that is something I think you know more than I. Work or works worthy of God's favor will erase your sins, in time.

Practice those eyes when you have the time and the safety to do so. They may do nothing more than what you've found, they may to much more indeed. In either case, we must register you as a potential saint; the church will want to keep its eyes upon you. It is possible that you may become something far greater than you are now; if circumstances and God permits."

He turns to Adam.

"Now, you also have some sort of terrible revelation to visit upon me?"

ask questions to stall them
”why are you asking about the bore?”
The response is basically that "We ask the questions here" and that they want to know about the bore and those two people because they are important assets of humanity and the faith. They make it all sound very plausible and reasonable but also just a bit like extortion and threats.

Return to the bore, it's time to tinker. We appear to have 50 chemical junk in total, how strong of an explosive compared to regular TNT can I make with that amount of junk? As for the bomb itself, I'm aiming for it to be three times as powerful as regular TNT, how much junk would that require, both for the bomb itself and for the explosives? Also disassemble one of the bomb collars.
Spoiler: Alex Wells (click to show/hide)
Well, strength of an explosive is a variable idea. TNT is an explosive 4. Using purely chemical means you could probably get to explosive 6 at most. Anything higher than that and we get into weirder realms and non-chemical based explosives. However, if you want to deal maximum damage, you probably want a shaped and directed explosion, preferably one with some shrapnel mixed in. Maybe what amounts to a single use cannon more than a bomb.  With 50 chemical junk you can manufacture plenty of high grade explosive; its not really even an issue.  The issue is gonna be the thing around it; how is that bomb gonna look? Is it just a metal case packed full of as much explosives as possible?

[14]

You attempt to disassemble one of the bomb collars but fail. Luckily you damage neither the collar or yourself. SO you try again.

[11]
This time it works and you separate all the parts into their nice little piles. Of most note is the radio transmitter that detonates the bomb and the bomb itself. The rest is mostly structural junk and a battery.

I'll take that deal. So that's the silver access pendant, artifact promissory note, and 200 fathoms. I'll also try to translate their tablets for an extra 150, as you mentioned on discord. Let Kara help with that if she wants.

Spoiler: Clate (click to show/hide)
Help Clate with translating his tablets. If he doesn't want help, help Alex with translating his books, if he lets me do so. Hopefully my skill in archeology or translation will help.

If neither want help, then go help Nyw with the search for his bounty. Maybe my corven eyes or my slightly better ability to speak and bribe can be of use to him.

If I can't find him... then go play fetch with Crystal Friend while listening for any interesting radio broadcasts, I guess.


Spoiler: "Kara" the Corven (click to show/hide)
[18, 20]
Consider that deal done.

Kara and Clate both try their hand at translating the tablets but find them to be surprisingly difficult to understand. The language is familiar to Clate, similar to that he instinctively knows, but not the same. Its like a dialect or perhaps and earlier or later version of the language. Or maybe even a code? The best way the can describe it is as though it was a normal sentence but with only every other letter appearing.  Something like

"Hl Cae wt tasaig hs tbes. I h den wn hl, hl Ae wt tasaig hs bos, i h lt m d s. Hpfly m sil i acelg o tasain wl hl. "

Its tantalizingly close to being comprehensible, but not.

Go for one of the smaller criminal bounties.  Something that pays around... 40 fathoms or so.  That'd be 15 for Nyw, 15 for Kara if she comes, and 5 for each of the NPC hirelings, if they even get their own payment.  If Kara doesn't come, or the NPCs just don't get money, whatever is cheapest but still above 15 fathoms for Nyw.

If he's alone, Nyw will have the two hirelings stick together and do the looking around and any asking of questions, as they're undoubtably more subtle than a two-meter tall heavily armored and armed Honored Dead.  Nyw will try to stay nearby, as much as is possible without completely ruining any hope of subtlety.  If Kara comes, she can do the searching, because she is undoubtably leauges more competent than some random human teens.


[19]
You choose a nice 45 fathom bounty on a known thief and send your hirelings out to handle the tracking. They eventually return and tell you that while they have indeed found the guy, he's apparently part of some group of thieves and smugglers who are all dug in and protected in a warehouse near the main path out of the city. They're apaprently pretty well armed and set up, enough that the kids didn't dare get too close.

