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Author Topic: Economies of Scale (BetterMember Server)  (Read 8024 times)

Caz

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Re: Economies of Scale (BetterMember Server)
« Reply #30 on: July 26, 2018, 08:53:06 pm »

yeah atm the game seems to be 'turkey trade simulator'
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n9103

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Re: Economies of Scale (BetterMember Server)
« Reply #31 on: July 26, 2018, 09:34:53 pm »

In comparison to store size, I'm making more revenue from something other than turkeys. (300m2 vs 35m2)
I'm also making more profit flat out.
Only thing stopping me from going bigger is the cost.
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lastverb

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Re: Economies of Scale (BetterMember Server)
« Reply #32 on: July 27, 2018, 02:44:36 pm »

Next bug:
Can't create new company, always getting "insufficient cash" error. It shows I need 1.25M to start. I have 2M personal cash and 1.5M in my only other company
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Deagh

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Re: Economies of Scale (BetterMember Server)
« Reply #33 on: July 28, 2018, 02:37:13 am »

Interest seems to not be as advertised.  Game text says interest is 1%, but I was just charged 21,250.00 on a 625k outstanding loan, which is 3.4% interest.
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Crowe~

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Re: Economies of Scale (BetterMember Server)
« Reply #34 on: July 28, 2018, 04:13:40 am »

Interest is 1% on the balance. There's a 2% fee when you take the loan out, this gets counted within the interest line, on the day the loan is taken. Not sure how your getting your 3.4% though, you sure thats correct?
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lastverb

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Re: Economies of Scale (BetterMember Server)
« Reply #35 on: July 28, 2018, 06:12:24 am »

Two ways to get over 3%:
1) You took and paid multiple loans same day
2) You use auto loan payment setting and take new day loan balance into account - auto payment is done AFTER day processing
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n9103

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Re: Economies of Scale (BetterMember Server)
« Reply #36 on: July 28, 2018, 09:15:22 am »

auto payment is done AFTER day processing
Which is annoying and makes the feature mostly worthless.
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Dwachs

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Re: Economies of Scale (BetterMember Server)
« Reply #37 on: July 28, 2018, 09:21:54 am »

aluminium cannot be researched
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Paul

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Re: Economies of Scale (BetterMember Server)
« Reply #38 on: July 28, 2018, 09:53:29 am »

Ah, EOS. Gave it a shot. Water seemed to take an age to produce compared to other similarly valued items. Tried the balanced approach, failed miserably because having a fully stocked store is like shooting yourself in the foot. I want to like it, but it's deeply flawed. The only way to turn good profit is to pick and sell one higher priced item. I remember making bank by selling airplanes and skyrocketing above everyone else.

If things were balanced to all be about the same profit no matter the price then it would be fun - market conditions like competition and availability of suppliers would dictate what was best. But with such a deeply flawed demand model, only the most expensive items will ever be worthwhile.
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Deagh

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Re: Economies of Scale (BetterMember Server)
« Reply #39 on: July 28, 2018, 12:46:27 pm »

Interest is 1% on the balance. There's a 2% fee when you take the loan out, this gets counted within the interest line, on the day the loan is taken. Not sure how your getting your 3.4% though, you sure thats correct?

Aha, the 2% fee being paid with the first day's interest is where the issue is.  I had understood that the origination fee was paid at the time I took out the loan, not on the first day's interest.

The 3.4% came from paying 21250 in interest on an outstanding balance of 625,000.  21250 is 3.4% of 625k. 

But original loan amount was 750k, 2% of that is 15k, then the remaining 6250 is the 1% interest.  Makes sense now, thank you.
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Deagh

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Re: Economies of Scale (BetterMember Server)
« Reply #40 on: July 28, 2018, 02:50:57 pm »

aluminium cannot be researched

Neither can vanilla extract, at least not directly.  The inputs can be, so you can improve quality that way, but you can't directly research the extract itself.
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Zazmio

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Re: Economies of Scale (BetterMember Server)
« Reply #41 on: July 28, 2018, 05:17:41 pm »

Ah, EOS. Gave it a shot. Water seemed to take an age to produce compared to other similarly valued items. Tried the balanced approach, failed miserably because having a fully stocked store is like shooting yourself in the foot. I want to like it, but it's deeply flawed. The only way to turn good profit is to pick and sell one higher priced item. I remember making bank by selling airplanes and skyrocketing above everyone else.

If things were balanced to all be about the same profit no matter the price then it would be fun - market conditions like competition and availability of suppliers would dictate what was best. But with such a deeply flawed demand model, only the most expensive items will ever be worthwhile.
The game is flawed, yeah.  Price caps are making it even more flawed.  It's not really worth putting lots of thought and time into it, but it's still kind of an interesting diversion.

This is the fun part of the game, though -- when everyone is too poor to make everything they need themselves and must buy components from the BtB.  Later, when everyone is super rich and makes all components they need, it gets old fast.

I remember how aircraft, boats, and cars were the way to go in the old game.  If you had the money, you wanted to get into those industries.  But it required a very high investment to get into those industries.  You pretty much had to be already rich to get even more rich in those industries.  The quest system that gave everyone gazillions was not exactly helping the situation.

One reason turkeys are so profitable in this version is because they take a lot of earlier tier products to make.  Products that require lots of components should be more profitable than early tier products; otherwise, what would be the point of getting into late tier products?    The problem where it is currently more profitable to sell just turkeys and nothing else should eventually go away as more products that are similarly profitable become available.
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LoSboccacc

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Re: Economies of Scale (BetterMember Server)
« Reply #42 on: July 28, 2018, 05:51:54 pm »

One reason turkeys are so profitable in this version is because they take a lot of earlier tier products to make

no. the reason is that demand scale with product value. so you can sell them at ridiculous prices because the demand for them is super high. that's also why jet and car were op in the original game. the demand curve is fucked up.
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Deagh

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Re: Economies of Scale (BetterMember Server)
« Reply #43 on: July 28, 2018, 10:56:28 pm »

Anyone interested in tortillas for their fast food place?  I can make them now that there's oil in the B2B, but they're not high enough margin for me to sell in my bake shop.  But if someone wants them, I could run some up.
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lastverb

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Re: Economies of Scale (BetterMember Server)
« Reply #44 on: July 29, 2018, 01:15:15 am »

Next bug:
Can't create new company, always getting "insufficient cash" error. It shows I need 1.25M to start. I have 2M personal cash and 1.5M in my only other company

Bumping this, how did people get multiple companies?
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