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Author Topic: Arks Race - Exploratory Systems, Incoporated: Ark Endeavour (Jump 1, Revision)  (Read 15493 times)

TricMagic

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Re: Arks Race - Company Ark (Jump 0)
« Reply #60 on: July 12, 2018, 05:36:21 pm »

Mostly Cause it's confusing.

We need to come to a consensus on what we are doing, and we have two Mining options.

Once we have a consensus on what paths we will take, we can focus.


Other than that, revote.

You had voted for the two defense systems, and the Harvester Mining option.

And too be fair, that vote is a bit old. I just want to figure out which path we will choose, and trim the excess.
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Powder Miner

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Re: Arks Race - Company Ark (Jump 0)
« Reply #61 on: July 12, 2018, 06:11:55 pm »

Fuck Consortium, Get Money

Also, you can’t just decide to trim peoples’ votes, Tric, you have no sort of authority like that. This method of voting is more informative anyway, whereas your box would be vague. Additionally, we’re actually voting on specific projects to start work on this turn, not just the direction we’re going in generally.
Quote
Designs:
-Infrastructure :
--- "Itinerant" RC Mining Drones: (1) SC
--- Seraph Stellarator Fusion Reactor: (3) SC, 10ebbor10, Powder Miner
--- "Harvester" Automatic Mining Probes: (3) Happerry, 10ebbor10, Powder Miner
--- Atmospherics System Conversion (2) 10ebbor10, Powder Miner

-Defenses :
---"Sanctuary" Layered Defense Armor: (2) SC, Happerry
---Cherubim Interceptor Laser Array: (1) Happerry

Dice spent :
- 9 dice : (1) 10ebbor10

Company Title
Void Conglomerate: (2) SC, Rockeater
"The Company" is perfectly fine: (2) Happerry, 10ebbor10
Exploratory Systems, Incorporated: (1) Powder Miner
« Last Edit: July 12, 2018, 06:15:57 pm by Powder Miner »
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TricMagic

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Re: Arks Race - Company Ark (Jump 0)
« Reply #62 on: July 12, 2018, 06:17:01 pm »

*thud*


Informative it may be, but it in now way tells us what the people want to focus on!


Also, you're missing the weapons section..... Why?"hua.."
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Powder Miner

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Re: Arks Race - Company Ark (Jump 0)
« Reply #63 on: July 12, 2018, 06:19:03 pm »

Yes, it does, people can see just fine what the conversation and voting are about, we’re likely mostly adults here or close enough to it, we don’t need it oversimplified.

Additionally, seeing as we’re voting on specific projects to start work on, your vote system is actually nonfunctional — the word “Weaponry” isn’t enough to be a design, posted designs are.
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TricMagic

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Re: Arks Race - Company Ark (Jump 0)
« Reply #64 on: July 12, 2018, 06:21:55 pm »

...I did post one.

We got alot of people very quickly...

---"Sanctuary" Layered Defense Armor: (2) SC, Happerry
My vote's on this for 1 of the 3 starter projects.

It's quick to build, and can be repaired easily, while reducing the damage our systems take.


Also, since weapons don't seem to be there yet.


"Thor" Railgun--

Making use of the energy produced by the fusion reactor, this builds up four charges.

2 Negative Charges and 2 Positive Charges.

Circle array, the weapon spins as it's powered up. This spin creates a stable field, as the separated charges pull on each other.

Ammo- Neutron {Fission} Array packed into a Metal Oval. Since Sp-ace is empty, we can get alot of speed. More speed = more force.

We could also go with straight metal as the ammo. It's guaranteed to rip a hole through their ship if the don't have any defense.


Fire Sequence. The Neutral Charge protecting the central barrel is released, starting from the base. All the energy slings the Ammo Forward. Basic Physics do the rest.


Note that we already have a mining plan. Just building another during construction will increase our gain. But building 2 of them will limit us.

We can decide after the projects, but it's a definite option.


........Adults argue lot and get nothing done, don't they? And nothing is done to satisfaction.


Quote
Mining: (2) 10ebbor10, Nirur
Fusion reactor: (2) 10ebbor10, Nirur
Life Support: (1) 10ebbor10
Weaponry: (1) Nirur
Defenses:
[/quote]

Path Votes are here. VOTE today. Please.
« Last Edit: July 12, 2018, 06:25:45 pm by TricMagic »
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Powder Miner

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Re: Arks Race - Company Ark (Jump 0)
« Reply #65 on: July 12, 2018, 06:28:15 pm »

Sure they do, but that doesn’t matter at all. You simply do not have the power to baby us in order to fulfill your goal of a conflictless design process, we can and will make our own decisions with the proper information without having to be kidgloved with a simplification layer that destroys our ability to choose between designs in favor of vague categories that don’t represent individual designs. And, ah, I see you did. Feel free to recast your vote — I’d put it in but I have no time before work.

