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Author Topic: 16x16 embark woes  (Read 3153 times)

PatrikLundell

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Re: 16x16 embark woes
« Reply #15 on: July 20, 2018, 01:43:41 pm »

My fortress sadly retired due to bugginess went from about 15 FPS with 0.44.05 to 25 with 0.44.12, so the collection of offloading units really made a mark there.
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nutregina

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Re: 16x16 embark woes
« Reply #16 on: July 23, 2018, 03:47:40 am »

I played on 16x16 with 34 z-levels before and found that it's unplayable due to a big number of spawned animals. There were over 30 animals only on surface and each of them did path-finding. And FPS gets even worse when tons of birds appear. You can set population or cluster numbers in raws to low for all animals, but i didn't try it.
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