1. Each Year lasts 2 Turns, and each Turn - Spring and Autumn - lasts 24 real-time hours (or a bit more, depends when GM has a moment to sit down and update). All Turns will be announced in the LANDGRAB 1.0 thread and when updating,
the GM will lock the thread and no longer acknowledge orders sent to him.
2. Each Player control a Nation based on its Color (can make up name for it, if they want).
3. Players send their orders to the GM
in secret by PMs (Personal Messages) on top of the forums!4. During each Turn, you can
'grab' a named Province. You can also
'defend' a Province you own.
5. Amount of actions you can do per Turn ('grabs' and 'defends' total) is equal to Supply Areas you own + 1 (example: you own 2 Supply Areas = you get 3 actions/orders to do). Supply Areas are
Provinces with black dot by their name.6. You can only grab those Provinces that
are adjacent to yours.
7. If two Players attempt to 'grab' the same Province, or a Player 'grabs' a Province of another Player who 'defends' it,
nothing happens.8. Players who do not own a Supply Area at
the end of Autumn Turn are eliminated.
9. The game is won by the Player who either A) Holds 11 or more Supply Areas at end of any Turn, or B) Is the only Player remaining on the map.
X. Placeholder rule if something needs to be added to rules.
...Diplomacy for dummies? You could say so. I am a dummy, too!

Starter map, pick your
cotton nation!
Player list so far:1.
Strategic Grey (Doomblade187)
2.
The Pink Blob (Tiruin)
3.
Red Edgeland (0cra_tr0per)
4.
Skyland Blue (TricMagic)
5.
Rising Sun (The_Two_Eternities)
6. Zimnyaya Zemlya (piratejoe)
7.
Tyrian Purple Empire (randomgenericusername)
8.
Brilliant Blue (Kashyyk)
9.
Green (MonkeyMarkMario)