Naturegirl1999

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Re: DIG: The Last Fire
« Reply #2296 on: October 04, 2019, 11:50:49 am »

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Even if I told you where the bore is, I can't guarantee they will be there. What do you want from them? Is it more important to find them or the bore?
« Last Edit: October 04, 2019, 10:37:39 pm by Naturegirl1999 »
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Ozarck

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Re: DIG: Oops
« Reply #2297 on: October 04, 2019, 01:58:46 pm »

Discuss the creature in the Cist and AsHul's own ambitions with Deepwalker Leon.

"Our group has recently encountered a Saint - A True Saint. Perhaps Algeron the Luminous. A desiccated corpse of a man, surrounded by a halo of swords, in a hall full of swords on display, within the newly created Messenger Path."

AsHul points up at the sword above his own head.

"We were given a task by the Saint: to go to a Cist, a containment room sealed by the Saint, and to do battle with that which was within: a creature of the Old Days, one created by Man as he once was. A soldier designed to fight God. Or first encounter was illuminating, and we held our own in combat for a time, yet were unable to destroy the being outright. We managed to reseal it into the Cist, for now. I wish to learn more about these beings, that I might return and put an end to it.

Ah. The warrior burned the hallway outside the Cist with a living flame before we managed to seal it in. THe flame continues to burn, though we collected all of it in containers, leaving none behind.

Is that sufficiently troubling news, to rival my compatriot's own blasphemies?"



Radio Controlled

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Re: DIG: The Last Fire
« Reply #2298 on: October 04, 2019, 04:00:02 pm »

"Thank you."

Then shut up and let the freakshow talk. Just mention how my wizard eyes perceived the being.

Spoiler: Adam Blavatsky Darvaza (click to show/hide)
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Parisbre56

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Re: DIG: The Last Fire
« Reply #2299 on: October 04, 2019, 06:24:24 pm »

Buy a second lighter to replace the one that holds the fire. Maybe reinforce the one that holds the fire with a sturdy containment box or something.

 Hmm... Is there anything like rogue divers? You know, abominations that might work for the highest bidder?

Ask around town for the Iron Teeth. Anybody heard any rumors about them? Are any of their members in town?




Spoiler: "Kara" the Corven (click to show/hide)

Pancaek

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Re: DIG: The Last Fire
« Reply #2300 on: October 06, 2019, 12:32:01 pm »

If I can take a second attempt at translating the slabs, do so.

Regardless, stick with Kara for now


Spoiler: Clate (click to show/hide)
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Hotfire90

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Re: DIG: The Last Fire
« Reply #2301 on: October 06, 2019, 02:57:33 pm »

Let's go with a normal undirected explosive, also don't focus on shrapnel, I want to maximize the explosive force of my bomb. As for the shape, I'm thinking about making it round, and cramming it full of explosives. Use the radio transmitter from the dismantled bomb collar as the detonator.
Spoiler: Alex Wells (click to show/hide)
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syvarris

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Re: DIG: The Last Fire
« Reply #2302 on: October 07, 2019, 11:46:36 pm »

((For anyone wondering, I asked Dubs for a price on smoke grenades.  He gave me a price of 2 fathoms, and then I found the wiki price of five when looking for the team fund, and told him.  He said "fuck it", and let me buy them for 2 anyway.))

Go borrow ten fathoms from the team fund, and use them to buy five smoke grenades.  I'll remove them myself, once the turn processes. Note to self: At the time of writing, there's 475 fathoms in the fund.

Give Baxter the slave trap, and Gus some rope.  Tell them to stay outside and tackle anyone who comes out, then tie the victim up.  Once they're suitably commanded, just go walk straight up to the front of the criminal warehouse, murakumo drawn.  Knock a couple times, and if the door seems fragile enough, activate a smoke bomb and kick it down.  Charge into the place, punching into unconsciousness anyone who doesn't seem immediately dangerous, and murakumoing anyone who both tries to resist and seems like they might actually be able to do something.  Set off more smoke grenades if the air starts to clear up, and begin to retreat once four have been used up, grabbing bodies and tossing them out the door.  If the guy with a bounty on his head is found, knock him unconscious and immediately retreat.



