Dwarf Fortress > DF Modding

How can I make vampires have a full regen?

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UristMcVampire:
How can I give vampires a full regen specifically when they drink blood? I would give them a bat transformation as a full regen but I don't want to have insect/arachnid/reptile/fish/whatever animal person vampires turning into bats. I would give them a mist transformation instead but I wouldn't be able to completely create the mist creature because I get lazy whenever I try to code anything on this game that isn't simple. (Acceptable substitute for drinking blood = full regen: create the mist creature for me)

Hugo_The_Dwarf:
You'd need to make your own vamp curse, that has probably 3 syndromes, 1 is the basic vamp phys boost + other, 2nd would only effect dwarves/humans/goblins/elves and it would let them transform into a bat when the drinking blood counter is greater than 0 or maybe enough that 1 drop of blood doesn't transform them. Currently the effect of this is making teeth longer so can reference that in the interactions_examples. 3rd would affect everyone else but Humans, dwarves, goblins, and elves turning them into a harmless but fast mist monster

Note you'll have to ensure all vamp curses (or is it just curses?) in advanced worldgen is set to 0

UristMcVampire:

--- Quote from: Hugo_The_Dwarf on August 18, 2018, 10:55:23 am ---You'd need to make your own vamp curse, that has probably 3 syndromes, 1 is the basic vamp phys boost + other, 2nd would only effect dwarves/humans/goblins/elves and it would let them transform into a bat when the drinking blood counter is greater than 0 or maybe enough that 1 drop of blood doesn't transform them. Currently the effect of this is making teeth longer so can reference that in the interactions_examples. 3rd would affect everyone else but Humans, dwarves, goblins, and elves turning them into a harmless but fast mist monster

Note you'll have to ensure all vamp curses (or is it just curses?) in advanced worldgen is set to 0


--- End quote ---

I already created custom vamp curses. And I might do this if I knew how to MAKE a mist monster. Also I'm fine with all vamps just being able to turn into the mist monster.

Hugo_The_Dwarf:
make it a blob, then it's made of one tissue, which it's layer type is feathers. basically make it out of nothing but feathers.


--- Code: --- [TISSUE:MIST]
[TISSUE_NAME:ethereal mist:NP]
[TISSUE_MATERIAL:WATER:NONE]
[TISSUE_MAT_STATE:GAS] <- Steam
[RELATIVE_THICKNESS:50]
[TISSUE_SHAPE:FEATHERS]
[TISSUE_LAYER:BY_CATEGORY:ALL:MIST]
--- End code ---

that should make it so they can't attack or be attacked. FLEEQUICK and short term personality stuff to make them cowardly and run would make it an interesting suck blood and run away

UristMcVampire:

--- Quote from: Hugo_The_Dwarf on August 18, 2018, 11:04:37 am ---make it a blob, then it's made of one tissue, which it's layer type is feathers. basically make it out of nothing but feathers.


--- Code: --- [TISSUE:MIST]
[TISSUE_NAME:ethereal mist:NP]
[TISSUE_MATERIAL:WATER:NONE]
[TISSUE_MAT_STATE:GAS] <- Steam
[RELATIVE_THICKNESS:50]
[TISSUE_SHAPE:FEATHERS]
[TISSUE_LAYER:BY_CATEGORY:ALL:MIST]
--- End code ---

that should make it so they can't attack or be attacked. FLEEQUICK and short term personality stuff to make them cowardly and run would make it an interesting suck blood and run away

--- End quote ---

You're underestimating how bad I am at modding. I have no idea how to change the materials of a creature besides copy-pasting the material tokens from a different creature.

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