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Author Topic: Alternate kobold raws  (Read 1478 times)

UristMcVampire

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Alternate kobold raws
« on: July 13, 2018, 01:33:13 pm »

UPDATE: These broke. In the errorlog it says there is no thickness. What's wrong with the raws??
(Note: I made only the males playable because whenever I tried to change gender it crashed my game but than once I tried to start the game crashed anyways and than eventually I checked the errorlog. I never made the females playable again because the kobolds were still broken.)
[CREATURE:KOBOLD]
   [DESCRIPTION:A small draconic humanoid. Occasionally they will have wings and draconic abilities.]
   [NAME:kobold:kobolds:kobold]
   [CREATURE_TILE:'k'][COLOR:6:0:0]
   [GLOWTILE:'"'][GLOWCOLOR:6:0:1]
   [LOCKPICKER][TRAPAVOID][FLEEQUICK]
   [INTELLIGENT]
   [BONECARN]
   [CANOPENDOORS]
   [PREFSTRING:mischief]
   [PERSONALITY:ANXIETY_PROPENSITY:50:75:100]
   [PERSONALITY:TRUST:0:25:50]
   [PERSONALITY:ACTIVITY_LEVEL:50:75:100]
   [PERSONALITY:GREED:50:75:100]
   
   [BODY:HUMANOID_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:4TOES:MOUTH:TONGUE:GENERIC_TEETH:RIBCAGE]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [REMOVE_MATERIAL:HAIR]
      [REMOVE_MATERIAL:SKIN]
      [REMOVE_MATERIAL:LEATHER]
      [REMOVE_MATERIAL:PARCHMENT]
      [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [REMOVE_TISSUE:HAIR]
      [REMOVE_TISSUE:SKIN]
      [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
   [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
   [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
   [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
   [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
   [BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
   [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
    [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
      [TL_MAJOR_ARTERIES]
   [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
   [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
   [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
   [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
   [HAS_NERVES]
   [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
   [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
   [CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
   [GETS_INFECTIONS_FROM_ROT]
   [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
   [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
   [USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
   [USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
   [USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
   [SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
   [SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
   [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:Spit]
      [CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
      [CDI:USAGE_HINT:TORMENT]
      [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
      [CDI:VERB:spit:spits:NA]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:30]
   [PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]               +
   [PHYS_ATT_RANGE:AGILITY:700:1200:1400:1500:1600:1800:2500]               ++
   [PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]              +
   [PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]           +
   [PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250]     +
   [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1100:1200:1500:1600:4000:5100:6500]       ++
   [MENT_ATT_RANGE:FOCUS:1100:1200:1500:1600:4000:5100:6500]                    ++
   [MENT_ATT_RANGE:CREATIVITY:1100:1200:1500:1600:4000:5100:6500]               ++
   [MENT_ATT_RANGE:INTUITION:1100:1200:1500:1600:4000:5100:6500]                +
   [MENT_ATT_RANGE:PATIENCE:1100:1200:1500:1600:4000:5100:6500]               +
   [MENT_ATT_RANGE:MEMORY:1100:1200:1500:1600:4000:5100:6500]                        +++
   [MENT_ATT_RANGE:LINGUISTIC_ABILITY:150:760:850:1000:1200:1300:1400]                       -
      [MENT_ATT_RATES:LINGUISTIC_ABILITY:666:4:6:6]
   [MENT_ATT_RANGE:MUSICALITY:1100:1200:1500:1600:4000:5100:6500]                                unattainable
      [MENT_ATT_RATES:MUSICALITY:500:4:5:4]
   [MENT_ATT_RANGE:EMPATHY:0:100:200:300:400:450:500]                       
   [BODY_SIZE:0:0:1000]
   [BODY_SIZE:1:168:5000]
   [BODY_SIZE:12:0:20000]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
      [APP_MOD_IMPORTANCE:500]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
      [APP_MOD_IMPORTANCE:500]
   [SET_BP_GROUP:BY_CATEGORY:EYE]
      [BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
      [BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
      [BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
   [SET_BP_GROUP:BY_CATEGORY:LIP]
      [BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
         [APP_MOD_NOUN:lips:PLURAL]
         [APP_MOD_DESC_RANGE:55:70:90:110:150:190]
   [SET_BP_GROUP:BY_CATEGORY:NOSE]
      [BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
      [BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
      [BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:nose bridge:SINGULAR]
   [SET_BP_GROUP:BY_CATEGORY:EAR]
      [BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:ears:PLURAL]
      [BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:ears:PLURAL]
      [BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
         [APP_MOD_NOUN:ears:PLURAL]
         [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
      [BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
         [APP_MOD_NOUN:ears:PLURAL]
         [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
   [SET_BP_GROUP:BY_CATEGORY:TOOTH]
      [BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:teeth:PLURAL]
      [BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
         [APP_MOD_IMPORTANCE:1000]
         [APP_MOD_NOUN:teeth:PLURAL]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
   [SET_BP_GROUP:BY_CATEGORY:SKULL]
      [BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
   [SET_BP_GROUP:BY_CATEGORY:THROAT]
      [BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
   [SET_BP_GROUP:BY_CATEGORY:HEAD]
      [BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
         [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
      [BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
         [APP_MOD_DESC_RANGE:91:94:98:102:106:109]

