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Author Topic: Arks Race - Exploratory Systems, Incoporated: Ark Endeavour (Jump 1, Revision)  (Read 15491 times)

TricMagic

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Re: Arks Race - Company Ark (Jump 0)
« Reply #105 on: July 13, 2018, 06:17:42 pm »

Idea!

Dronelet Production Facility

A facility designed to take Materials in, and automatically convert them to mini-drones.
Comes with it's own self-contained Launch/Storage bay.


Mini-Drone Blueprint:

High-Storage Capacitor energy source with a small fission payload.(or larger in exchange for a larger profile){Multiple blueprints in system?}
High-speed magnetic movement system{or other tech} for Omni-Direction movement.

On/off switches and on-board relay.(For detonation, and making sure they don't detonate on board our ship. And being able to detonate them as needed.(preferably individually{if not, command drone for each group{probably a good idea anyway to act as range boosters to a relay system}}))


More drone designs-(can build new blueprints as we create them.)
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Chiefwaffles

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Re: Arks Race - Company Ark (Jump 0)
« Reply #106 on: July 13, 2018, 09:23:11 pm »

Jump 0: Design Phase
With a lurch, the Ark's (still unnamed for now) Slipdrive powers down, dropping us in, well, space. The stolen Ark is still ahead of us, but not for long. A few alarms ring out as various miscellaneous systems hastily repaired or assembled after the sabotage fail under the stress of the jump's completion. All minor damage that's easily repaired with off-hand parts and some system diagnostics.
The crew is annoyed about the lack of the Double-Deck Zero-G Pool Module, which was one of the rooms nearly completely destroyed by the saboteurs. Those bastards.

For now, we go over the results of R&D's projects started during Jump 0.
Design: Seraph Stellarator Fusion Reactor
Quote
An improvement to our current Tokamok fusion reactor, of modifying the process so that the hot plasma goes through twisted rings to alleviate our return of energy-efficiency by also reducing the inherent qualities of the leakage of plasma due to the instability of our previous design.  The Seraph reactor attempts to create a its natural twist plasma path, using external magnets to increase the amount of energy that can be collected, while tokamaks create those magnetic fields using an internal current, reducing the amount of power you can get from it. The method we utilize is in which a helical coil is used to confine the plasma, together with a pair of poloidal field coils to provide a vertical field.
Project
Time: [1] Progress: [5] Cost: [5]
Fusion power is a tricky thing. Cutting-edge fusion power is an even trickier thing. This, combined with our relatively limited equipment and archives available means that it'll take a long time to properly reach any breakthroughs in this field.
But, on the bright side, we've managed to convince those on the Bridge to give us reasonable access to the current X-05 Reactor in order to get to test out our theories and experiments in action, rather than on limited simulations. This, combined with the fact that we still have some parts originally intended for use in construction of the X-03 Primary Reactor to take apart for safely tweaking our experiments means that cost shouldn't be too big of a concern.

Seraph Stellarator Fusion Reactor: 0/14 [3] |  20U + 10NG + 30H + 30M | Rushed 0 Times | Nothing Invested

Prototype
Efficacy: [3]
The Seraph Stellarator works fairly effectively. Through some temporary experimental tweaks in the X-05, we believe we have a viable plan. As hard as fusion is, it isn't like we're trying to invent it from scratch. The Seraph should generate +20 Power  for use in the Ark's systems, but has some problems.
External magnets allow for more efficient power generation, but we've found that if the magnets are unexpectedly disabled during operation of the reactor, the instabilities of the unstabilized plasma can start ripping the reactor internals apart. Emergency measures are planned to stop operation immediately in this case -- but as soon as the Seraph hits 90% or lower integrity we have to enact an emergency shutdown.

Being based off of the X-series of Fusion Reactors, the Seraph still costs plastics, and isn't otherwise cheap. But not prohibitively expensive.

