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Fallout: A Post Nuclear Role Playing Game IC: Rock Around the Clock

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Stirk:
A song plays over the pip-boy's radio. The final equipment test, before the group sets off.

You are standing in front of the vault door. A massive gear-shaped piece of metal with the number "66" in bold white letters. In front of you is the new "Overseer". An old white-bearded man in a Vault Jumpsuit. He used to be the reactor's Engineer, a smart man who was important enough to get real food, but not important enough to be a target in the revolution. The fact he often shared his rations with the other Vault Dwellers-especially the children- also helped get him the "position". If you fail your mission, he might just be the last sane man left in the Vault.

As the song fades away, he flips the radio off on his pip-boy, expecting you to do the same.

"This frequency is Bobcat Mitch's station. Those of you from top-side probably know about it already. In addition to playing music, the DJ often reads off local news and rumors. Our scouts report the station to be a useful tool, and it is available throughout the state. The revolution and previous scouts have been a big drain to our resources. We're giving you what we can spare."

And from what you can see, what they can spare isn't much. All the human companions get one of Vault Security's old uniforms. Essentially a Vault Jumpsuit with a bulletproof vest sewn on, with a big "66" on the back. A SWAT style helmet-without a face mask- goes alongside it in the same blue color. Elbow and knee pads of the same material and style. The pockets are practical, at least, good for holding small items such as ammunition and stacks. Perhaps more valuable, the left arm has a pip-boy 3000A. Built in Geiger counter, radio, map, and more. While built for vault life, they make a perfect scouting tool.

Everyone also gets meager food rations. Cow Cakes for emergencies. A couple of Nuka-cola as a gift from the Overseer. Two stimpaks each. Medical tools for the team's medic. And weapons. A couple of combat knives. A single-shot shotgun made from a pipe and plywood. An old varmint rifle. A "sword" made out of old sign posts. And a 10mm pistol. One companion is unarmed-aside from their own claws.

"Won't lie to you. This won't be easy. Don't even know if it is possible. But it is the only hope our Vault has. I'm grateful to all of you-we all are. Those fighting for their home, and those fighting for our home. The Scouts say the mines back west have turned to something of a city. Might be a good place to find some information. Old Bozeman is nearby, ain't in good shape but might have some useful supplies if you can sneak past the raiders holing up there. Thats all I got. Its all you from here out."

He gives a solute to his bald head, before flipping the switch opening the vault. An arm comes from the ceiling, placing itself on the door. It sparks as it spins, before finally moving the door out of the way. Sunlight pours in the Vault as the group takes their first steps into the new world.

It is currently 7/22/2122 8:00. The pip-boys map shows the surrounding locations.
Spoiler (click to show/hide)

Stirk:
OOC link.

Finalized character sheets will go here.

Stirk:
Spoiler: Frank (click to show/hide)Name: Frank Goldstein

Strength: 8
Perception: 5
Endurance: 6
Charisma: 4
Intelligence: 7
Agility: 8
Luck: 2

Tagged skills: Lockpick, Small guns, Melee Weapons.

Traits: Chem Resistant: 1/2 addiction chance, chems last 1/2 as long
          Bloody Mess: More violent deaths for your enemies! And maybe you!

HP 35/35
AC 8
AP 9
CW 225
Melee Damage 3
Damage Res 0%
Poison Res. 30%
Radiation Res 12%
Sequence 10
Healing Rate 2
Critical Chance 2

Small Guns 57% (TAGGED)
Big Guns 16
Energy Weapons 16%
Unarmed 62%
Melee Weapons 72% (TAGGED)
Throwing 32%
First aid 14%
Doctor 7%
Sneak 19%
Lockpick 33% (TAGGED)
Steal 14%
Traps 13%
Science 18%
Repair 11%
Speech 10%
Barter 6%
Gambling 0%
Outdoorsman 16%