   [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:punch:punches]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
   [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:4:4]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_BAD_MULTIATTACK]
   [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:scratch:scratches]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:150]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:SECOND]
   [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:150]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_CANLATCH]
   [BABY:1]
   [CHILD:12]
   [EQUIPS]
   [NOCTURNAL]
   [SMELL_TRIGGER:25]
   [LOW_LIGHT_VISION:10000]
   [HOMEOTHERM:10067]
   [APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:691:482:251:1900:2900] 35 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:3512:2634:1756:878:4900:6900] 10 kph
   [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5341:4723:4112:1254:6433:7900] 7 kph
   [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
   [SWIMS_LEARNED]
   [MANNERISM_FINGERS:finger:fingers]
   [MANNERISM_NOSE:nose]
   [MANNERISM_EAR:ear]
   [MANNERISM_HEAD:head]
   [MANNERISM_EYES:eyes]
   [MANNERISM_MOUTH:mouth]
   [MANNERISM_HAIR:hair]
   [MANNERISM_KNUCKLES:knuckles]
   [MANNERISM_LIPS:lips]
   [MANNERISM_CHEEK:cheek]
   [MANNERISM_NAILS:nails]
   [MANNERISM_FEET:feet]
   [MANNERISM_ARMS:arms]
   [MANNERISM_HANDS:hands]
   [MANNERISM_TONGUE:tongue]
   [MANNERISM_LEG:leg]
   [MANNERISM_WALK]
   [MANNERISM_SIT]
   [MANNERISM_BREATH]
   [MANNERISM_POSTURE]
   [MANNERISM_STRETCH]
   [MANNERISM_EYELIDS]
   [CASTE:FEMALE]
      [POP_RATIO:40]
      [FEMALE][MAXAGE:150:170]
      [LAYS_EGGS]   [CASTE_NAME:kobold:kobolds:kobold]   [ORIENTATION:FEMALE:100:0:0]
   [ORIENTATION:MALE:0:0:100]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
         [EGG_SIZE:1100]
         [CLUTCH_SIZE:3:4]

   [CASTE:MALE]
      [POP_RATIO:40]
      [MALE][MAXAGE:150:170]   [CASTE_NAME:kobold:kobolds:kobold]   [ORIENTATION:FEMALE:0:0:100]
   [ORIENTATION:MALE:100:0:0]
      undescended, not geldable
   [SELECT_CASTE:ALL]
      [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
         [TL_COLOR_MODIFIER:BROWN:1]
            [TLCM_NOUN:skin:SINGULAR]
         [TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
            [APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]
            [APP_MOD_NOUN:skin:SINGULAR]
            [APP_MOD_DESC_RANGE:0:0:0:1:25:50]
      [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
         [TL_COLOR_MODIFIER:PUPIL_EYE_YELLOW:1]
            [TLCM_NOUN:eyes:PLURAL]

