Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Modded Battletech - Mission 1 Compete  (Read 4200 times)

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Modded Battletech - Mission 1 Compete
« Reply #15 on: July 13, 2018, 04:18:23 pm »

Sure, we can do that. What Callsign would you want for your mechwarrior?

And as far as the mech style goes, we can do any of that. The Hunchback we've got is a good candidate for now, as it packs the biggest close range weapon in the game.

If it's called the Hunchback, callsign Notre Dame sounds pretty good. : P

If you can pick custom origin faction, it sounds like we got a Steiner Expatriate.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Modded Battletech - Mission 1 Compete
« Reply #16 on: July 31, 2018, 09:05:10 pm »

Sorry, folks. Haven't forgotten about this but my computer has been overheating and shutting down lately. Battletech being one of the games that causes this, I've had to put this on hold while I figure out the cause. Cleaning out my laptop's insides helped slightly, but sadly not enough.

Didn't use to be a problem, so I'm trying to troubleshoot what might have changed.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
Pages: 1 [2]