Inventory: 10/225
Pipe Shotgun (1/1) (Range 7 Damage 8-16 STR 4 AP 5/6 2 hand 12 gauge Weight 5 Value 100)   Hit 57-30+3*8-hex*4-AC    (+20 if hex>=4, +30 =>5, - damage) EQUIPPED
Crowbar (Damage 3-13 STR 5 AP 4/5 Weight 5 Value 65) EQUIPPED  Hit 72-AC
2 Stimpaks (12-20 HP value 175)
2 Nuka Cola (5-10 HP +rads)
5 Cow Cake (+1 to all stats, Weight 1, Addiction chance and effect unknown)
9 12 gauge shotgun shells (1/1 -10 AC)

Additional info:
  Place of origin: Miles City, MT
  Age: 55
  Gender: Male
  Description: A dirty looking old man with a long unkempt beard.
Spoiler: Blaine (click to show/hide)Name: Blaine
Strength: 4
Perception: 8
Endurance: 5
Charisma: 6
Intelligence: 9
Agility: 7
Luck: 1
Tagged skills: Sneak, Doctor, first aid
Traits:Good Natured: +15%  peaceful skills, -10% violent skills

Additional info:
Birthplace: Vault 66
Age: 23
Gender: Male
Description: A tall, seemingly young man. He has pure white hair, but its questionable whether its natural or not, and brown eyes.

AC 7
AP 8
Carry Weight 125
Melee Damage 1
Damage Res. 0%
Poison Res. 25%
Radiation Res. 10%
Sequence 16
Healing Rate 1
Critical Chance 1%

Small Guns 23%
Big Guns 4%
Energy Weapons 4%
Unarmed 42%
Melee Weapons 32%
Throwing 10%
First Aid 59%
Doctor 47%
Sneak 36%
Lockpick 15%
Steal 11%
Traps 15%
Science 26%
Repair 17%
Speech 35%
Barter 29%
Gambling -5%
Outdoorsman 10%

Inventory 14/125
Combat Knife (Damage 3-11, STR 2 3/4 Weight 2 Value 164) EQUIPPED    Hit 32-AC
First Aid Kit (+20% First aid, Weight 2, Value 300) EQUIPPED
Doctor's Bag (3/3, +20% Doctor, Weight 5, Value 300)
2 Stimpaks (12-20 HP value 175)
5 Cow Cake (+1 to all stats, Weight 1, Addiction chance and effect unknown)

Blaine was never really a fighter, as he was frankly not good at it. Becase of this fact, during the rebellion, Blaine tried his best to avoid the fighting, and instead went around treating people after the fight in the area concluded. The fact that the universe seems to hate him also had a large part in those actions, as things seem to go wrong around him a lot more then normal. He ended up joining the search squad because of his medical skills, and in hope of fixing his terrible luck somewhere along the way.
Spoiler: Edgar (click to show/hide)Name: Edgar Lachance
Strength: 5
Perception: 10
Endurance: 2
Charisma: 2
Intelligence: 8
Agility: 10
Luck: 10
Tagged skills: Gambling, Sneak, Small Guns
Traits: Gifted, Finesse
AC 10
AP 10
Carry Weight 150
Melee Damage 1
Damage Res. 0%
Poison Res. 10%
Radiation Res. 4%
Sequence 20
Healing Rate 1
Critical Chance 20%

Small Guns (TAGGED) 55%
Big Guns 10%
Energy Weapons 10%
Unarmed 50%
Melee Weapons 40%
Throwing 30%
First Aid 16%
Doctor 3%
Sneak 35% (TAGGED)
Lockpick 10%
Steal 10%
Traps 10%
Science 12%
Repair 4%
Speech -10%
Barter -12%
Gambling 50% (TAGGED)
Outdoorsman 0%

