@ Frames: Actually she caught a horn with her neck and went down. between her neck getting destroyed and her head getting bent 90 degrees, she wasn't gonna survive. To her credit, she did stay alive until she was brought to safety, but I had to throw her corpse outside in the jungle so she wouldn't reanimate (it was bad enough losing a friend, but getting attacked by her corpse would have probably wrecked Vucar and Asob.) Wasn't anything any amount of armor would have stopped, since the fatal wound was the torsion breaking her neck.
And I have no idea, didn't seem to impede either one.
Bah to the booze situation. 25 drunkards arrived so i put them to work gathering plants. Eventually we'll have enough to brew before the rest of these ingrates eat them (which they seem hellbent on doing.) And yes. I'm going grand in constructions since I can't go grand in furnishings.
And the bow it turns out, was a named weapon. Dunno where it came from though, since I don't recall giving humans access to steel in the version of DF like I did for the main project. But that's okay; I can buy ammo from the humans and steal it from the elves.
@ Auzewasright - I'll see if I can find you a suitable dwarf then. I made Fleeting Frames the Manager.
Well, force transfer ignoring armor is intended, yup. Feels like dwarves are naked, though, that's the kind of injuries it delivers.
Gameplay-wise, having bows be stronger but require traded for ammunition is a neat idea. Gives a sense of progression while making one depend on the world.
The manager - Hm, who's that? Nish? I'm not sure... Clearly too extroverted to represent me, though.
The horses seemed to know that bones were being gradually used up by Meng's near endless and obsessive carving. They looked up at Bearskie, and he was disturbed by the odd glares of a mare and her foal. He looked back to his block-splitting, and when he looked up, the two were in the process fo attacking an elephant!
More like dogs than horses. I wonder, what'd happen if you gave their tags to all wild animals.
Your choice to not tame elephants is an interesting one, though. An undead elephant factory could be quite the boon to wealth.
And yeah, that seems to be just a named weapon - one kill, no "highest quality" or even any quality, elven? name...
Might be not dwarven steel at all, due mods or otherwise, tbh.
You could get artifact steel bow in a strange mood, but then it'd say they're artifact. And regular bows are only made by human and elven civs. OTOH, steel is supp-hm.
I wonder if killing a creature made of steel would give the killers' civilization access to steel?
Poor combat AI, though little hope for one surrounded anyway.
"Oder of Treason" - typo?
The blatant ignoring of "family heirloom" or the like is pretty rich, though. Well, the bow was a family heirloom too, so there is symmetry.