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Author Topic: Necro arms race- Black Rose faction thread  (Read 3952 times)

frostgiant

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Necro arms race- Black Rose faction thread
« on: July 17, 2018, 01:56:34 pm »

Core
Discord

The Necropolis, A city without peer in this world.
Its outer walls are as man-made mountains, build from enchanted stone, and the power of the dead working non-stop for a period of time that can be measured in centuries.
In all the time since its completion, the walls have stood unbreached and the armies of light repelled time and time again.

The city is so large that one may travel within its districts, one to the next, and still be traveling to the other end of the city in a few months time. The Wards of the city are created in a parody of nature, in which the peasant population spends their lives under the necromancers protection, in exchange for a Taxation and the gifting of their bodies after death.

Now the Necropolis faces peril.
The Necromancer King is dead, with no clear successor left to take his place.
His two Star pupils have rallied the other necromancers that live inside the city to their side to seize control, From the apprentices spending their time commanding the dead and repairing minor damage, to the Masters who spend their days toiling within their workshops to advance their understanding of death in all its forms.

You are of the Black Rose.

The world has no desire for you and yours in it. Every major kingdom and a majority of the minor ones desire for the death of all those who have learned necromancy.

If that is their desire, then you will leave them alone, and live your life in the only shelter your people have ever known. If they have no desire for you in the world then that is fine, the necropolis and the study of necromancy is a world all of its own.

If it wasn’t for the Bleached skulls desire to risk the safety of your world, you and your faction would probably never even have gathered behind Isabella’s claim to the throne. But as it is, the Bleached skull’s plan to attack the outside world and the countries that surround you could ruin everything.
The Necropolis has stood for millennia upon millennia, and such an attempt to conquer the outside world could sound the death knell for the city, as instead of the massive city being an impossibly hard target that doesn’t cause them any problems, it becomes a true Threat to all of them.

No expense would be too much to conquer such a dangerous target.
To save your world from those who would scorn another, you will throw your support behind the black rose to take the throne for Isabella Hawkmourne.

No one truly wishes to fight a civil war. For now, control of the city has been split in half, and the Castle has been locked shut behind some of the most powerful magics of the late Necromancer King. Hopefully, an agreement can be reached before fighting breaks out.

As Necromancers flow into the city, Whether due a desire for power during the upheaval or the chance to petition for policy changes from the previous king, many new ideas and skill sets are getting many of the master necromancers excited. A buzzing energy flows around the Necromantic academy and the various workshops that surround it campus.

it is currently Turn -2
No fighting for the first 3 turns. Dice set at 10 until turn 1.
Dice cannot be banked during preparatory turns.
Projects can be canceled during Preparatory turns, but only during the design phase and those dice are only usable in the revision phase.


Spoiler: map (click to show/hide)


Spoiler:  Resources (click to show/hide)
The design phase of Turn -2 begins now.
Do you wish to rename the necromantic academy?
« Last Edit: July 29, 2018, 04:47:24 pm by frostgiant »
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Doomblade187

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Re: Necro arms race- Black Rose faction thread
« Reply #1 on: July 17, 2018, 02:05:10 pm »

In.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Happerry

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Re: Necro arms race- Black Rose faction thread
« Reply #2 on: July 17, 2018, 02:19:54 pm »

I prefer this faction's philosophy over the other one's, so joining.
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Talion

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Re: Necro arms race- Black Rose faction thread
« Reply #3 on: July 17, 2018, 04:10:39 pm »

I'm looking forward to the many weird creations we come up with.
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Jilladilla

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Re: Necro arms race- Black Rose faction thread
« Reply #4 on: July 17, 2018, 06:05:49 pm »

Right. Design ideas:

Iron Zombie (I'm really not proud of this writeup. Someone please rework this?)
This zombie has had iron plating grafted onto it, greatly enhancing its durability. Extra muscle has been necrotically attached to help bear the greater weight, and allow them to be more threatening. To better make use of this durability and strength, the zombie has a simple basic soul bound to it, granting it some amount of intelligence. Nothing major, but it should at least be able to understand basic, simple orders, stairs, and that trying to climb over its still active comrades is not the most effective way to get to its target. It's hands have been replaced with morningstars (AKA, the spiky ball on a stick), both to improve its offensive capabilities, and we don't expect them to be intelligent enough to truly appreciate the utility hands bring.