((Random idea I had which Nyw can't really act on: paralytic smoke bombs.  Mix cave spider venom into smoke bombs, give them to Nyw, he can throw them down and fight inside the resulting death paralytic cloud without issue, since he has no need to breath.  It'd be great here, aside from the whole desire not to kill too many people.))

The Lupanian

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Re: DIG: The Last Fire
« Reply #2303 on: October 08, 2019, 12:49:44 am »

Go into town and see if I can find a occult shop/black market/pawnshop where I could pick up unusual materials and components.
Spoiler: Harm (click to show/hide)
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

piecewise

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Re: DIG: The Last Fire
« Reply #2304 on: October 08, 2019, 12:50:08 pm »

Spoiler (click to show/hide)
Even if I told you where the bore is, I can't guarantee they will be there. What do you want from them? Is it more important to find them or the bore?
They tell you to just tell them where it was last.  When you ask what you want with them, they explain that the information they have and the powers they might have are of great interest to the church and human kind in general.

"Thank you."

Then shut up and let the freakshow talk. Just mention how my wizard eyes perceived the being.

Spoiler: Adam Blavatsky Darvaza (click to show/hide)
Discuss the creature in the Cist and AsHul's own ambitions with Deepwalker Leon.

"Our group has recently encountered a Saint - A True Saint. Perhaps Algeron the Luminous. A desiccated corpse of a man, surrounded by a halo of swords, in a hall full of swords on display, within the newly created Messenger Path."

AsHul points up at the sword above his own head.

"We were given a task by the Saint: to go to a Cist, a containment room sealed by the Saint, and to do battle with that which was within: a creature of the Old Days, one created by Man as he once was. A soldier designed to fight God. Or first encounter was illuminating, and we held our own in combat for a time, yet were unable to destroy the being outright. We managed to reseal it into the Cist, for now. I wish to learn more about these beings, that I might return and put an end to it.

Ah. The warrior burned the hallway outside the Cist with a living flame before we managed to seal it in. THe flame continues to burn, though we collected all of it in containers, leaving none behind.

Is that sufficiently troubling news, to rival my compatriot's own blasphemies?"



Leon notes the sword floating above your head when you speak of the saint and then says nothing as you explain other than to occasionally nod. When you finish he closes his eyes and seems to consider things for a moment.

"We will pay you for those flames." he says, seemingly as a command more than an offer. He considers further and then finally begins.

"Things from the days before mankind went underground are extremely rare. Humans of that time held power which some say rivaled God. And that, of course, is part of the reason we are here instead of still up there. The nature of the events that lead to our being here is understood in vague terms but the exact history is unknown. It is generally believed that their arrogance lead them to try and do something that God could not allow. And that once they had done that, they tried to combat God's judgement and preserve their way of life. To those so lost, God would probably be seen as an invasive enemy; it makes sense why their creations would view us as...Traitors I suppose.

As per information...You have been chosen by a saint to perform a divine action. Information normally withheld to the lower ranks will likely be available to you, though I'll have to get permission.  Give me some time, I'll send word."

He turns but then immediately turns back to you.

"And keep your mouths shut, both to the uninitiated and the faithful. The Church is beneficent but strict; they do not want people like you two wandering about unobserved. If they know you're around, they'll take actions."

Go into town and see if I can find a occult shop/black market/pawnshop where I could pick up unusual materials and components.
Spoiler: Harm (click to show/hide)
[2]
It takes some doing- black market and occult shops are rather underground here in the seat of power of the church- but you manage to find a shop selling occult and rare items. Its actually almost all the way up on  the cave ceiling, hidden away in dammed up offshoot of a massive drainage pipe. Its less of a shop and more of a small bazaar where various people come to sell their goods. Many seem to be less scrupulous cave explorers, generally those who have gone deeper than the maps go and are often deformed or changed as proof. The "Black Bazaar" as its called carries all manner of things but the prices are quite steep.

Let's go with a normal undirected explosive, also don't focus on shrapnel, I want to maximize the explosive force of my bomb. As for the shape, I'm thinking about making it round, and cramming it full of explosives. Use the radio transmitter from the dismantled bomb collar as the detonator.
Spoiler: Alex Wells (click to show/hide)
[1]
Welp.

