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Author Topic: Gridhood: Aspects of Time  (Read 7344 times)

Maximum Spin

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Re: Gridhood: Aspects of Time
« Reply #165 on: September 11, 2018, 05:37:17 pm »

Sagan invents Deserts of Permanently On Fire at H9 and I9 for 5FP each, to help arrest the spread of the ocean. "That seems reasonable enough, right?"
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Re: Gridhood: Aspects of Time
« Reply #166 on: September 11, 2018, 05:41:57 pm »

By unlocking magic, I may have done something great, or terrible.

Ice-reach

"The water is rising to the south... did we do this, Karya?"

Karya and Nis go hunting with their magic and their spears.

Location: H6, on the side away from the oceans.
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Talion

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Re: Gridhood: Aspects of Time
« Reply #167 on: September 11, 2018, 06:14:15 pm »

Pusillanimous Summation
3 workers forage food at H8.
3 workers form base clay.
1 Mad Genius, 1 worker research Alchemy.
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Supernerd

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Re: Gridhood: Aspects of Time
« Reply #168 on: September 11, 2018, 06:41:13 pm »

The Stonejaws

The Stonejaw tribe decides to release the turtles at the new lake at their home tile of F5. While they had food temporarily under control, they would attempt to research ways to ensure that they could collect food in the future.

1 worker prays to Sagan
1 worker prays to Maut
3 workers research animal husbandry

1 new worker is made at the cost of 3 food
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Its called MMOCure. Hundreds of thousands of players control the nanobots in your body and hunt down infected cells.

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Re: Gridhood: Aspects of Time
« Reply #169 on: September 11, 2018, 07:51:59 pm »

Shashame Tribe
3pop forage at C1
2pop forage at C2
1 pop searches for the missing worker
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dgr11897

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Re: Gridhood: Aspects of Time
« Reply #170 on: September 11, 2018, 08:09:56 pm »

The Garrison
2 Workers forage E3
3 workers study the passing of seasons.
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King Zultan

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Re: Gridhood: Aspects of Time
« Reply #171 on: September 12, 2018, 05:16:56 am »

"I don't think I made those oceans right, there supposed to stay where there placed not expand."
Blarg creates a beach on B4, cliff on B5, another cliff on B6, and a forest with fog on J9.
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PaPaj

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Re: Gridhood: Aspects of Time
« Reply #172 on: September 12, 2018, 07:49:50 am »

Iron Claws
1 Worker forages for stone at J2
2 Workers reaserch Mining
2 Workers forage for food at J3 using primitive tools
2 Workers reaserch Fire
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Re: Gridhood: Aspects of Time
« Reply #173 on: September 17, 2018, 08:49:10 pm »

Is this still being worked on?
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TricMagic

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Re: Gridhood: Aspects of Time
« Reply #174 on: September 18, 2018, 07:49:35 am »

Been wondering if any other gods would post. In between Torna of course.

Screech9791

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Re: Gridhood: Aspects of Time
« Reply #175 on: September 18, 2018, 08:51:39 am »

Gilbert creates ice sheets at B4, B5, B6, C6, and D6, to stop the flooding. He also makes K11 a blue boreal forest, and designates it as a place where gods can freely create stuff as long as it's blue, cyan is fine too.
« Last Edit: September 18, 2018, 09:35:23 am by 0cra_tr0per »
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King Zultan

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Re: Gridhood: Aspects of Time
« Reply #176 on: September 18, 2018, 09:02:43 am »

You don't have to worry about B4, B5, and B6 I've already got those covered.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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