  • Design: Seraph Stellarator Fusion Reactor
    +20 Power;   -1 LS Capacity;   -1 Skeleton Space
    Consumes 100 Hydrogen / Jump
    A Stellarator fusion reactor using external magnets to stabilize plasma in twisted flows for better power production. Shuts down at 90% integrity to avoid disastrous effects.
    30 Advanced Plastics, 100 Uranics, 500 Metal, 300 Non-Metal


Design: "Harvester" Automatic Mining Probes
Quote
The Harvester Mining Probe system functions with three specialized drone designs, given overall guidance and control by communication uplink to the mothership. Their are four kinds of automated vessels associated with the Harvester system. The first, the so called 'Tender' is a larger craft, given a larger computer cluster and reinforced com gear to serve as a hardened control node in the system, as well as extra fuel tanks to refuel and otherwise upkeep the smaller drones,. The second kind is the 'Pickaxe' small drone, which uses an assortment of drills, mining lasers, and other such tools to break apart space rocks and harvest anything useful inside of them. The third, the so called 'Honeycomb', is a cargo drone that the Pickaxe loads its spoils onto so that they may be transported back to the ship and used by the engineers. The fourth, last, and least numerous is the 'Finder' drone which uses advanced radar and other sensor systems to survey areas and determine which space rocks have tasty materials inside of them and which ones are just made out of rock.
Project
Time: [2] Progress: [2] Cost: [3]
While drones aren't a huge problem as we can just work off of the existing mining bay, creating a system of four drone types working harmoniously to harvest variable types of resources in variable conditions is surprisingly hard work. Not only do we have to design the drones themselves and make sure they work fine and don't try to mine their fellow drones, but we also have to spend a lot of time manually considering every possible scenario and incorporating it into the software (and hardware) of the drones.
We also happen to be going through a lot of prototypes due to a minor "registering the Ark and other drones as a ship" problem. Ignore the mining laser marks in the mining hangar. Just a couple of purely harmless accidents, and nothing else! Each prototype costs a good bit of resources, so progress will be expensive.

"Harvester" Automatic Mining Probes: 0/10 [2] |  50M + 100NM | Rushed 0 Times | Nothing Invested

Prototype
Efficacy: [2]
...unfortunately Bridge learned about the tiny little inconsequential problem with our AI systems that resulted in them trying to mine Company-affiliated property. They, mildly understandably, threw a fit and told us that we'd have to have each drone remotely piloted by a human crewmember. The "Harvester" system's module will require -2 Life Support Capacity as we need a lot of people in the room - one for each drone, and we have a lot of drones to get any results at all.
Powering all the drones (and crew workplaces) costs a total of -2 Power.

What we had so far has to be reprogrammed and remade to work with human piloting. Not that autonomous drones isn't a harder concept, but the system just isn't meant to be piloted by people.  The size of each drone has to be increased in order to make the piloting sensible and to reduce the waste of using human pilots, expensive training has to be put in place, each drone has to be capable of directly communicating with the Ark without any intermediaries, and more. More delicate mining, such as Noble Gases and Uranics (and to a much lesser extent, Hydrogen), is out of the question as the crew can't use the tools intended for AI usage properly to extract these materials.

Hope isn't lost, though. The Command staff aren't completely opposed to AI in the future, and while the current Harvester system is of debatable effectiveness it can still serve as a viable base for future improvement. The Tender still has a computer system (that offloads most of the functions of other drones, even if the higher-level ones are all directly human-controlled) and resupplies fuel for other drones; the Pickaxe still works as intended, the Honeycomb can still hold the spoils from the Pickaxes, and the Finders can still survey areas.

  • Design: "Harvester" Automatic Mining Probes
    -2 Power;   -2 LS Capacity;   -1 Skeleton Space
    Produce 100 Hydrogen, 300 Metals, and 400 Non-Metals / Jump
    A mining system composed of four drones types launched from the Ark, each with its own human controller. The drones work together in order to maximize efficiency, but clumsy human control combined with a system originally designed for autonomous operations leads to poor results at a high cost.
    50 Uranics, 50 Noble Gases, 500 Metal, 600 Non-Metal


Design: Atmospherics System Conversion
Quote
An upgrade/full conversion of the Ark's emergency life support system, to a full stable system. It utilizes an argon based atmosphere for easier resupply during the voyage, allowing our limited supply of nitrogen gas to be utilized only to sustain our hydroponics based systems. A zeolite based molecular sieve separates any Co2 or other contaminants, which are then funneled through a sabatier reaction to be turned back into normal air. Heat recovery system, as well as nuclear heat sources, cut down the energy consumption of the system.
Project
Time: [6] Progress: [5] Cost: [2]
People like breathing.
We are making a system that allows people to breathe better and longer.
People support our system immensely.

