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An LCS Remake

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The Cheshire Cat:
I've posted about this in another thread but I'm gearing up to the point where I'm ready to call it "feature complete" so I figured it was time to post in a thread of it's own.

https://the-cheshire-cat.itch.io/lcs



(Screenshots are from the current update-in-progress - I'm doing a big graphical push)

This is a project I've been working on for the better part of a year at this point - it's a full re-implementation of Liberal Crime Squad (based on the source code when I started which was version 4.07.3 I think). It's not quite at feature parity yet but it's pretty close. I've been building the whole thing in Unity and once I reach the point where it's roughly equivalent to the original version I'm planning to upload the project/source files to the itch.io page in case anyone is interested in modding it.

My goals for this project were to try to make it easier to mod the game by externalizing a lot of data - even without source access you can easily add new creatures, items, and locations to the game by editing a few xml files. It's not as extensive as I'd like it to be, but it's relatively easy to understand so adding stuff can be done by anyone with a basic text editor. I also wanted to redesign the interface, not just to make it mouse-driven, but also to reduce the amount of screen-swapping needed to manage your Liberals - one of my biggest annoyances with the original game is how things like assigning activities, equipping liberals, creating squads, moving bases, etc. are all done on separate screens. Now basically everything related to managing a Liberal is done in one place, and a similar logic applies to managing bases.

Updates to this project will be posted on the itch page every so often - I don't have a set schedule but it's usually been once every week or two depending on how big the thing I'm working on is (the current update might take a bit longer since I'm not an artist so doing graphics is slow). The current version is playable, but there are still some bugs in the current release that may cause issues in certain cases. Let me know if you encounter any bugs and if possible include pastebin link to the output_log.txt Unity generates (you'll see a little notification in the lower left corner when an exception happens - that's why the game is still in "Development Build" mode).

Jonathan S. Fox:
This is really exciting. I saw screenshots before, but after playing with it I'm even more impressed. You've put a lot of thought into reworking the UI, and it shows; especially the overcomplicated "base mode" screen and its various sub-screens.

I really like the investigation board and the way it replaces several screens at once. I'm also a big fan of how you attached congresspeople to individual States.

I'm looking forward to seeing the source code!

SlatersQuest:
This is awesome! I can't wait to update Terra Vitae onto this! I plan to do that as soon as my current vacation is over (and the bugs mentioned in the TV thread are found, those that can be found).

Megaman_zx:
Thanks for the update on this project. Really exciting stuff to see people still improving this game.

The Cheshire Cat:
Just posted an update to the itch page - I finally got most of the item graphics done so it should be a lot more visually interesting now. News stories still have blank pictures, mainly because I haven't completely figured out how I want to handle those yet.

All that's really left to be done now is the "Disband and Wait" option, and some text/visual differences for news stories published by the Liberal Guardian instead of the mainstream paper. Both of those will likely be the next update, so at that point I'm also going to post the project files on the itch page.

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