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Author Topic: DIG OOC  (Read 45168 times)

Naturegirl1999

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Re: DIG OOC
« Reply #300 on: July 31, 2019, 05:17:12 pm »

I need to make a character first, I wanted to ask if new characters can join before doing so
Spoiler (click to show/hide)
In the Rules section, the Diver Planes Names/What It Governs table has the names cut off
https://docs.google.com/document/u/1/d/1qAHoLGkmOsW-7_BM5c6dcuy1w2epkZIwpi5sXGlZCAs/mobilebasic
« Last Edit: August 01, 2019, 10:43:59 pm by Naturegirl1999 »
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Radio Controlled

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Re: DIG OOC
« Reply #301 on: August 02, 2019, 07:06:42 am »

Perhaps this page can help you with that: https://dig.fandom.com/wiki/Diving
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Naturegirl1999

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Re: DIG OOC
« Reply #302 on: August 02, 2019, 07:12:59 am »

Thank you
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Ozarck

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Re: DIG OOC
« Reply #303 on: August 02, 2019, 09:30:16 am »

Oh God, another Diver. They're the Sanitation Engineers of Dig!

Ozarck

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Re: DIG OOC
« Reply #304 on: August 11, 2019, 12:19:11 pm »

I wonder if the tunnel we are in can still be considered mundane enough for Adam's Dive to be effective. It IS some kind of biological existence, operating under the will of a Saint, after all.

Parisbre56

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Re: DIG OOC
« Reply #305 on: August 11, 2019, 01:29:42 pm »

Yeah, but Pancaek sensed that it is stone, just very weird stone. So maybe it's a mix of both? Living stone?

Ozarck

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Re: DIG OOC
« Reply #306 on: August 11, 2019, 01:47:14 pm »

Yes, I'm sure it's like that. But it's also rather resistant to Clate's Crystal vision or whatever, because it's like, weird stone - probably because of it's connection to the human God which seems to be antithetical to the Crystal overmind.

I suppose since teh human God seems heavily involved in the Diving, that Adam's efforts might be more aligned with it. Still, I wonder what, if any, effect the things i mentioned will have.

Ozarck

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Re: DIG OOC
« Reply #307 on: August 13, 2019, 08:26:03 am »

((wish I had my magnetized Fathom right about now))

Dang it, Parisbre, ninja'd.
« Last Edit: August 13, 2019, 09:06:05 am by Ozarck »
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Parisbre56

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Re: DIG OOC
« Reply #308 on: August 13, 2019, 12:43:05 pm »

O0 <-- is cool ninja birb

Ozarck

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Re: DIG OOC
« Reply #309 on: August 19, 2019, 10:14:03 pm »

naturegirl's about to get erased from existence.

Naturegirl1999

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Re: DIG OOC
« Reply #310 on: August 19, 2019, 10:17:04 pm »

naturegirl's about to get erased from existence.
Do I not have good nerve? Any advice on something else that might be less dangerous? I don’t think my character is well equipped for combat
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Ozarck

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Re: DIG OOC
« Reply #311 on: August 19, 2019, 10:52:50 pm »

Also, Clate is super OP. He throws stone like a Diver who has reinforced his Akhmah roll 10x, with no side effects.

naturegirl's about to get erased from existence.
Do I not have good nerve? Any advice on something else that might be less dangerous? I don’t think my character is well equipped for combat
well, it might be fine.
you have to make 5 nerve rolls for the Dive path, then one knowledge roll for the spell and one final nerve roll.
since you took the Silent Night, you're Nerve rolls, except the last one, will be at advantage (final nerve and other stat rolls are never at advantage or disadvantage)

you have 13 nerve and 2 Diving, so you are rolling to get below a 15 on a d20. So, each nerve roll has a 70% success rate until you miss one. But since you are rolling at advantage , any missed rolls get a second roll, so at the moment you have effectively a 91% success chance per nerve roll, not counting the final roll. so, your odds look like this

path:
nerve roll: 91%
nerve roll: 91%
nerve roll: 91%
nerve roll: 91%
nerve roll: 91%

if you miss one, you lose a point of nerve and the remaining rolls all are rolled against a 14 instead of a 15. Miss a second and it drops again, and so forth. Looks like you have a ~40% chance to lose one nerve or so (very rough estimate)

THEN!
you roll against Knowledge (which governs balaram) to see if your spell works. you have 13 kow and 2 diving, so you are rolling to get below 15, so you have a 70% chance to succeed here
AND!
you roll one more Nerve check to see if there is backlash from the dive. you have 13 nerve and 2 diving, so again, 70~ chance of NOT being affected by the Sphere of EN - the uncreate sphere. The scariest sphere in the game. Also, if you lose any points of nerve on the dive path, your chance of failure increases.

we've had, let me count .... at least five Diving failures at the final nerve roll in game so far. Two got the being possessed by some entity form the sphere involved (Es and Balaram), two got the character horribly mutated in some way (those were fun!), and one had the character essentially break down into a sobbing mess.

ALSO
the size or effectivenes of the spell depends on how much you reinforce the associated spheres (in this case, Balaram and EN). Since you are not reinfrcing those spheres (which requires additional nerve rolls), don't expect a huge effect.

Naturegirl1999

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Re: DIG OOC
« Reply #312 on: August 19, 2019, 11:02:12 pm »

Nerve rolls
11,2,3,5,5

Knowledge roll
8

Final nerve roll
7

Is this good? If this should go IC I can add the rolls to my action post
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Devastator

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Re: DIG OOC
« Reply #313 on: August 19, 2019, 11:25:08 pm »

They would be, assuming you rolled on d20s, but rolls are made by the GM.
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Naturegirl1999

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Re: DIG OOC
« Reply #314 on: August 20, 2019, 07:26:44 am »

Ah, ok. Makes sense
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