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Author Topic: Mod Yaks to be shearable  (Read 301 times)

Frectorius

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Mod Yaks to be shearable
« on: August 03, 2018, 08:39:50 am »

Hey Everyone

I modded yaks so they are shearable like sheeps and I thought I shear the RAW file, so everybode can have shearable yaks. I copied the corresponding sections from the SHEEP to YAK but changed "wool" to "yak hair". If you have any suggestion how to change the RAW file, so it is more "natural" for a shearable yak, pls comment :D

Have a nice day shearing, milking and admire your yaks

Frectorius

RAW inside objects folder -> creature_domestic
Code: [Select]
[CREATURE:YAK]
[DESCRIPTION:A large mammalian herbivore.  It has long fur and curving horns.  It can be found in the mountains. It is prized for its shaggy hair.]
[NAME:yak:yaks:yak]
[CHILD:1][GENERAL_CHILD_NAME:yak calf:yak calves]
[CREATURE_TILE:'Y'][COLOR:6:0:0]
[CREATURE_CLASS:MAMMAL]
[BIOME:MOUNTAIN]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[PETVALUE:200]
[PREFSTRING:shaggy hair]
[LARGE_ROAMING]
[COMMON_DOMESTIC][PACK_ANIMAL][WAGON_PULLER]
[BENIGN][MEANDERER][PET]
[VISION_ARC:50:310]
[STANDARD_GRAZER]
[BODY:QUADRUPED_NECK_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:GENERIC_TEETH:RIBCAGE:2HEAD_HORN]
[NATURAL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[SELECT_MATERIAL:HAIR]
[STATE_NAME:ALL_SOLID:hair]
[STATE_ADJ:ALL_SOLID:hair]
[YARN]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[SELECT_TISSUE:HAIR]
[TISSUE_NAME:hair:NP]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:70000]
[BODY_SIZE:1:0:350000]
[BODY_SIZE:2:0:700000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:15:28]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK:HGORE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[DIURNAL]
[HOMEOTHERM:10068]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:711:521:293:1900:2900] 30 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
[SWIMS_INNATE]
[TRADE_CAPACITY:1500]
[MUNDANE]
[CASTE:FEMALE]
[CASTE_NAME:yak cow:yak cows:yak cow]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen yak's milk]
[STATE_ADJ:ALL_SOLID:frozen yak's milk]
[STATE_NAME:LIQUID:yak's milk]
[STATE_ADJ:LIQUID:yak's milk]
[STATE_NAME:GAS:boiling yak's milk]
[STATE_ADJ:GAS:boiling yak's milk]
[PREFIX:NONE]
[MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
[USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
[STATE_NAME:SOLID:yak cheese]
[STATE_ADJ:SOLID:yak cheese]
[STATE_NAME:SOLID_POWDER:yak cheese powder]
[STATE_ADJ:SOLID_POWDER:yak cheese powder]
[STATE_NAME:LIQUID:melted yak cheese]
[STATE_ADJ:LIQUID:melted yak cheese]
[STATE_NAME:GAS:boiling yak cheese]
[STATE_ADJ:GAS:boiling yak cheese]
[PREFIX:NONE]
[CASTE:MALE]
[CASTE_NAME:yak bull:yak bulls:yak bull]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:50:300:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:50:100:150:200:300]
[SHEARABLE_TISSUE_LAYER:LENGTH:300]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

Edit: I put the RAW into code environment and changed "yak hair" to "hair", as suggested by the comments to handle the "yak yak hair" issue ingame.
« Last Edit: August 06, 2018, 07:00:50 am by Frectorius »
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Kothyxaan

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Re: Mod Yaks to be shearable
« Reply #1 on: August 03, 2018, 12:37:37 pm »

Handy and makes sense, cheers :D
I was bored once and made dogs milkable and shear'able, oh and they hunted vermin (I kept them hunting vermin, but removed the milking and shearing).
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Kothyxaan

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Re: Mod Yaks to be shearable
« Reply #2 on: August 04, 2018, 02:33:25 pm »

Eh... you need to make a wee alteration:
Each of the parts where you have: :yak hair]
change to just: hair


for example:

[TISSUE_NAME:yak hair:NP]

to

[TISSUE_NAME:hair:NP]