So you can convert chemical junk to an [explosive 6] level explosive at a rate of 1 junk per 10 lbs of explosive. How much you wanna convert, up to you. As per the body of the bomb, its gonna be simple structural junk at a rate of 3 for every 10lbs of explosive used, rounded up. Balance the numbers there however you want for as big a bomb as you want.

If I can take a second attempt at translating the slabs, do so.

Regardless, stick with Kara for now


Spoiler: Clate (click to show/hide)
Buy a second lighter to replace the one that holds the fire. Maybe reinforce the one that holds the fire with a sturdy containment box or something.

 Hmm... Is there anything like rogue divers? You know, abominations that might work for the highest bidder?

Ask around town for the Iron Teeth. Anybody heard any rumors about them? Are any of their members in town?




Spoiler: "Kara" the Corven (click to show/hide)
The slabs are a bit beyond you for the moment. You'll need to find something else to translate them, or think of some new way to handle them.

New lighter for 1 fathom, metal box for 2.

There are merc divers, though who you wanna look for depends on what you wanna do with them. Are you looking for a specialist to do a specific kind of job? An assassin? A body guard? etc.  Like anyone else, these guys are gonna specialize in their own kinds of jobs.

From what you can find, the iron teeth seem to be a group mostly confined to the western reaches of the mapped world. In fact they're mostly just in a handful of towns out there. Local gangs exist but are more like like the mafia as opposed to street gangs. Petty criminals tend to get stamped out around here pretty quickly it seems. This is a town of a lot of very righteous divers and explorers after all: muggings generally go poorly.

((For anyone wondering, I asked Dubs for a price on smoke grenades.  He gave me a price of 2 fathoms, and then I found the wiki price of five when looking for the team fund, and told him.  He said "fuck it", and let me buy them for 2 anyway.))

Go borrow ten fathoms from the team fund, and use them to buy five smoke grenades.  I'll remove them myself, once the turn processes. Note to self: At the time of writing, there's 475 fathoms in the fund.

Give Baxter the slave trap, and Gus some rope.  Tell them to stay outside and tackle anyone who comes out, then tie the victim up.  Once they're suitably commanded, just go walk straight up to the front of the criminal warehouse, murakumo drawn.  Knock a couple times, and if the door seems fragile enough, activate a smoke bomb and kick it down.  Charge into the place, punching into unconsciousness anyone who doesn't seem immediately dangerous, and murakumoing anyone who both tries to resist and seems like they might actually be able to do something.  Set off more smoke grenades if the air starts to clear up, and begin to retreat once four have been used up, grabbing bodies and tossing them out the door.  If the guy with a bounty on his head is found, knock him unconscious and immediately retreat.



((Random idea I had which Nyw can't really act on: paralytic smoke bombs.  Mix cave spider venom into smoke bombs, give them to Nyw, he can throw them down and fight inside the resulting death paralytic cloud without issue, since he has no need to breath.  It'd be great here, aside from the whole desire not to kill too many people.))
((For anyone wondering, I asked Dubs for a price on smoke grenades.  He gave me a price of 2 fathoms, and then I found the wiki price of five when looking for the team fund, and told him.  He said "fuck it", and let me buy them for 2 anyway.))

Go borrow ten fathoms from the team fund, and use them to buy five smoke grenades.  I'll remove them myself, once the turn processes. Note to self: At the time of writing, there's 475 fathoms in the fund.

Give Baxter the slave trap, and Gus some rope.  Tell them to stay outside and tackle anyone who comes out, then tie the victim up.  Once they're suitably commanded, just go walk straight up to the front of the criminal warehouse, murakumo drawn.  Knock a couple times, and if the door seems fragile enough, activate a smoke bomb and kick it down.  Charge into the place, punching into unconsciousness anyone who doesn't seem immediately dangerous, and murakumoing anyone who both tries to resist and seems like they might actually be able to do something.  Set off more smoke grenades if the air starts to clear up, and begin to retreat once four have been used up, grabbing bodies and tossing them out the door.  If the guy with a bounty on his head is found, knock him unconscious and immediately retreat.