   [CASTE:DRAGONWROUGHT_F]
      [POP_RATIO:40]   [CASTE_NAME:dragonwrought kobold:dragonwrought kobolds:kobold]
      [FEMALE]   [MAXAGE:650:1200]   [ORIENTATION:FEMALE:100:0:0]
   [ORIENTATION:MALE:0:0:100]
[LOCAL_POPS_CONTROLLABLE][LOCAL_POPS_PRODUCE_HEROES]

   [LAYS_EGGS][FIREIMMUNE_SUPER]
   [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:Breathe fire]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:FLOW:FIREJET]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:50]
      [SELECT_MATERIAL:ALL]
      [MULTIPLY_VALUE:15]
      [HEATDAM_POINT:NONE]
      [IGNITE_POINT:NONE]
      [IF_EXISTS_SET_MELTING_POINT:55000]
      [IF_EXISTS_SET_BOILING_POINT:57000]
      [SPEC_HEAT:30000]
   [SELECT_MATERIAL:ALL]
      [MULTIPLY_VALUE:15]
      [HEATDAM_POINT:NONE]
      [IGNITE_POINT:NONE]
      [IF_EXISTS_SET_MELTING_POINT:55000]
      [IF_EXISTS_SET_BOILING_POINT:57000]
      [SPEC_HEAT:30000]
   Need to make sure blood and pus aren't solid at regular temperatures.
   [SELECT_MATERIAL:BLOOD]
    [PLUS_MATERIAL:PUS]
      [MELTING_POINT:10000]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
         [EGG_SIZE:1100]
         [CLUTCH_SIZE:3:4]
   [CASTE:DRAGONWROUGHT_M]
      [POP_RATIO:40]   [CASTE_NAME:dragonwrought kobold:dragonwrought kobolds:kobold]
      [MAXAGE:650:1200]   [ORIENTATION:FEMALE:0:0:100]
   [ORIENTATION:MALE:100:0:0]
      [OUTSIDER_CONTROLLABLE][LOCAL_POPS_CONTROLLABLE][LOCAL_POPS_PRODUCE_HEROES]
      
   [MALE][FIREIMMUNE_SUPER]
   [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:Breathe fire]
      [CDI:USAGE_HINT:ATTACK]
      [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:FLOW:FIREJET]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:15]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:50]
      [SELECT_MATERIAL:ALL]
      [MULTIPLY_VALUE:15]
      [HEATDAM_POINT:NONE]
      [IGNITE_POINT:NONE]
      [IF_EXISTS_SET_MELTING_POINT:55000]
      [IF_EXISTS_SET_BOILING_POINT:57000]
      [SPEC_HEAT:30000]
   [SELECT_MATERIAL:ALL]
      [MULTIPLY_VALUE:15]
      [HEATDAM_POINT:NONE]
      [IGNITE_POINT:NONE]
      [IF_EXISTS_SET_MELTING_POINT:55000]
      [IF_EXISTS_SET_BOILING_POINT:57000]
      [SPEC_HEAT:30000]
   Need to make sure blood and pus aren't solid at regular temperatures.
   [SELECT_MATERIAL:BLOOD]
    [PLUS_MATERIAL:PUS]
      [MELTING_POINT:10000]
   [SELECT_CASTE:FEMALE]
    [SELECT_ADDITIONAL_CASTE:MALE]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:3TOES:MOUTH:TONGUE:FACIAL_FEATURES:GENERIC_TEETH_WITH_FANGS:RIBCAGE:TAIL]
[SELECT_CASTE:DRAGONWROUGHT_M]
   [SELECT_ADDITIONAL_CASTE:DRAGONWROUGHT_F]
[BODY:HUMANOID_NECK:2WINGS:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:3TOES:MOUTH:TONGUE:FACIAL_FEATURES:GENERIC_TEETH_WITH_FANGS:RIBCAGE:TAIL]
[FLIER]
« Last Edit: July 23, 2018, 07:55:20 pm by UristMcVampire »
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 Naga/Lamia race

