Dwarf Fortress > DF Announcements

Dwarf Fortress 0.44.11 Released

(1/17) > >>

Toady One:
Download (Click refresh on your browser if it doesn't show up)

There are now peaceful and not-so-peaceful ways of expanding your influence in the world.  Once a site becomes linked to you (through prosperity or by conquest; you'll see a message), you can send a messenger there to request workers, or send dwarves from the fort out to such sites (from v-p).  This only works on historical figures, so you might find you don't have off-site workers available at first, though some sites do have them.  This release should also improve the issues dwarves were having with negative thoughts, and they can also now experience permanent changes in their personalities and intellectual values due to events in their lives.

Note: Insurrections were such a problem in sites that I had to turn them off for your fortress's holdings; we'll get back to that later.  It wasn't even the insurrections, really; the dwarves were bailing on the occupation immediately because they were afraid of insurrections.

New stuff
   (*) Your civilization will send out groups to found sites near prosperous fortresses
   (*) Existing sites near prosperous fortresses will associate themselves to those fortresses
   (*) Added ability to take over sites and install administrators
   (*) Can view your new holdings from the 'c' screen
   (*) Can send workers off-site and send out messengers to request their return
   (*) Mulling over long-term memories can lead to shifts in intellectual values and personality changes

Major bug fixes
   (*) Fixed hauling route crash
   (*) Fixed problem causing county stage to be skipped in noble elevation
   (*) Stopped all visiting barons from being elevated along with your baron
   (*) Changed horror calculation from seeing a dead body
   (*) Stopped similar memories close in time from taking all the memory space
   (*) Stopped stuttering lag from repeated vegetation connectivity checks

Other bug fixes/tweaks
   (*) Camping refugees will be awake during the day now

thvaz:
Thaks Toady!

Will we miss something if we use older saves?

StagnantSoul:
Thank god, it was always so ominous finding refugee groups in adventure mode, and everyone's just asleep no matter what. Made me wonder if a secret magic or something made everyone fall asleep.

Also, hurray!!!!

Toady One:
It shoooould all work.  They should even send settler dwarves to create sites near your site if you are at baron status, but it might take a month or two due to some of the timers.  All of the memory stuff should work (I tested that on old saves, anyway.)  Messenger occupation should appear in old saves automatically (from 'l') though you can't use it for anything yet but requesting workers from your holdings and sites marked as "economically linked".  You'll get a big box announcement when you get holdings or economically-linked sites.

You'll need to be on the same continent as your home-civ for the settlers to work, and there needs to be a high enough population at one of your civ's sites, but it doesn't just draw from the capital, so it has more chance of working out.  You can also use conquest in old saves if you want to get holdings.

hanni79:
So glad the dead body thought got nerfed.

I really do NOT feel confident burning sapient beings in an incinerator just to preserve FPS and Stress.... I always kind of feel like a Nazi doing this.

And I still haven't tested the new World map possibilities, although my most recent fortress is doing well. Shame on me. I guess there should be a few dwarves held hostage somewhere, since some of my dwarves constantly mull over being away from loved ones, though I'm still not clear how to find out if and where to go to rescue them.
Also, I still have no clue how all that stuff with sites linked to mine etc. even works.


Still, I'm really glad it's going forward ! Thanks a lot for your effort Toady One :)

Navigation

[0] Message Index

[#] Next page

Go to full version