...that's pretty much how the A.S.C. project is going. We have the full support of the entire crew (which is really tired of breathing stale air at a constant loss and is tired of eating potatoes). We also have the skeleton originally intended for the planned proper life support system in place to use for our purposes, cutting down on research and logistics organization time immensely. The Bridge wants us to use only high-quality parts in order to prevent possible malfunctions, so it will cost a decent amount to progress.

Atmospherics System Conversion 0/5 [3] |  50NG + 50M + 100NM | Rushed 0 Times | Nothing Invested

Prototype
Efficacy: [3]
Life support isn't rocket science (though we are quite proficient at that). It's an established "field" of engineering that we can draw a lot of support from; our current system -- essentially just some oxygen candles and our emergency air tanks hooked up to a messy ad-hoc pipe distribution system -- is just the consequence of intense time restraints, and not lack of knowledge. So even if we aren't the most lucky, we can still do a lot.

Air is recycled effectively, with CO2 and other contaminants being practically turned into breathable air again and O2 going back out into a proper distribution system of vents in the ship. People were getting tired of accidentally tripping on the oxygen supply pipes. The noble gas Argon is used quite effectively replacing Nitrogen. People swear the air smells different, despite the implausibility of this observation. The system does Consume 20 Noble Gases / Jump as we aren't running a completely lossless loop here.
Heat Recovery can be used quite effectively, making up for some of the power usage of the system. It would use more than the current ad-hoc setup, but only uses -3 Power thanks to heat recovery. We believe that it can provide +12 Life Support Capacity once properly set-up.

The name is a bit awkward given that this module can be constructed independently, but we can always change it at any time.

  • Design: Atmospherics System Conversion
    -3 Power;   +12 LS Capacity;   -1 Skeleton Space
    Consumes 20 Noble Gas / Jump
    An atmospherics systems that uses Argon instead of Nitrogen and filters air. Uses basic heat recovery to decrease power consumption a bit.
    100 Noble Gases, 300 Metal, 500 Non-Metal


Spoiler: Resources (click to show/hide)

Spoiler: Ark 1 (click to show/hide)

Spoiler: Designs (click to show/hide)
Spoiler: Projects (click to show/hide)

The Revision Phase of Jump 0 has begun. We will encounter the stolen Ark on the beginning of Jump 3.
Barring special circumstances, voting for Company and Ark names will conclude at the end of this Jump.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Powder Miner

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Re: Arks Race - Company Ark (Jump 0, Revision)
« Reply #107 on: July 13, 2018, 10:59:37 pm »

Alright, we got unlucky with the efficacy rolls, that’s okay, it’s not the end of the world, these investments will still be expanding our infrastructural capabilities significantly, and even the mining drones will pay themselves mostly off in two turns. That said, the need for those more delicate elements is a bit trickier, and now that we’ll have an extra strain on our Noble Gasses, we will want to make sure we can replace that strain to pay for our shit.

This is what Revisions are for.

Harvester User Interface (Noble Gasses):
As the main problems with the mining capabilities of our Harvester drones are the impossibility of using the delicate originally AI-controlled tools for mining noble gasses and uranics, we had our software developers get to work on fixing the more immediately urgent part of the problem. To that intent, we’ve made a better Graphical User Interface for the Harvesters, which represents the complicated processes of mining noble gasses graphically and responsively, simplifying the process into a format which can be understood far more intuitively — almost like playing a video game, for lack of a much better analogy, except that the video game is actually hours of graphically-represented precision noble gas mining.
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Doomblade187

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Re: Arks Race - Company Ark (Jump 0, Revision)
« Reply #108 on: July 14, 2018, 12:06:57 am »

