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Author Topic: Change the way deformity/disease work as spheres  (Read 761 times)

falcc

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Change the way deformity/disease work as spheres
« on: November 27, 2018, 03:53:32 pm »

Right now the deformity sphere only pairs with disease sphere directly, but indirectly tends to be paired next to murder or suicide a great deal. This is trope-y but also pretty unfortunate; especially given that Dwarf Fortress has such a robust medical industry already implemented and a stated commitment to avoiding player eugenics. Maimed dwarves and those made chronically, even terminally ill, by forgotten beast expulsions feature prominently in DF lore, which is something very few games are willing to portray at all. Making it a few logical steps from sick to evil is pretty far from where the game has gotten with its social model, so now that you're shaking it up I had a few suggestions.

1) Make beauty/deformity in myth translated differently based on the society talking about the myth. This one is pretty obvious, but should become even morseo as generated creatures come to resemble each other and resemble humanoids less and less.

2) Let myths generate with deformity/disease tied to other social expectations. Having body parts or affects from illnesses resembling a deity; or having a deity of sickness and sacrifice also being one of rebirth and knighthood make for more interesting and subversive stories.

3) Positive social roles in societies that have disease and deformity sphere values. Having only sick people be doctors is probably a losing bet, but only allowing doctors already affected by a plague, or immune because of having something else, to treat people that have that plague is good writing. People living within social layers of society they otherwise can't access, passing messages out, maybe becoming disaffected or banding together with ill refugees against old peers. People being given story teller/scholar status to accommodate for bodies that can't fill crafting or combat roles is another example. Players already do this instinctively, but it's also the myth about Cerridwen and Morfran.

4) More plant, rebirth, and animal associations for disease. Illness is often the product of robust life. Even forgotten beasts don't show up before there's a few warm dwarven bodies to feed on.

5) Witches. Witches. Witches.
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therahedwig

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Re: Change the way deformity/disease work as spheres
« Reply #1 on: November 27, 2018, 04:59:35 pm »

Yes, this makes sense, there's no good and evil spheres to avoid judging too much either, so it makes sense to let spheres tied into stuff people have little influence over have some 'nice' linkages too.

You could link deformity with inspiration or art pretty well as well, as a lot of new creations are deformations or disruptions of established order.

Disease is a bit harder, I guess positive stuff I'd link it to beyond life are courage and discipline, but those might be very psyche focused associations :)
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GoblinCookie

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Re: Change the way deformity/disease work as spheres
« Reply #2 on: November 29, 2018, 07:02:16 am »

Yes, this makes sense, there's no good and evil spheres to avoid judging too much either, so it makes sense to let spheres tied into stuff people have little influence over have some 'nice' linkages too.

You could link deformity with inspiration or art pretty well as well, as a lot of new creations are deformations or disruptions of established order.

Disease is a bit harder, I guess positive stuff I'd link it to beyond life are courage and discipline, but those might be very psyche focused associations :)

I think that the more obscure linkages don't need special treatment because the spheres in general can actually be paired up with anything that is not opposed. 
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