((Random idea I had which Nyw can't really act on: paralytic smoke bombs.  Mix cave spider venom into smoke bombs, give them to Nyw, he can throw them down and fight inside the resulting death paralytic cloud without issue, since he has no need to breath.  It'd be great here, aside from the whole desire not to kill too many people.))
Hirelings commanded and armed, you take up position at the front door. The warehouse's human sized entrance door is metal, much like the rest of the building, but rather rusted. You look at it for a moment. You think you can probably kick it off its hinges. So you shoulder your blade and plant a foot straight in the center of the door. [2] The door doesn't just fall in, it goes flying into the next room, slamming into a metal shelf with a staggering clang. You're reaching for one of your smokebombs to toss it in when a man- apparently the doorman- leaps up off his chair next to the now empty doorframe and attempts to jam a Tunnel Clearer up your nose. [9] You react in time, but your hands are unfortunately full so the best you can do is swat the Tunnel Clearer's barrel away from you with the back of the hand holding the smoke bomb.  [5] The Tunnel Clearer roars  about a foot away from your face and sends a slug straight through a sheet of corrigated metal. As the doorman struggles to bring the gun back around you toss an active smoke bomb into the warehouse over his head before turning your full attention on him. [17] You attempt to bring your fist down on top of his head but the man scrambles backwards and into the warehouse, shouting for help.


Naturegirl1999

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Re: DIG: The Last Fire
« Reply #2305 on: October 08, 2019, 01:06:14 pm »

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"I suppose that makes sense"
Lead them to the bore
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The Lupanian

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Re: DIG: The Last Fire
« Reply #2306 on: October 08, 2019, 01:15:56 pm »

1. See if somebody wants to buy the Web of Lies.

2. Look for things which would give me an elemental energy source (typical RPG fire, ice, poison, lighting ect.). See if there’s anything else which would be useful for making weapons.

3. See if anyone has anything relating to the crystal people.

Spoiler: Harm (click to show/hide)
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I only ate a few vampire hearts. Like, three tops. I'm sure it'll be fine.

Go check out Shadow of the Void!

Parisbre56

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Re: DIG: The Last Fire
« Reply #2307 on: October 09, 2019, 06:53:29 am »

If I spot the zealots coming to the bore, then lock all access points and undock. Else just do my best to keep them out of the bore.

Regardless, contact our Cthonic teammates to let them know of the situation.

Then try to convince the Zealots everything is fine by showing them the paperwork we got from the Church giving us the bore and telling them that Deep Walker Leon sanctioned our mission. As for Koste, as they've probably seen, the moth is not too bright (pun intended). We promise we'll do our best to keep a closer eye on her in the future so that she doesn't get herself into more trouble.

If zealots try to come on board the bore regardless of my warnings, then undock and close all access points while I await for Yagyu and AsHul to resolve the issue. If they continue to be aggressive, then run away. From what I understand we're pretty close to the Eastern tunnel so we should be able to escape easily.

Once I've lost them drill away from the main tunnel. Try to remain in radio range of Empyrean though so we can hopefully pick up any transmissions from our teammates. Don't want to split the party, after all.






Spoiler: "Kara" the Corven (click to show/hide)

Ozarck

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Re: DIG: Oops
« Reply #2308 on: October 09, 2019, 10:00:44 am »

More discussion with Leon and Adam.

"Forgive my confusion, Deepwalker, but what do you mean when you say the Church will take action toward us? I am under the impression that you yourself are an important personage within the Church. Who is it that we need be wary of, and will having involved you in our personal, spiritual matters bring trouble on your office from the Church at large?"

If Kara contacts us, respond at an appropriate time, letting her know that there is an interested buyer for the 'souvenir' we brought back - a highly motivated buyer.

« Last Edit: October 09, 2019, 07:10:01 pm by Ozarck »
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Pancaek

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Re: DIG: The Last Fire
« Reply #2309 on: October 09, 2019, 04:08:30 pm »

Having followed Kara to the Bore, stay out of sight and/or act like your run-off-the mill golem as she tries to smooth talk the zealots into staying away.

If they do try to board, help with locking the place down and repelling the invaders if they come inside. Agressively. I've got three crystal babies with me, and I'm not afraid to use them.


Spoiler: Clate (click to show/hide)
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