Quote
Designs:
-Infrastructure :
--- "Itinerant" RC Mining Drones: (1) SC
--- Seraph Stellarator Fusion Reactor: (3) SC, 10ebbor10, Powder Miner
--- "Harvester" Automatic Mining Probes: (3) Happerry, 10ebbor10, Powder Miner
--- Atmospherics System Conversion (2) 10ebbor10, Powder Miner

-Defenses :
---"Sanctuary" Layered Defense Armor: (2) SC, Happerry
---Cherubim Interceptor Laser Array: (1)

-Weapons:
—-Thor Railgun:
Dice spent :
- 9 dice : (2) 10ebbor10, Powder Miner
-3 each design: (1) Powder Miner

Company Title
Void Conglomerate: (2) SC, Rockeater
"The Company" is perfectly fine: (2) Happerry, 10ebbor10
Exploratory Systems, Incorporated: (1) Powder Miner
[/quote]
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TricMagic

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Re: Arks Race - Company Ark (Jump 0)
« Reply #66 on: July 12, 2018, 06:39:17 pm »

Feel free to recast your vote


Didn't I say that too? I don't like how heavy handed you're being.
Quote
Designs:
-Infrastructure :
--- "Itinerant" RC Mining Drones: (1) SC
--- Seraph Stellarator Fusion Reactor: (3) SC, 10ebbor10, Powder Miner
--- "Harvester" Automatic Mining Probes: (3) Happerry, 10ebbor10, Powder Miner
--- Atmospherics System Conversion (2) 10ebbor10, Powder Miner
---Rock Docking Module: (0)

-Defenses :
---"Sanctuary" Layered Defense Armor: (3) SC, Happerry, TricMagic
---Cherubim Interceptor Laser Array: (1) Happerry{You forgot to type this}
---Bomblet Launch Module: (0)

-Weapons:
—-Thor Railgun: (1) TricMagic

-Mixed
{Mining/Weapon}---Laser Contained Carbon Mining Beam: (0)


Dice spent :
- 9 dice : (2) 10ebbor10, Powder Miner
-3 each design: (2) Powder Miner, TricMagic

Company Title
Void Conglomerate: (2) SC, Rockeater
"The Company" is perfectly fine: (2) Happerry, 10ebbor10
Exploratory Systems, Incorporated: (2) Powder Miner, TricMagic


Also... You see the issue with all those 3s? And a lot of people haven't even voted as far as I can tell.


Oh, and this was missing as well.
Here are some ideas to add to the pile.

Bomblet Launch Module
This weapon system is designed to launch large quantities of dumb munitions on an intercept path to the targeted vessel. The module uses a conveyor feed turret system to safely release the bomblets, combined with on ship maneuver thrusters to fine-tune release point and resultant trajectory. The multi-feed turret allows multiple bomblets to be released at a fixed separation, such that premature detonation is unlikely to trigger a chain reaction. The bomblets themselves use a simple contact trigger that is armed on a timer. The bomblets can also be launched to intercept other weapon systems such as missiles as the bomblets can be layered to form a wall of explosives in the way of the most obvious attack trajectory.

Rock Docking Module
Designed to connect to smaller rocks that can reasonably be transported by the Ark, the AR Module provides a stable platform from which to break these rocks down over time. The rock chunks are nevertheless still sufficiently large that they can be used as an emergency shield by maneuvering the vessel to place the rock between the ship and incoming attack.

Laser Contained Carbon Mining Beam
The LCCM Beam is designed to deploy high-speed matter for the purpose of breaking larger asteroids into smaller rocks that can be more efficiently exploited. Small quantities of carbon are heated up and shot at high speed using lasers to both propel and guide the carbon atoms in a high-pressure stream at the target rock. Under the heat and pressure of carbon bombardment, the existing connections between molecules break down, gradually carving a path through the rock akin to a river carving a path to the sea.

