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Author Topic: An LCS Remake  (Read 40157 times)

SlatersQuest

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Re: An LCS Remake
« Reply #90 on: May 14, 2019, 06:37:23 pm »

Success! Thank you very much!

At least now I have one version of LCS that I can write and compile other than the TV mod!  8)
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halander1

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An LCS Remake
« Reply #91 on: August 05, 2019, 06:38:59 am »

Do you intend on expanding upon the features of the original in ways different from LCS 4.12.37?
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The Cheshire Cat

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Re: An LCS Remake
« Reply #92 on: August 08, 2019, 08:21:15 pm »

I don't have any specific plans aside from the enhancements I've already done. I have a few concepts I've thought about playing around with but I would likely do them as some sort of offshoot rather than roll them into the main project.
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LCS Graphical Remake:

https://the-cheshire-cat.itch.io/lcs
Current progress: ~100%

The Cheshire Cat

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Re: An LCS Remake
« Reply #93 on: April 13, 2020, 02:34:06 pm »

So.

I have been pretty quiet on this for a while, mainly because I haven't really had anything else to add - I'd gotten it to the point where I felt happy with the state it was in and aside from some small tweaks here and there I haven't really needed to update anything. However, lately I've been feeling like coming back to it and trying to clean up a few more of the tiny little issues that bugged me over the months and have a very minor update that I am working on, nothing super noticeable, just some behind the scenes adjustments to how certain things are calculated.

So since I'm already working on it, I'm curious if there are any features that people might find interesting that I could potentially add to make this update a bit more substantial. The game is already almost at feature parity with the original - if there are any minor things that I'm missing that I've just forgotten about, feel free to point those out, but I'm also curious about broader suggestions that might just make the game better regardless of whether or not the original had it.
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LCS Graphical Remake:

https://the-cheshire-cat.itch.io/lcs
Current progress: ~100%

SlatersQuest

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Re: An LCS Remake
« Reply #94 on: April 13, 2020, 04:14:48 pm »

I'm close to releasing version 2.0 of the TV mod, complete with factions that can be customized with text files. I'm wondering if something similar could be implemented here?  ;)

(I've been wanting to make a TV version of your remake, but not knowing where things are, this would be something I would need to collaborate on)


EDIT: Sorry for blowing my horn so hard. That was arrogant of me. :-[
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The Cheshire Cat

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Re: An LCS Remake
« Reply #95 on: April 13, 2020, 04:32:27 pm »

I have wanted to try externalizing more data; I haven't played your mod though so I'm not really sure how exactly factions should work. My assumption is that it's something kind of like the CCS where they have their own safehouses and issues that they can push the country towards? That seems like something I could set up definitions for since the CCS behaviour isn't that complex and could be generalized without too much trouble.
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LCS Graphical Remake:

https://the-cheshire-cat.itch.io/lcs
Current progress: ~100%

SlatersQuest

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Re: An LCS Remake
« Reply #96 on: April 13, 2020, 06:58:29 pm »

Factions are a completely new and as of this post unreleased feature; they will be added in 2.0, which I plan to get up as soon as I get the rest of the ground work done and some of the bugs tested.

At the moment, factions can interact with each-other but don't directly interact with the player. Eventually I plan to add functionality such that they behave more like the CCS with safehouses of their own, yes.
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EuchreJack

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Re: An LCS Remake
« Reply #97 on: April 21, 2020, 02:50:28 pm »

Glad to hear development continues.  I was actually looking to see if there was an update a few weeks ago.
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I think the word you were looking for is "monster".
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