Inventory: 15/150
Varmint Rifle: 5/5 (Damage 5-12, Range 20, STR 5, 5/6 AP, 2 hand, 10 Weight, 10mm, Value 200) EQUIPPED  55-30+8*16-hex*4-AC
2 Stimpaks (12-20 HP value 175)
2 Nuka Cola (5-10 HP +rads)
5 Cow Cake (+1 to all stats, Weight 1, Addiction chance and effect unknown)
10 10mm JHP (2/1 +25 DR)
Spoiler: Vakk (click to show/hide)Name: Vakk
Strength: 8
Perception: 6
Endurance: 7
Charisma: 2
Intelligence: 5
Agility:9
Luck:3
Tagged skills: Unarmed, Sneak, outdoorsman
Traits: Skilled, Kamikaze

HP 37/37
AC 0
AP 12
CW 225
Melee Damage 3
Damage Res. 40 against normal
Poison Res 35%
Radiation Res. 14%
Sequence 17
Healing Rate 2
Critical Chance 3%

Small Guns 41%
Big Guns 10%
Energy Weapons 0%
Unarmed 84% (TAGGED)
Melee Weapons 54%
Throwing 36%
First Aid 12%
Doctor 6%
Sneak 42% (TAGGED)
Lockpick 15%
Steal 17%
Traps 15%
Science 10%
Repair 5%
Speech 0%
Barter -2%
Gambling 5%
Outdoorsman 34% (TAGGED)
Inventory:
2 Stimpaks (12-20 HP value 175)
2 Nuka Cola (5-10 HP +rads)
5 Cow Cake (+1 to all stats, Weight 1, Addiction chance and effect unknown)

Strong Punch (4-10 Damage, 3/4 AP)  Hit 84-AC
Strong Kick (6-12 Damage, 4/5 AP)     Hit 84- AC

Additional info: it's a deathclaw. Why are you examining it? Spoiler: Hikano (click to show/hide)Name: Hikano Skyes(Child of Harmonious Skies)
Strength: 3
Perception: 4
Endurance: 2
Charisma: 5
Intelligence: 9
Agility: 8(9)
Luck: 9
Tagged skills: Sneak, Lockpick, Gambling.

Trait- Small Frame: +1 Agility, reduced carry weight.
Trait- Chem Resistant: 1/2 addiction chance, chems last 1/2 as long
HP 22/22
AC 9
AP 9
Carry Weight 70
Melee Damage 1
Damage Res. 0%
Poison Res. 10%
Radiation Res. 4%
Sequence 8
Healing Rate 1
Critical Chance 9%

Small Guns 41%
Big guns 10%
Energy Weapons 10%
Unarmed 54%
Melee Weapons 64% (TAGGED)
Throwing 36%
First Aid 16%
Doctor 8%
Sneak 42% (TAGGED)
Lockpick 33% (TAGGED)
Steal 17%
Traps 13%
Science 26%
Repair 17%
Speech 15%
Barter 10%
Gambling 35%
Outdoorsman 12%

Inventory /70
Combat Knife (Damage 3-11, STR 2 3/4 Weight 2 Value 164) EQUIPPED    Hit 54-AC
10mm Pistol 12/12 (Damage 5-12, STR 3, 3/4 AP, Weight 3 value 250) EQUIPPED  Hit 41-30+2*16-4*Hex-AC
Scrap Sword (Damage 5-13, STR 5, 5/6, Weight 10, Value 100) Hit 54-AC
2 Stimpaks (12-20 HP value 175)
5 Cow Cake (+1 to all stats, Weight 1, Addiction chance and effect unknown)

Birthplace: Vault 66
Age: 14
Gender: Female
Height/Frame: 4'6, small.
Hair/Eye Color: Dark Honey Brown, both.

"Hmph.. So many idiots, if the rest of the world is like this, enrichment should be a simple task. Don't fail me now, my Luck"

randomgenericusername:
"So... this map says there's a village at (9,5). Seems to be in the way to the western mines. Anyone else wants to stop there?"

TricMagic:
"There's one at 5'5 as well.. Might be good to check there first, and then the other."

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