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Author Topic: Gridhood: Aspects of Time  (Read 10234 times)

Re: Gridhood: Aspects of Time
« Reply #135 on: September 02, 2018, 07:27:25 pm »

Ice-reach

Named Workers:

Karya
She was one of the main foragers, along with Nis. She used to hold gatherings to celebrate their previous successes.

Nis
He was the warrior of the tribe, if you could say that. While he wasn't out gathering food, he brought the researchers the materials they needed.


We have enough food for a short while.

Karya and Nis research simple magic.
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Re: Gridhood: Aspects of Time
« Reply #136 on: September 03, 2018, 03:43:35 am »

Shashame Tribe
3 workers forage for food at C1
2 Workers research building materials
1 workers research swampland survival
1 worker researches agile movement
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King Zultan

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Re: Gridhood: Aspects of Time
« Reply #137 on: September 03, 2018, 05:03:59 am »

"I should have made a chair to, oh well it can come later."
Blarg creates a river on A3, B3, and C3.
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Elvish Miner

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Re: Gridhood: Aspects of Time
« Reply #138 on: September 03, 2018, 07:17:18 pm »

Hmm, no fish in the Lagoon? Or lack of the technology to swim? Either way, Maut is complacent and doesn't care if other gods mess with their things. Unless stated otherwise, Maut allows any changes to the things they create.
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #139 on: September 03, 2018, 07:39:31 pm »

The fish are definitely there, but they aren't leaving the water anytime soon.
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Elvish Miner

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Re: Gridhood: Aspects of Time
« Reply #140 on: September 04, 2018, 07:31:42 am »

((Can I influence tile E5 on the same turn as Sagan is making a creation on it, as long as it doesn't disrupt their turtles?))
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #141 on: September 04, 2018, 07:34:48 am »

That you can.
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Elvish Miner

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Re: Gridhood: Aspects of Time
« Reply #142 on: September 04, 2018, 08:28:13 am »

Maut spends 5FP to influence the tides on E5, beaching a bunch of fish. They will be easy to harvest on the next turn, but will die on the following turn, decaying away.
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PaPaj

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Re: Gridhood: Aspects of Time
« Reply #143 on: September 05, 2018, 03:11:46 pm »

Iron Claws
2 Workers forage at J3 with 2 primitive tools
1 Worker reaserches Metallic Ingenuity
4 Workers reaserch Mining
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #144 on: September 09, 2018, 11:44:08 am »

Turn 8- Stars stir amidst the void



It is intermittently raining


Godly Statement
Maut allows any changes to the things they create, unless they state otherwise.

God Actions

Sagan tries to create sea turtles at E5. Maut declares that she doesn't mind if others make her Special Tiles more Special. 5FP is expended to create them.

Gilbert takes note of the current state of the stars. He then creates a Tundra at H6.

Blarg creates more River-Lands at A3, B3, and C3. These are a darker color, but are mostly the same as before.

Maut seeks the creation of tides to beach some of the fish. She expends 5 FP to do so. A guaranteed bonus to foraging will occur next turn on that tile, with no overforage penalty.

Ooo dreams.


All Gods Gain 1 FP.


Civ Actions

The Stonejaws
1 worker forages at E5, as does another. they find 1 food apiece amidst the sand and stone.
1 worker, as well as two others forage at F4. 1 finds 2 food, and another 1, while the third finds 3 food. Sagan sees this methodical search. +2 FP


Pusillanimous Summation
3 workers forage at H8, and find 7 food.
1 worker researches Herbalism, and the research is complete. Sagan gains 1 FP.
1 Mad Genius and 2 workers research Pottery. It is very wet and vary warm, but the Mad Genius makes a breakthrough! Now if only the sun would stay out for more than a few minutes. Sagan gains 1 FP. It's unconventional, but it works.


Ice-reach
Karya & Nis go over the old research they know, and unlock Simple Magic. They also manage to unlock the Simple Spell, Spark.
The Stars begin to stir.


Shashame Tribe
3 workers forage for food at C1, and find 5 food.

The workers at home begin arguing! Eventually they all go their way, and the one who was ordered to research building materials drags 1 of the others to build a Primitive House. Another is out of time to research Swamplands.
1 of them just goes to research Agile Movement by hunting for some fish.

You have lost control over 1 of your workers, and cannot research Agile Movement next turn.


Iron Claws
2 workers using 2 primitive tools forage at J3, finding 8 food.
1 worker researches Metallic Ingenuity. The Tech is complete, and Sagan is ecstatic! +3FP
4 workers begin research on mining, but have little idea on where to start. Is this stone something? Maybe. The Gods are amused. +1 FP to all.

The Garrison, with the Aspect of Clockwork sets up shop at E3.
3 workers forage at E3.
2 workers try to research Riverian Farming, but wonder how to do so. {Requires Stone Age Farming to Research} Blarg is amused. +1 FP


Spoiler: Gods (click to show/hide)

Spoiler: Civilization (click to show/hide)



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Supernerd

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Re: Gridhood: Aspects of Time
« Reply #145 on: September 09, 2018, 11:57:23 am »

The Stonejaws

1 worker forages at E5
1 worker forages at E5
1 worker forages at E5
1 worker forages at E5
1 worker forages at E5
« Last Edit: September 09, 2018, 12:59:46 pm by Supernerd »
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #146 on: September 09, 2018, 12:02:54 pm »

You do know that their are going to be a lot of beached fish at E5 Turn 9 right? And with no penalties either.
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PaPaj

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Re: Gridhood: Aspects of Time
« Reply #147 on: September 09, 2018, 12:23:22 pm »

Metal Claws
2 Worker reaserches Stone
2 Workers reaserch Mining
1 Worker prays to Maut
(Thanks again for saving me)
2 Workers using 2 primitive tools forage at I2
« Last Edit: September 09, 2018, 12:34:07 pm by PaPaj »
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Re: Gridhood: Aspects of Time
« Reply #148 on: September 09, 2018, 12:26:33 pm »

Shashame Tribe
All workers construct primitive houses.
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #149 on: September 09, 2018, 12:30:12 pm »

Iron claws, may want to revise those numbers to 2/2 Stone/Mining research. Mining is only at 1 because of Ingenuity, and stone doesn't actually get that bonus normally. The Garrison didn't even get anything from their research.
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