Never put in., so editing in.
« Last Edit: July 12, 2018, 06:44:15 pm by TricMagic »
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Talion

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Re: Arks Race - Company Ark (Jump 0)
« Reply #67 on: July 12, 2018, 06:44:31 pm »

I'll just add my designs to the list. For the Company, I figure The Executive Branch (motto: The rich get richer and the poor get left behind.) would be flavourful.
Quote
Designs:
-Infrastructure :
--- "Itinerant" RC Mining Drones: (1) SC
--- Seraph Stellarator Fusion Reactor: (3) SC, 10ebbor10, Powder Miner
--- "Harvester" Automatic Mining Probes: (3) Happerry, 10ebbor10, Powder Miner
--- Atmospherics System Conversion (2) 10ebbor10, Powder Miner
--- Rock Docking Module: (1) Talion
--- Laser Contained Carbon Mining Beam: (1) Talion


-Defenses :
---"Sanctuary" Layered Defense Armor: (3) SC, Happerry, TricMagic
---Cherubim Interceptor Laser Array: (1) Happerry{You forgot to type this}

-Weapons:
---Thor Railgun: (1) TricMagic
---Bomblet Launch Module: (1) Talion
Dice spent :
- 9 dice : (2) 10ebbor10, Powder Miner
-3 each design: (2) Powder Miner, TricMagic

Company Title
Void Conglomerate: (2) SC, Rockeater
"The Company" is perfectly fine: (2) Happerry, 10ebbor10
Exploratory Systems, Incorporated: (2) Powder Miner, TricMagic
The Executive Branch: (1) Talion
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TricMagic

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Re: Arks Race - Company Ark (Jump 0)
« Reply #68 on: July 12, 2018, 06:46:12 pm »

Kinda just did. And the Laser is sufficient as a weapon..
Bomblet is more tilted to defense than offense right now.
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Doomblade187

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Re: Arks Race - Company Ark (Jump 0)
« Reply #69 on: July 12, 2018, 06:52:37 pm »

Quote
Designs:
-Infrastructure :
--- "Itinerant" RC Mining Drones: (1) SC
--- Seraph Stellarator Fusion Reactor: (3) SC, 10ebbor10, Powder Miner
--- "Harvester" Automatic Mining Probes: (4) Happerry, 10ebbor10, Powder Miner, Doomblade
--- Atmospherics System Conversion (2) 10ebbor10, Powder Miner
--- Rock Docking Module: (1) Talion
--- Laser Contained Carbon Mining Beam: (1) Talion


-Defenses :
---"Sanctuary" Layered Defense Armor: (4) SC, Happerry, TricMagic, Doomblade
---Cherubim Interceptor Laser Array: (1) Happerry{You forgot to type this}

-Weapons:
---Thor Railgun: (1) TricMagic
---Bomblet Launch Module: (2) Talion, Doomblade
Dice spent :
- 9 dice : (2) 10ebbor10, Powder Miner
-3 each design: (3) Powder Miner, TricMagic, Doomblade

Company Title
Void Conglomerate: (2) SC, Rockeater
"The Company" is perfectly fine: (2) Happerry, 10ebbor10
Exploratory Systems, Incorporated: (2) Powder Miner, TricMagic
The Executive Branch: (2) Talion, Doomblade
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Happerry

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Re: Arks Race - Company Ark (Jump 0)
« Reply #70 on: July 12, 2018, 06:56:03 pm »

Didn't I say that too? I don't like how heavy handed you're being.
And I don't like having my opinion ignored and over-written by other people in favor of an alternate scheme that no arms race has done before without any discussion about it done previously which is also an incredibly vague and unhelpful scheme.

Also... You see the issue with all those 3s? And a lot of people haven't even voted as far as I can tell.
What issue? There's three leading designs, and enough dice to do three designs. That's basically how arms races always work, though I don't remember you playing in any before so you might not be aware of it. But people voting for what they want is how things are done, not people voting for vague categories that don't actually address which designs people think need to be done.

I'm still annoyed people think that armor by itself is going to be enough too, come on dudes, think. Do you really want to take a contact nuke because you couldn't be bothered to put up an interception type design? Armor is the last layer of defense, not the first, and a laser point defense system will give us experience for a bigger laser later on. If you really want to use railguns or coilguns instead, write up a magnetic cannon point defense design for experience on that, but we need some layer of active defenses to go with the passive or else they're going to eventually hit us with drill missiles or just start loading nukes into their coilguns because we have no way to avoid being hit by said nukes.
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Nirur Torir

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Re: Arks Race - Company Ark (Jump 0)
« Reply #71 on: July 12, 2018, 07:03:44 pm »

Quote
Designs:
-Infrastructure :
--- "Itinerant" RC Mining Drones: (1) SC
--- Seraph Stellarator Fusion Reactor: (4) SC, 10ebbor10, Powder Miner, Nirur
--- "Harvester" Automatic Mining Probes: (4) Happerry, 10ebbor10, Powder Miner, Doomblade
--- Atmospherics System Conversion (3) 10ebbor10, Powder Miner, Nirur
--- Rock Docking Module: (1) Talion
--- Laser Contained Carbon Mining Beam: (1) Talion