AI Propaganda

Command doesn't want AI controlled drones. But that's okay. They just don't know better. So we'll convince the crew that instead of having to sit in a boring room with a bunch of their crew, they're going to have more time for... Whatever else. Just so long as we use AI on the drones, that is.
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Powder Miner

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Re: Arks Race - Company Ark (Jump 0, Revision)
« Reply #109 on: July 14, 2018, 12:14:24 am »

I considered something along those lines but ultimately I suspect that actually making the AI usable will take another design.
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10ebbor10

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Re: Arks Race - Company Ark (Jump 0, Revision)
« Reply #110 on: July 14, 2018, 04:20:28 am »

The AI is useable, it's just that command doesn't want to use it. And with the extra cost of LS and Power, the drones aren't really worth it. So, we need to either scrap the idea, or fix it.


Here's my idea for fixing it.

AI overwatch system

Human oversight of AI operations is inherently inefficient behaviour, due to the nature of the robotic decision making. Therefore, we have created an intelligent interface to translate human commands to AI behaviours, thus allowing a single person to oversee an entire flock of AI vessels. The system is simple, with humans directing flocks of AI using a set of known commands (mine this resource, mine that asteroid, mine that vein) and the AI executing them as best as it's able. A learning system in the interface observes all the AI drones, and sends permission requests and alerts if it thinks the AI is doing something that needs human approval.

This system of semi-autonomous operation should be as efficient, if not more efficient, than fully autonomous operation while dramatically cutting both lifesupport and power consumption.
« Last Edit: July 14, 2018, 06:01:37 pm by 10ebbor10 »
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TricMagic

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Re: Arks Race - Company Ark (Jump 0, Revision)
« Reply #111 on: July 14, 2018, 08:52:21 am »


Harvester User Interface (Noble Gasses):
As the main problems with the mining capabilities of our Harvester drones are the impossibility of using the delicate originally AI-controlled tools for mining noble gasses and uranics, we had our software developers get to work on fixing the more immediately urgent part of the problem. To that intent, we’ve made a better Graphical User Interface for the Harvesters, which represents the complicated processes of mining noble gasses graphically and responsively, simplifying the process into a format which can be understood far more intuitively — almost like playing a video game, for lack of a much better analogy, except that the video game is actually hours of graphically-represented precision noble gas mining.

AI overwatch system

Human oversight of AI operations is inherently inefficient behaviour, due to the nature of the various and other such problem. Therefore, we have created an intelligent interface to translate human commands to AI behaviours, thus allowing a single person to oversee an entire flock of AI vessels. The system is simple, with humans directing flocks of AI using a set of known commands (mine this resource, mine that asteroid, mine that vein) and the AI executing them as best as it's able. A learning system in the interface observes all the AI drones, and sends permission requests and alerts if it thinks the AI is doing something that needs human approval.

This system of semi-autonomous operation should be as efficient, if not more efficient, than fully autonomous operation while dramatically cutting both lifesupport and power consumption.


The original design was already capable of harvesting Noble Gasses. Humans simply aren't capable of doing that job normally.

However, both of these ideas share similarities.

Starfleet Systems
We have the Programmers, so let's Program.

Graphical Interface- allowing for easier identification of important items.

Design- A single Operator controls a group, sending commands to them in real-time. Send Picks and Honeycombs to that area to mine that object. By being able to type in the number of each to send, and letting the A.I. do the actual work of mining, it satisfies the need for human oversight.
Operators' also control the Finders and receive a graphical representation of what their units "see". This is what you send your Drones to collect.
Finally, the Tender houses the main relay and A.I. systems. It's programmed with the Various Instructions, and sends the Relayed orders to the Drones' far lesser Relay. These Relays and base instructions in the various drones are what allows the group to work under each Operator's orders.
A Number of Overseers watch over all the incoming data at another terminal, and can provide oversight to the Operators.


Simulations- A side effect of the Data-gathering is that you can run simulations with these A.I. Systems in a controlled manner. Just pick a previous cluster for training.
A.I. are obviously disconnected from the Drones for these runs.

This along with having an Opererator for each Drone Grouping should reduce the number needed immensely while allowing the mining and collection of Noble Gasses.


