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Author Topic: [0.44.12] All Races Playable v1.0  (Read 2033 times)

Antares

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[0.44.12] All Races Playable v1.0
« on: October 17, 2018, 05:56:34 pm »

My 'All Races Playable' mod is finally complete! This mod aims to stay as close to Vanilla as possible while still providing an interesting experience for each race.

Race Info:
-Humans are very similar to Dwarves, varying only in a few possible reactions. If you want a more distinct experience, try living aboveground and mining only with quarries (channeling).
-Goblins are quite similar to Dwarves but have different ethics, have Beak Dogs and Trolls as their only livestock, and don't need to eat. If you want a more distinct experience, try to base your fort around raising and training livestock and on raiding other civilizations with them.
-Elves are unable to do much other than gather plants, grow wood from them, and run basic farming industries. Wood can be grown at Alchemist's Workshops. Wooden elven goods can be made at Craftsman's Workshops. Elves are pretty well-suited for 0-point embark if you wanna give that a shot.

Notes:
-Before embarking, you can change your race by scrolling through the Civilizations tab. You can tell which race is currently selected by looking for the sites highlighted in blue - Ω for Dwarves, # for Humans, î for Elves, and Π for Gobilns. If you aren't sure, check the top of the Neighbors tab.
-Using 'Play Now!' as non-Dwarves is strongly discouraged, as it was designed with Dwarves in mind.

Download here: http://dffd.bay12games.com/download.php?id=14074&f=All+Races+Playable+v1.0.rar
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