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Author Topic: An LCS Remake  (Read 9248 times)

EuchreJack

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Re: An LCS Remake
« Reply #75 on: February 07, 2019, 03:54:13 am »

Can you post a copy of the output_log.txt and your save from the folder C:\Users\(your username)\AppData\LocalLow\Lazy Dog Software\LCS from after a crash? Also is it an actual hard crash to desktop?
I used the old workaround where I sent someone over to surrender to the cops, and then it ran properly.  It was a freeze, not a crash to desktop.

...Its strange how the game might use a different engine, but I swear the bugs are the same, lol.  Specifically, in this case the game seemed to have trouble processing the dead bodies, which tended to happen in the original LCS from time to time.

I'll remember to look that up in the future and post.
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I think the word you were looking for is "monster".

The Cheshire Cat

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Re: An LCS Remake
« Reply #76 on: February 08, 2019, 12:52:23 am »

To be honest the way I'm handling base inventories (which includes dead bodies and hostages) isn't great and is prone to a lot of synchronization issues. I've done a re-write of the system to handle it better, but I haven't tested it much yet so I probably won't post a new build yet. I'm working on some general refactoring to try to simplify the game logic overall, although most of this isn't going to be visible from a player's perspective.
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LCS Graphical Remake:

https://the-cheshire-cat.itch.io/lcs
Current progress: ~100%

methylatedspirit

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Re: An LCS Remake
« Reply #77 on: February 08, 2019, 01:37:58 am »

Interesting. Are you eventually going to implement the features from the unofficial LCS 4.07.0 version?
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EuchreJack

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Re: An LCS Remake
« Reply #78 on: February 09, 2019, 02:57:12 pm »

To be honest the way I'm handling base inventories (which includes dead bodies and hostages) isn't great and is prone to a lot of synchronization issues. I've done a re-write of the system to handle it better, but I haven't tested it much yet so I probably won't post a new build yet. I'm working on some general refactoring to try to simplify the game logic overall, although most of this isn't going to be visible from a player's perspective.

Well, the original LCS had the same problems in several versions, so you're in good company.  It's obviously a tough area.
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I think the word you were looking for is "monster".

The Cheshire Cat

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Re: An LCS Remake
« Reply #79 on: February 10, 2019, 11:21:42 pm »

Interesting. Are you eventually going to implement the features from the unofficial LCS 4.07.0 version?

I'd actually used 4.07.4 as my base for mechanics when building this version, so most of the complete features from that are in this version - I emphasize "complete" there because part of the nature of an open source project is there's a lot of half-finished cruft in there that people added over the years but ended up being abandoned, so it's technically accessible but doesn't actually work. So things like the Stalinist Crime Squad or the white house site aren't things I'm planning on adding to my version - although ideally I'd be able to get it into a state where someone could mod that stuff in if they wanted it.
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LCS Graphical Remake:

https://the-cheshire-cat.itch.io/lcs
Current progress: ~100%

The Cheshire Cat

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Re: An LCS Remake
« Reply #80 on: February 14, 2019, 11:59:05 pm »

I just published a new build which should address some of the issues people have been having - I tracked an earlier save corruption issue to a bad item being placed in base inventories when you had sleepers snooping around and they send evidence to the homeless shelter. I've also changed up how base inventories work in general so there should be less problems related to them going forwards - these changes also apply to hostages and dead bodies.

Actually new in this build is sneak attacks, which I had stubs for ages but never actually got around to implementing. They work the same way they did in 4.07, where knife type items can be used to make a special high damage attack against enemy wisdom instead of dodge, and if it kills them, you won't trigger an alarm.
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LCS Graphical Remake:

https://the-cheshire-cat.itch.io/lcs
Current progress: ~100%
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