{To Summarize, A.I. support with human interaction for commands.}
« Last Edit: July 14, 2018, 12:03:20 pm by TricMagic »
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10ebbor10

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Re: Arks Race - Company Ark (Jump 0, Revision)
« Reply #112 on: July 14, 2018, 08:54:05 am »

I think you're losing sight of the forest for the sake of the trees. Focusing too much on the game instead of what it's supposed to accomplish.


« Last Edit: July 14, 2018, 08:58:24 am by 10ebbor10 »
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Powder Miner

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Re: Arks Race - Company Ark (Jump 0, Revision)
« Reply #113 on: July 14, 2018, 11:19:04 am »

I’m inclined to agree with ebbor here. In reality your revision is essentially mine with an extra level of delegation to AI, which I think isn’t a bad idea in and of itself, but I think that focusing too much on this game aspect will potentially detract from what we want our miners to be — experts doing expert things.
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TricMagic

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Re: Arks Race - Company Ark (Jump 0, Revision)
« Reply #114 on: July 14, 2018, 11:30:57 am »

Well, modify it as you wish. But bringing both aspects of your plans together would be effective.


Also, GM Waffles, in Projects, ASC has the description of the Harvester.


Edits in. A group is comprised of a Tender,{Control rename?} multiple Picks and Honeycombs, and multiple Finders.
Tender & Finder data is also sent to the Overseer Terminal(s) for a full map and logistics.
« Last Edit: July 14, 2018, 12:01:42 pm by TricMagic »
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Nirur Torir

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Re: Arks Race - Company Ark (Jump 0, Revision)
« Reply #115 on: July 14, 2018, 05:20:52 pm »

I like this one best. Letting the drones mine should open them back up to mining the rarer stuff, while gamification is more of an effectiveness boost.
AI overwatch system

Human oversight of AI operations is inherently inefficient behaviour, due to the nature of the various and other such problem. Therefore, we have created an intelligent interface to translate human commands to AI behaviours, thus allowing a single person to oversee an entire flock of AI vessels. The system is simple, with humans directing flocks of AI using a set of known commands (mine this resource, mine that asteroid, mine that vein) and the AI executing them as best as it's able. A learning system in the interface observes all the AI drones, and sends permission requests and alerts if it thinks the AI is doing something that needs human approval.

This system of semi-autonomous operation should be as efficient, if not more efficient, than fully autonomous operation while dramatically cutting both lifesupport and power consumption.
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TricMagic

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Re: Arks Race - Company Ark (Jump 0, Revision)
« Reply #116 on: July 14, 2018, 05:22:07 pm »

Making sure it has a good graphics system to boot is also important- No reason not to make the whole system if we're adding that.
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Happerry

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Re: Arks Race - Company Ark (Jump 0, Revision)
« Reply #117 on: July 14, 2018, 09:24:46 pm »

Quote
AI Overwatch System (1): Happerry
Looks good to me and a relatively simple fix that prevents the whole point of going drone from being lost.
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Nirur Torir

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Re: Arks Race - Company Ark (Jump 0, Revision)
« Reply #118 on: July 14, 2018, 09:34:40 pm »

Quote
AI Overwatch System (2): Happerry, Nirur

Edit: If we spam emergency life supports (100M + 200NM), they're less likely to hit vital sections.

"Armor!"
« Last Edit: July 14, 2018, 09:37:29 pm by Nirur Torir »
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Powder Miner

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Re: Arks Race - Company Ark (Jump 0, Revision)
« Reply #119 on: July 14, 2018, 10:00:44 pm »

Unfortunately, we really don’t have the materials to blow to spam them much — we’ll have to invest a couple of dice into the mining bots to have them in time, and the actual facility will take half of our metal on its own.
Quote
AI Overwatch System (3): Happerry, Nirur, Powder Miner

Tric, I’ll note that one thing I realized that you said was wrong — humans CAN mine noble gasses, the default mining bay does that, but given the expense of the reactor it’ll be a couple jumps til we can build it and we may want the resources then to build modules.
« Last Edit: July 14, 2018, 10:04:12 pm by Powder Miner »
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