Zombie Dogs
Dogs, man's best friend. Long have they been used in hunting and warfare. Is it any surprise that we'd turn to these age old companions when building our army? Of course, as a zombie is superior to the average peasant, so to should a zombie dog be superior to the average dog. These dogs have had their old soul bound to them, granting them the intelligence to track, hunt, and skirmish with the enemy.

Zombified Birds
When on a military campaign, intelligence is one of the most important commodities. Scouts are as such among the most important features of an army. And what creature makes for a better scout than a bird? It's small and can blend in, and with the speed of flight it can rapidly observe and report on the enemies movements and compositions. Of course, it will need a more robust intelligence to do so, and such intelligence will be granted.

Bonestitcher
The ranks of the Bonestitchers consists of those who are either hopeful of gaining an apprenticeship in necromancy, or are themselves those whom failed out of one. The Bonestitchers are given a bare minimum of animation training, enough so that they can, with some manual labor included, 'heal' our undead armies by recycling usable bits and pieces of those who have fallen and stitching them either together to make a 'workable' soldier, or replacing damaged limbs of an already animated soldier.
« Last Edit: July 17, 2018, 09:07:12 pm by Jilladilla »
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Glory to United Forenia!

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Rockeater

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Re: Necro arms race- Black Rose faction thread
« Reply #5 on: July 18, 2018, 12:42:05 am »

Dogs sounds nice
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Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Talion

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Re: Necro arms race- Black Rose faction thread
« Reply #6 on: July 18, 2018, 04:22:59 am »

Crow Familiar
A familiar is a small animal bound to the soul of a necromancer. The animal becomes loyal to the binder, following instructions delivered by the necromancer’s will and allowing the necromancer to see through its eyes. The Crow Familiar is the favoured type of Familiar of the Black Rose faction. For the city is most easily navigated by the air and watched from atop a roof perch.

Tumour Harvest Centre
Using living tumours growing on dead flesh and some plant-based feedstock, it is possible to grow industrial quantities of decaying flesh without having to rely on exhuming corpses. Some assembly may be required to make use of this Flesh, but there are many potential uses. It could prove particularly useful for sewing multiple corpses together for example.
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Doomblade187

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Re: Necro arms race- Black Rose faction thread
« Reply #7 on: July 18, 2018, 12:01:30 pm »

Basic Intelligent Design

Zombies are dumb. This is really quite unfortunate, given the time and effort we have put into understanding what grants an undead intelligence. By applying our research to our army, we should be able to develop smarter undead servants. We will focus our research at this time at trying to maintain the natural intelligence of the soul through the binding process, such that our binding process doesn't sap the will of the soul driving the servitor. This may result in changes to the basic binding procedure - not necessarily a bad thing.

Quote
Basic Intelligent Design: (1) Doomblade
Bonestichers: (1) Doomblade
Zombie Dogs: (1) Doomblade
« Last Edit: July 18, 2018, 12:08:49 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TheFantasticMsFox

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Re: Necro arms race- Black Rose faction thread
« Reply #8 on: July 18, 2018, 12:42:35 pm »

Necrotic Manufactorum
-Improving upon the the process of body preparations, and the simple brewing of necromantic fluid, these Manufactorums are designed to increase efficiency and production of both through centralizing both processes into one structure. They will also include larger vats to increase the amount of necroti. Fluid able to be produced at a time.
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helmacon

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Re: Necro arms race- Black Rose faction thread
« Reply #9 on: July 18, 2018, 12:50:53 pm »

So, as much as I like a good undead doggo, we already have a light infantry unit (albeit a shitty one) in the form of zombies. We need a design to fill a different role.

Personally I would like a monstrous infantry/Calvary unit that can really smash apart light infantry that the enemy starts with.
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Doomblade187

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Re: Necro arms race- Black Rose faction thread
« Reply #10 on: July 18, 2018, 12:52:58 pm »

From The GM:

Ok, So when a person first dies, their family will send a message to the corpse collectors, who will come and collect the newly dead.
Then, the bodies will be taken to the nearest cemetary, were the graveyard workers then prepare the body with a set of very specilized preservation fluids that have been developed over the years. After the injection of the fluid that holds the body in stasis, they Stiched all opening in the body air tight to prevent anything from leaving or entering the body.

once the body is prepared for Storage, it will be buried inside a Crypt and sealed in a prepared hole in the wall.