KittyTac

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Re: Alternate kobold raws
« Reply #1 on: July 13, 2018, 09:38:35 pm »

Move this to the Modding board.
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George_Chickens

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Re: Alternate kobold raws
« Reply #2 on: July 14, 2018, 12:10:08 am »

It's in the bottom left, I think. The move button.
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Meph

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Re: Alternate kobold raws
« Reply #3 on: July 14, 2018, 01:44:33 pm »

Nice, though I wouldnt make flying invaders/thieves. They might get scared, fly into the air, and stay there... unreachable. This leads to endless sieges, that cant be broken without cheating/dfhack.
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thefriendlyhacker

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Re: Alternate kobold raws
« Reply #4 on: July 14, 2018, 04:10:13 pm »

Nice, though I wouldnt make flying invaders/thieves. They might get scared, fly into the air, and stay there... unreachable. This leads to endless sieges, that cant be broken without cheating/dfhack.
The last time I checked (which was 44.07, I think), flight also tends to break visitors.  A lot.

Flying invaders are outright broken beyond redemption.  I don't know if it is because virtually all invaders get stuck, or if it was just that the squad leader got stuck every time I got a siege made up of fliers, but from my experience you will be lucky if more than 1 out of 10 invaders leave the map edge and actually attack you.
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Pillbo

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Re: Alternate kobold raws
« Reply #5 on: July 17, 2018, 12:28:28 pm »

Perhaps limited flight/gliding would work.  Like chickens or flying squirrels or something, they could jump off building walls and glide downward as they flee, or flap themselves off the ground a limited number of Z-layers high before gliding off somewhere. 

Unless you're trying to make something specific called "modern draconic kobolds" that I've never heard of and my idea doesn't make sense.

Nice, though I wouldnt make flying invaders/thieves. They might get scared, fly into the air, and stay there... unreachable. This leads to endless sieges, that cant be broken without cheating/dfhack.
The last time I checked (which was 44.07, I think), flight also tends to break visitors.  A lot.

Flying invaders are outright broken beyond redemption.  I don't know if it is because virtually all invaders get stuck, or if it was just that the squad leader got stuck every time I got a siege made up of fliers, but from my experience you will be lucky if more than 1 out of 10 invaders leave the map edge and actually attack you.
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KittyTac

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Re: Alternate kobold raws
« Reply #6 on: July 17, 2018, 09:17:52 pm »

Perhaps limited flight/gliding would work.  Like chickens or flying squirrels or something, they could jump off building walls and glide downward as they flee, or flap themselves off the ground a limited number of Z-layers high before gliding off somewhere. 
Not possible to do.
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UristMcVampire

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Re: Alternate kobold raws
« Reply #7 on: July 19, 2018, 10:10:59 pm »

I didn't really try to balance these, I just made them because I don't like the vanilla kobolds.
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 Naga/Lamia race

UristMcVampire

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Re: Alternate kobold raws
« Reply #8 on: July 23, 2018, 07:46:10 pm »

They're really just for adventurer mode (which is the only mode I use)
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 Naga/Lamia race

vjmdhzgr

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Re: Alternate kobold raws
« Reply #9 on: July 24, 2018, 11:37:15 am »

So the problem is that you redefined the bodies at the very end. What the errorlog means about no thickness is that their body has no tissues. Because you need to define the tissues after the body. Basically what you can do to fix it is to remove all the body definitions you put at the very end, then move the initial caste definitions to the top where the body is normally defined, and just define the body twice there. Something like
Code: [Select]
   [PERSONALITY:ANXIETY_PROPENSITY:50:75:100]
   [PERSONALITY:TRUST:0:25:50]
   [PERSONALITY:ACTIVITY_LEVEL:50:75:100]
   [PERSONALITY:GREED:50:75:100]
   [CASTE:MALE]
   [CASTE:FEMALE]
   [SELECT_CASTE:MALE]
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