ok, ill just add it whole

Code: [Select]
[CREATURE:YAK]
   [DESCRIPTION:A large mammalian herbivore.  It has long fur and curving horns.  It can be found in the mountains. It is prized for its shaggy hair.]
   [NAME:yak:yaks:yak]
   [CHILD:1][GENERAL_CHILD_NAME:yak calf:yak calves]
   [CREATURE_TILE:'Y'][COLOR:6:0:0]
   [CREATURE_CLASS:MAMMAL]
   [BIOME:MOUNTAIN]
   [POPULATION_NUMBER:15:30]
   [CLUSTER_NUMBER:3:7]
   [PETVALUE:200]
   [PREFSTRING:shaggy hair]
   [LARGE_ROAMING]
   [COMMON_DOMESTIC][PACK_ANIMAL][WAGON_PULLER]
   [BENIGN][MEANDERER][PET]
   [VISION_ARC:50:310]
   [STANDARD_GRAZER]
   [BODY:QUADRUPED_NECK_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:TONGUE:GENERIC_TEETH:RIBCAGE:2HEAD_HORN]
   [NATURAL]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
      [USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
      [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
       [SELECT_MATERIAL:HAIR]
         [STATE_NAME:ALL_SOLID:hair]
         [STATE_ADJ:ALL_SOLID:hair]
         [YARN]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
      [USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
      [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
      [SELECT_TISSUE:HAIR]
         [TISSUE_NAME:hair:NP]
   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
   [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
   [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
    [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
      [TL_MAJOR_ARTERIES]
   [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
   [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
   [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
   [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
   [HAS_NERVES]
   [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
   [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
   [CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
   [GETS_INFECTIONS_FROM_ROT]
   [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
   [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
   [BODY_SIZE:0:0:70000]
   [BODY_SIZE:1:0:350000]
   [BODY_SIZE:2:0:700000]
   [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
   [MAXAGE:15:28]
   [ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:4:4]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
      [ATTACK_FLAG_BAD_MULTIATTACK]
   [ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:4:4]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_WITH]
      [ATTACK_FLAG_BAD_MULTIATTACK]
   [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_CANLATCH]
   [ATTACK:HGORE:BODYPART:BY_CATEGORY:HORN]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:gore:gores]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PREPARE_AND_RECOVER:3:3]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
   [DIURNAL]
   [HOMEOTHERM:10068]
   [APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:711:521:293:1900:2900] 30 kph, NO DATA
   [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
   [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph, NO DATA
   [SWIMS_INNATE]
   [TRADE_CAPACITY:1500]
   [MUNDANE]
   [CASTE:FEMALE]
      [CASTE_NAME:yak cow:yak cows:yak cow]
      [FEMALE]
      [MULTIPLE_LITTER_RARE]
      [USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
         [STATE_NAME:ALL_SOLID:frozen yak's milk]
         [STATE_ADJ:ALL_SOLID:frozen yak's milk]
         [STATE_NAME:LIQUID:yak's milk]
         [STATE_ADJ:LIQUID:yak's milk]
         [STATE_NAME:GAS:boiling yak's milk]
         [STATE_ADJ:GAS:boiling yak's milk]
         [PREFIX:NONE]
      [MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
      [USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
         [STATE_NAME:SOLID:yak cheese]
         [STATE_ADJ:SOLID:yak cheese]
         [STATE_NAME:SOLID_POWDER:yak cheese powder]
         [STATE_ADJ:SOLID_POWDER:yak cheese powder]
         [STATE_NAME:LIQUID:melted yak cheese]
         [STATE_ADJ:LIQUID:melted yak cheese]
         [STATE_NAME:GAS:boiling yak cheese]
         [STATE_ADJ:GAS:boiling yak cheese]
         [PREFIX:NONE]
   [CASTE:MALE]
      [CASTE_NAME:yak bull:yak bulls:yak bull]
      [MALE]
      [SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
   [SELECT_CASTE:ALL]
      [SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
            [TLCM_NOUN:hair:SINGULAR]
         [TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
            [APP_MOD_NOUN:hair:SINGULAR]
            [APP_MOD_RATE:1:DAILY:50:300:0:0:NO_END]
            [APP_MOD_DESC_RANGE:10:50:100:150:200:300]
         [SHEARABLE_TISSUE_LAYER:LENGTH:300]
      [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
   [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
         [TLCM_NOUN:skin:SINGULAR]
      [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
         [TL_COLOR_MODIFIER:BLACK:1]
            [TLCM_NOUN:eyes:PLURAL]
   

Otherwise you end up with "yak yak hair" in game.
« Last Edit: August 06, 2018, 02:36:48 pm by Kothyxaan »
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Hugo_The_Dwarf

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Re: Mod Yaks to be shearable
« Reply #3 on: August 04, 2018, 03:27:05 pm »

It might be better if you wrapped those in QUOTE and CODE tags, so it takes less space is is a 1 click to copy all.

But yes naming the HAIR material in the OP to yak hair would give the yak yak hair, due to the fact if a material lacks PREFIX it defaults to CREATURE_NAME + State_Name. If he added [PREFIX:NONE] it wouldn't have been an issue.

Also the tissue_name is only for combat logs and descriptions (in some cases)
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Kothyxaan

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Re: Mod Yaks to be shearable
« Reply #4 on: August 06, 2018, 02:37:53 pm »

It might be better if you wrapped those in QUOTE and CODE tags, so it takes less space is is a 1 click to copy all.

But yes naming the HAIR material in the OP to yak hair would give the yak yak hair, due to the fact if a material lacks PREFIX it defaults to CREATURE_NAME + State_Name. If he added [PREFIX:NONE] it wouldn't have been an issue.

Also the tissue_name is only for combat logs and descriptions (in some cases)

More useful info, cheers. I had to figure out how to use the code thingy (couldnt find the option, but I found spoiler and adapted).
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TomiTapio

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Re: Mod Yaks to be shearable
« Reply #5 on: August 10, 2018, 03:33:16 pm »

Here's TURKEY soundmessages for adventurer mode, maybe you could make your yaks moo or bellow (in adventure mode)?

   [SOUND:ALERT:20:1200:VOCALIZATION:putt:putts loudly:an urgent putt]
   [SOUND:PEACEFUL_INTERMITTENT:45:20000:VOCALIZATION:yelp:yelps calmly:a distant yelp]
   [SOUND:PEACEFUL_INTERMITTENT:35:20000:VOCALIZATION:yelp:cackles:a distant cackle]
   [SOUND:PEACEFUL_INTERMITTENT:29:40000:VOCALIZATION:yelp:yelps at her offspring:a series of yelps]
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==OldGenesis mod== by Deon & TomiTapio, 0.44.12c, vanillalike but more races and workshops. Blood spatter stress; whiskey truly cheers you.
Started back in 2010. Dwarf castes w skills. Three wood tiers. Six leather tiers + barkstrips. Bonfires, altars, alchemy metal transmuting.
-- Phoebus, Ironhand, ASCII tile versions: http://dffd.bay12games.com/who.php?id=1538