To get a body ready for use, it will be exumed from the crypt, and taken to a speclized building (right now the small moritoruim) Once their, the corpses will be drained of the Preservatory fluids in a controlled manner to prevent damged. All of the stiches are also removed.
After the first two steps, a diffrent speclized fluid is injected and left for 24 hours in order to ensure that any possible joint lockup or muscle atrophy is lessened.

Then the corpse is ready for use.

My ideas:
I propose we make changes such that getting in and out of the cavernous storage catacombs is easier. Add standardized surgical/embalming tools and create IV drips and specialized draining rooms for the proposed manufactorum.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Rockeater

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Re: Necro arms race- Black Rose faction thread
« Reply #11 on: July 18, 2018, 01:06:46 pm »

Elephent platform
The ability to move large or numerus goods is great at battle, having those things rasied allow us to ensure their protaction, Elephents are both of those things but puting things on their back require balance and this would have ended here without our ability o use skeletons, we will connect a wooden platform to the bottom part of a skeletal elephent which will give us large platform above the battle
(Not sure about using elephents)
Nacromatic crossbow
The first rule of warfare is "the best defense is not getting hit", which is a probelom with zombies, which can't attack enemies from range or use any common ranged weapon, this will solve it, the desing is similer to a crossbow, but instad of any mechanical processes to pull and reload it we connect an arm to the stock and put the quiver near the prod, after a projectile is shot the arm take a new one from the quiver and pull the string while holding it, when the string get to place it put the projectile in place and realse, this allow us to need to only train the zombie at aiming and pulling the trriger, strengthening the arm for good force could be done by attaching extra muscle
« Last Edit: July 19, 2018, 10:21:22 am by Rockeater »
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Doomblade187

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Re: Necro arms race- Black Rose faction thread
« Reply #12 on: July 18, 2018, 01:26:55 pm »

Necrotic Manufactorum
-Improving upon the the process of body preparations, and the simple brewing of necromantic fluid, these Manufactorums are designed to increase efficiency and production of both through centralizing both processes into one structure. They will also include larger vats to increase the amount of necroti. Fluid able to be produced at a time.

My edition:

Halls of the Dead

The catacombs in which we store our dead stretch for miles and miles under the city. Currently, our body preparation process is time consuming and small scale, happening at the small moritorium. But we can do better. By expanding the current complex and moving Necrotic fluid brewing into the same building, we can reduce the amount of distance we need to move bodies about. The new complex will be designed as follows.

The moritorium in it's current form will be converted into a staging area for freshly retrieved bodies. Doorways will be appropriately widened to allow larger loads of preserved bodies. Built off of the staging area will be the new body processing area. Equipped with purpose-built draining tables and drip tanks to feed the secondary fluid, this facility will take as much unnecessary labor out of body processing as possible. This area will feed out into a secondary staging area where the bodies will be divvied up into use type- bodies and vats.

The necrotic fluid vats will be accessible through the secondary staging area, and will be largely the same as their current form, except the vats will be larger.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

VoidSlayer

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Re: Necro arms race- Black Rose faction thread
« Reply #13 on: July 19, 2018, 12:18:28 am »

Fire Zombies

This zombie has a pack of highly flammable fluid derived from our embalming chemicals strapped to it's front.  When ordered to it punctures the pack which is under pressure causing flammable liquid to spray nearby then strikes a flint to spark it to burn.  In formation only a single zombie needs to succeed to light a whole area on fire by catching each other on fire as well.  While this sacrifices some zombies it can burn a much larger area around it.

The packs can be equipped to almost any future designs as well.

Eh, not the best but if we have disposable troops might as well dispose of them.

I like the armored zombies.

Jilladilla

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Re: Necro arms race- Black Rose faction thread
« Reply #14 on: July 19, 2018, 01:21:00 am »

Leaning towards getting our basic line zombies up and running, as well as the 'zombie medics' (as in, medics for zombies, not zombies who are medics) that are the Bonestitchers. Basic Intelligent Design is going to be a boon for more or less anything we may want to do. Intelligence is a useful thing.

Bolstering our industry is good, but we don't really know which resources are going to be the main bottlenecks among them just yet.
Quote from: Votebox
Basic Intelligent Design: (2) Doomblade, Jilladilla
Bonestichers: (2) Doomblade, Jilladilla
Zombie Dogs: (1) Doomblade
Iron Zombies: (1) Jilladilla
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me
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