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Author Topic: The Mountain of Failiure: a succession game for "noobs"  (Read 751 times)

Staalo

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Re: The Mountain of Failiure: a succession game for "noobs"
« Reply #16 on: September 20, 2018, 07:07:04 am »

NOTE: due to schedule conflicts I'm taking over from Simon_science and will be using the save from the end of Xvareon's turn. Assume the last update didn't happen or think it as a vision from the future. After this turns fill continue as planned.
Since this is my first succession game, I'll be experimenting with different narrative styles to see which style fits the best. Please be patient.



'Are you all right? You were mumbling something about whipvines and projects.'

Urist blinked. What had just happened? He had been admiring something wonderful, something he couldn't quite remember anymore... something whose memory was now fading fast in the face of another reality. Had he been daydreaming? Somehow things didn't seem right anymore.

'Wh... what day is it? No, wait. What year is it?' he mumbled. Things were still a bit blurry but gradually the shape in front of him resolved into Fikod Clubbolt. Fikod, the miner. Yes, now it was all coming back.

'Still 7th of Galena, year 5, like it's been the whole day', Fikod said. 'And we're still in Cobaltearthen, at the foot of Mountain of Failure, like yesterday and day before that. Just what have you been drinking? May I have some?'

Urist looked around. The surrounding fort, really just a first-year hole-in-the-ground type affair with things piled up where they happened to fit, now looked cramped and primitive. Few tunnels branched deeper into the mountain, into unfinished living spaces. Dwarves moved about their business with extreme care and politeness of very short-tempered beings stuffed into small space with way too many of their kind.

Spoiler (click to show/hide)

Something had to be done, and he felt like he knew exactly what it was. It was like... divine inspiration. He stood up.

'Everyone! Are we dwarves?'

Passing fort residents stopped and stared. 'Sure were when I checked last time. What have you been drinking... Staalo?' quipped a planter. There was laughter.

Urist, or 'Staalo' grimaced. The nickname picked as a child when he was suffering from terrible stuttering tended to come up in surprising situations. Nevertheless, he was filled with fire and continued louder:

'Still only the Mountainhome's finest, Kol. Yes, we are dwarves. Now what do dwarves do? Don't answer. Dwarves build fortresses! Mighty fortresses! Admired by humans, feared by elves and envied by goblins!
'We are going to build a mighty fortress. We already have enough everything to survive out here in the wilderness; now we will do more than survive, we will make this mountain a monument for dwarfkind. We might be living in the shadow of Mountain of Failure, but we will not be a failure. We will build, we will fight and we will win! Are you with me? ARE YOU WITH ME?'

Dwarves cheered, tools were thrown aside and were almost magically replaced by overflowing mugs of beer. For dwarves any excitement meant an excuse to throw a booze-soaked party, and so Staalo was lifted up by teeming crowd of dwarves and carried to the fort's tiny tavern where patriotic fervor quickly lifted the entire fort like a rocket into upper boozosphere.

In the morning, mouth tasting like troll's armpit and most of the last night's memories completely gone, he found out he'd been voted as the fort's new expedition leader, manager, broker and bookkeeper. This was disheartening, but probably couldn't be avoided. Now the hard work would continue.



More updates with actual progress to come... soon!
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Staalo

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Re: The Mountain of Failiure: a succession game for "noobs"
« Reply #17 on: September 20, 2018, 04:45:56 pm »

Summer-Autumn, year 5

So the dwarves of Cobaltearthen got to work.

The first thing was to dig deeper into Mountain of Failure so that a great winding spiral ramp could be built. This would allow unobstructed movement between levels for a great number of future fortress dwellers.

Spoiler (click to show/hide)

Where the great spiral ramp ended, a smaller staircase was dug downwards to reach the great cavern systems the dwarves knew would be looming everywhere under the surface of this world. The caverns were unusually deep down in this part of the Continent of Diminishing, and it wasn't until over forty levels under the surface when the miners finally breached the cavern ceiling and saw the water-filled maze opening below them.

Spoiler (click to show/hide)

This would be a place of many riches as well of many dangers, but exploration would have to wait.

Once the caverns were breached a wave of warm humid air spread a mass of spores all around the fortress. Moss and fungi would soon grow on every piece of exposed soil, so work began to dig some farms and grazing areas into the soil layer under surface. For some reason a laborer, Rig̣th Splatteredhammers, was found to be using a dirty hole just where the planned farms would be as her bedroom.

Spoiler (click to show/hide)

When asked she couldn't quite tell why she had ended up down there but didn't have any objections when offered a bedroom with a real stone floor. After that it took no time at all to dig a nice and ordered space for farms and grazing animals.

