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Author Topic: DIG OOC  (Read 45548 times)

Pancaek

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Re: DIG OOC
« Reply #135 on: August 30, 2018, 10:21:45 am »

Okay, I'll admit that horrors aren't really an argument considering everything already walking around the bore. But can we agree that having a big ol' cannon on the bore wouldn't be a bad thing? It's not like we don't have the space for it.
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Ozarck

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Re: DIG OOC
« Reply #136 on: August 30, 2018, 10:42:32 am »

I suppose, if the space is available ...

Parisbre56

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Re: DIG OOC
« Reply #137 on: August 30, 2018, 10:53:31 am »

Ah, yes, a gun will take space, I had forgotten about that. Going to need a room for the ammo, autoloader, motors, all that stuff. Hmm... Wonder if Clate is going to spend all his spare time in there doing calibrations.

Pancaek

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Re: DIG OOC
« Reply #138 on: August 30, 2018, 10:56:20 am »

"My calculations showed that the gun was shooting slightly to the left. So I grafted a whole bunch of bones and skulls to the barrel. Now the wails of the dead guards that are bound to the gun are auditory feedback when your aim is on target!"
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Gentlefish

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Re: DIG OOC
« Reply #139 on: August 30, 2018, 10:57:28 am »

Egan_BW

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Re: DIG OOC
« Reply #140 on: August 30, 2018, 07:09:37 pm »

Why do we need a giant gun to deal with monsters? We have a drill. A really big drill.
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Insatiable consumption. Ceaseless motion. Unstoppable destruction.

Parisbre56

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Re: DIG OOC
« Reply #141 on: August 31, 2018, 06:50:31 am »

You have a point in that with our system score so low and mobility score so high it might be worth upgrading power instead and turn the bore into a melee fighter. Plus it means that any mobility upgrades we give it like pile-driver legs or extra arms/legs will also increase it's combat capabilities.

However melee combat is more dangerous than ranged, especially when you're fighting non-mundane beings that could damage you merely by being close to them or touching them. There's also situations where you can't safely reach your target, like the Star Dragon in the Ruins.

In any case, I don't think weapons should be a very high priority. We shouldn't be accepting any missions that would have us facing such large targets. If we do have to face such a target, it might be best to just run away and try to circumvent them instead.

Ozarck

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Re: DIG OOC
« Reply #142 on: August 31, 2018, 11:01:47 am »

Radio. With PW's permission, I rolled your level up.

You got Speed and Awareness. (really sorry I didn't roll better)
Also, remember, you get 1 skill point to spend or hoard like sweet, sweet loot.

Uh ... if you happen to scroll back through the discord and see me rolling 7d20>10 and 1d20>13 ....
disregard that.

Yottawhat

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Re: DIG OOC
« Reply #143 on: August 31, 2018, 05:51:00 pm »

Don't you usually need consent before mercy killing someone?
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

Ozarck

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Re: DIG OOC
« Reply #145 on: September 01, 2018, 01:53:32 am »

Leodayyn, please explain why you have 20 fathoms instead of the 5 you had two turns ago.

Radio Controlled

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Re: DIG OOC
« Reply #146 on: September 01, 2018, 09:22:23 am »

Radio. With PW's permission, I rolled your level up.

You got Speed and Awareness. (really sorry I didn't roll better)
Also, remember, you get 1 skill point to spend or hoard like sweet, sweet loot.

Uh ... if you happen to scroll back through the discord and see me rolling 7d20>10 and 1d20>13 ....
disregard that.

Honest truth: first I had thought to just ask you to roll it since you had done a few already and didn't seem to mind doing them, but then I had this strange feeling that would result in a really bad lvl-up, so I explicitly asked pw instead. And then you did it anyway and look, my premonition was right all along! THE POWERS OF SUBTERRANEAN PRECOG ARE MINE!

Ah well, it happens, better luck next time. Thanks for the help either way!
« Last Edit: September 01, 2018, 09:28:32 am by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Ozarck

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Re: DIG OOC
« Reply #147 on: September 01, 2018, 09:30:31 am »

I'm really sorry x.x

If you are dissatisfied, I will request PW to roll it up for you instead. I'm sure he'll oblige. I just like rolling them up, I guess.

Radio Controlled

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Re: DIG OOC
« Reply #148 on: September 01, 2018, 09:40:38 am »

I'm really sorry x.x

If you are dissatisfied, I will request PW to roll it up for you instead. I'm sure he'll oblige. I just like rolling them up, I guess.

It's fine, shit happens, don't worry about it.


EDIT: I just saw a couple of you have been keeping the wiki, and especially that lootpilepage, up to date. Good work!
« Last Edit: September 01, 2018, 09:47:59 am by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Ozarck

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Re: DIG OOC
« Reply #149 on: September 02, 2018, 11:16:17 pm »

With paris' equipment and money split, I recommend three things:

First, don't take anything until after this current turn resolves, to avoid confusion.
Second, post in here that you are claiming your share, and post what your share is

Quote from: example
Mortimer Q Example is claiming his share: Three old army boots, slightly used, four fathoms, seven lengths of industrial grade rope.

Third, place your claimed items in a separate spot in your inventory labeled "Mission loot" until it has been verified by the team that you got that.

Quote from: example
Mortimer Q Example

Mission Loot:
Three old army boots, slightly used, four fathoms, seven lengths of industrial grade rope.


I request that everyone does this for bookkeeping purposes.
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