-Defenses :
---"Sanctuary" Layered Defense Armor: (4) SC, Happerry, TricMagic, Doomblade
---Cherubim Interceptor Laser Array: (1) Happerry{You forgot to type this}

-Weapons:
---Thor Railgun: (1) TricMagic
---Bomblet Launch Module: (3) Talion, Doomblade, Nirur
Dice spent :
- 9 dice : (2) 10ebbor10, Powder Miner
-3 each design: (3) Powder Miner, TricMagic, Doomblade

Company Title
Void Conglomerate: (3) SC, Rockeater, Nirur
"The Company" is perfectly fine: (2) Happerry, 10ebbor10
Exploratory Systems, Incorporated: (2) Powder Miner, TricMagic
The Executive Branch: (2) Talion, Doomblade
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TricMagic

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Re: Arks Race - Company Ark (Jump 0)
« Reply #72 on: July 12, 2018, 07:08:04 pm »

Quote
Designs:
-Infrastructure :
--- "Itinerant" RC Mining Drones: (1) SC
--- Seraph Stellarator Fusion Reactor: (4) SC, 10ebbor10, Powder Miner, Nirur
--- "Harvester" Automatic Mining Probes: (4) Happerry, 10ebbor10, Powder Miner, Doomblade
--- Atmospherics System Conversion (3) 10ebbor10, Powder Miner, Nirur
--- Rock Docking Module: (1) Talion
--- Laser Contained Carbon Mining Beam: (1) Talion


-Defenses :
---"Sanctuary" Layered Defense Armor: (4) SC, Happerry, TricMagic, Doomblade
---Cherubim Interceptor Laser Array: (1) Happerry{You forgot to type this}

-Weapons:
---Thor Railgun: (1) TricMagic
---Bomblet Launch Module: (3) Talion, Doomblade, TricMagic, Nirur

Dice spent :
- 9 dice : (2) 10ebbor10, Powder Miner
-3 each design: (3) Powder Miner, TricMagic, Doomblade

Company Title
Void Conglomerate: (2) SC, Rockeater
"The Company" is perfectly fine: (2) Happerry, 10ebbor10
Exploratory Systems, Incorporated: (2) Powder Miner, TricMagic
The Executive Branch: (2) Talion, Doomblade


Ark Renaming
The StarSweeper{or S.S.}: (1) TricMagic


Sorry, I'm just a bit impatient. We should be able to come to a consensus by tomorrow. Well, other than the C Title.

Night all`

Edited in Nirur's votes.
« Last Edit: July 13, 2018, 09:00:47 am by TricMagic »
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10ebbor10

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Re: Arks Race - Company Ark (Jump 0)
« Reply #73 on: July 12, 2018, 07:16:56 pm »

I'm still annoyed people think that armor by itself is going to be enough too, come on dudes, think. Do you really want to take a contact nuke because you couldn't be bothered to put up an interception type design? Armor is the last layer of defense, not the first, and a laser point defense system will give us experience for a bigger laser later on. If you really want to use railguns or coilguns instead, write up a magnetic cannon point defense design for experience on that, but we need some layer of active defenses to go with the passive or else they're going to eventually hit us with drill missiles or just start loading nukes into their coilguns because we have no way to avoid being hit by said nukes.

The GM has indicated in the rules that the system is biased towards offense. Your defensive focus is going to result in us taking mitigated but significant damage, while the enemy takes none because we didn't get around to weapons.
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Happerry

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Re: Arks Race - Company Ark (Jump 0)
« Reply #74 on: July 12, 2018, 07:25:18 pm »

Ebbor, we have three design rounds before we fight, and can do up to three designs each round. We aren't fighting next round. We have more then enough time to make a laser defense system this turn, and then an offensive laser (or particle cannon, or mass driver, or missile launcher, ect) in the next two rounds, and doing a laser defense design now means we get laser experience before we make the offensive laser, which, yes, is also important which is why I want to get some laser experience before we make it. I'm not saying we should spend two designs every round on defense, but I am saying we need at least two layers of defense, one active to keep stuff from hitting us in the first place and one passive to catch what the active one misses, or else we're going to be taking some really bad hits and need to spend so much resources on recovering lost ground we won't have much left to gain new ground and put new items into production. Offensive is important, but this is also a game where 'casualties' aren't just a dry count of how much of our infinite dudes got killed this round, but the thing that's going to end up breaking our ship. All the weapons in the world aren't going to save us if we don't have a single bit of point defense and they do, and then they're hitting us more then we're hitting them by a lot and they can then spend a larger percentage of their resources on offensive then we can because they need to repair less of their own stuff.
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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