Spoiler (click to show/hide)

Since autumn would soon bring the caravan from Mountainhome again, some dwarves got on with making some trade goods to exchange for sorely needed supplies. Reg Balancedvessel whipped up some nice stone crafts out of spare bauxite pebbles, and since there was a surplus of wood, carpenter Ber Diamondfogs fashioned some of those novelty baubles that caravans seem to hold in such high regard.

Autumn came, and...

Thief! Protect the hoard from skulking filth!

Spoiler (click to show/hide)

Jladastildus, a kobold thief, had managed to sneak up all the way to the entrance. Luckily it didn't have stomach to cause any trouble, but still its appearance raised an important issue: Cobaltearthen had no militia. This would have to change, starting from the very next group of migrants the fort would have a regular squad training non-stop for the safety of the fort.

Soon after the incident, the expected caravan rumbled over the horizon. Trade goods were laid to offer and the newly appointed broker set about haggling for some metal bars, booze, weapons and armor for the new militia and a steel anvil. After many hours it took all the created crafts and three barrels of prepared food to reach an agreement but in the end everyone was left more or less happy about the deal.

As usual, the outpost liaison came with the caravan to check the progress of Cobaltearthen. Astesh Mansionangels sat with with the expedition leader for few days and left with a request back home to send some sorely needed leather, weapon-grade metal bars, coal and lye with the next year's caravan.

Just in time after all the trading and diplomacy, a small group of migrants arrived. Let's welcome the new citizens of Cobaltearthen:

Rimtar Boltscrapes, Armorer
Solon Crystalmanor, Peasant
Lokum Arrowleopards, Woodcrafter
Sazir Ashearthen, Woodcutter
Sibrek Drillcity, Weaponsmith

Having a talented weaponsmith and armorer joining in was especially welcome. In addition to that, peasant Solon and woodcrafter Lokum showed some aptitude for soldiering so they were selected to form the fort's first militia squad, The Dominant Guilds. Armed with some odd weapons and clad in whatever pieces the caravan happened to have for sale they started their long road to Legendary warriordom by quietly training in an empty space near the entrance.

Spoiler (click to show/hide)

While autumn went on, food production was bit by bit moved next door to farm area downstairs. Old farms and kitchens were torn down and just as winter rolled over, all cooks and brewers finally got to move to brand new shiny workshop area to do their magic.

Spoiler (click to show/hide)



Annnd that's the first full season (and some bits) done! Any dorfing requests are welcome, all new migrants are listed above.
« Last Edit: Today at 06:54:09 am by Staalo »
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Staalo

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Re: The Mountain of Failiure: a succession game for "noobs"
« Reply #18 on: Today at 07:06:12 am »

Winter, year 5

It was winter. Trees were shedding themselves bare on the slopes of Mountain of Failure, and occasionally a crimson cloud of infernal smoke rolled silently over the landscape. While the surface was eerily quiet, busy work continued beneath the surface.

One level below the new kitchen complex, digging operations for new workshop and storage area were started. Once this was complete, all the rest of the workshops and stockpiles would be moved there from their temporary locations near the entrance.

Spoiler (click to show/hide)

Winter isn't particularly harsh here on Mountain of Failure and surrounding Murk of Watching. Exactly mid-winter all pools freeze solid very briefly, otherwise only constant rain distinguishes this season from others. To pass time during these boring winter months The Dominant Guilds were sent out to kill few troublesome coyotes.

Puny coyotes obviously weren't match for decently armed soldiers, once huffing and wheezing dwarves had managed to catch up with the nimble beasts. After few quick scuffles it was over and the kitchens got plenty of new meat to roast.

Spoiler (click to show/hide)

As the winter rolled uneventfully and inevitable towards spring and new year, work on new workshop level progressed smoothly. As the last days of year five came were counted, the area was almost but not quite complete: some workshops were still waiting for their builders and stockpiles were still empty. This would have to be finished during spring.

Spoiler (click to show/hide)

Calendar passed into year six with little celebration. Cobaltearthen is now home to seventeen brave souls. What new dangers will the new year bring to their lives?

Spoiler (click to show/hide)

Supplies are in good shape and there is no shortage of anything. The fort slowly gathers wealth and population to rise among the great cities on the Continent of Diminishing.

Spoiler (click to show/hide)



Very uneventful winter, I have to say. No one's even died yet. Ah well, there's always next year...
As agreed, I will be playing until the end of year six. Spring update coming soon.
« Last Edit: Today at 07:52:07 am by Staalo »
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He is in a constant state of internal rage, after retching on a miasma in 500.
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