To the abandoned town.
Name: Richard Reed
Appearance: A well dressed man in his mid-twenties, he sports short brown hair and a well kempt mustache.
Backstory: Richard discovered the cult when one of his less prestigious connections informed him about otherwordly beings and of the knowledge these beings possess. Intent to learn this secret knowledge, he set out to join the cult.
Physical stats:
Strength: d4
Dexterity: d6
Speed: d6
Endurance: d6
Awareness: d8
Guile: d12
Knowledge: d10
Willpower: d8
Occult stats:
Corruption: 0
Madness: 0
Favor: d12
World Stats:
Connections: d12
Possessions: d4
Money: d6
Standing: d8
Inventory:
Notebook
Pen
Drawing of the sigil, my visions and the visions from the bookshop lady.
Sedatives
Revolver
Box of Revolver ammunition (50 rounds total)
$599
"Well, are we ready?"
Time to go explore that abandoned town.
Also grab the eye and bring it along on our expedition. Keep it hidden until we arrive, obviously.
Name: Ailn
Appearance: Wrinkly, frail, and raggedy. She's actually not very old, and much faster than she looks, but certainly has an unhealthy look about her. Dark hair and eyes.
Backstory: Child of wealth, persistent illness, oddly unbreakable will. She left, of course. She doesn't see much use in money, though her family makes sure she has plenty of it. She'd like to be able to cure her illness, and maybe make some sense of this crazy world. Maybe going a little crazy will help, if that's what it takes.
Physical stats:
Strength: d6
Dexterity: d8
Speed: d8
Endurance: d6
Awareness: d6
Guile: d10
Knowledge: d6
Willpower: d12
Occult stats:
Corruption: 0
Madness: d4
Favor: d8
World Stats:
Connections: d4
Possessions: d6
Money: d12
Standing: d4
Inventory:
old messenger bag
coffee mug
pair of dice
notebook
pen
key ring
key to a Chevrolet Camaro
surgical tools (v. sharp and professional!)
regrettably fuzzy handcuffs
trash bags
double-edged knife
7 harnesses + carriage + carabiners
$224
Try to get out of here, with the box of human organs, and get into my car with Ailn. Then we can head out to the lost town.
Since Ailn has harnesses, lets go the shorter, normal route.
Name: Sean O'Malley, Phd.
Appearance: A trim, short man in his mid-40s, who looks noticeably reptilian, with long sharp teeth, a forked, snake-like tongue, scale-like flesh, and slitted yellow eyes. He has a hissing voice tone and smoke drifts from his nose and mouth.
Backstory: After completing his doctorate in Philosophy, he found his life unexpectedly limited after promoting some rather nonstandard views, after discovering and investigating some minor secrets. His position was since removed, and he no longer commands the respect he once had among his peers.
Physical stats: (list in order)
Strength: d4
Dexterity: d6
Speed: d8
Endurance: d8
Awareness: d10
Guile: d8
Knowledge: d12
Willpower: d8
Occult stats:
Corruption: 1d4 (1)
Madness: 0
Favor: 1
World Stats:
Connections: d6
Possessions: d6
Money: d6
Standing: d6
Inventory:
$1390
Bicycle
Drafting Board
Datsun Maxima
Metal Rod
Green Moth.
Sean, carrying a hopefully inconspicuous box (I mean, compared to his lizard face anything anything is gonna be inconspicuous), Richard, and Ailn head out to the car and trace their previous path back towards the lost town. Its relatively easy to find it again and they make it there within an hour or two. The zip line is still there and the town looks abandoned as ever.
(I left for one minute and already Sean's gone and got himself morphed into a dragon man.)
Her perception enhanced, Alexis marveled at the intricate patterns of the mural beneath the water of the well. Indicating a constant state of movement, a sort of flux, the stars seemed to dance as if alive. Turning to the tour guide, Alexis spoke, "This well seems to be the highlight of this tour. Care to explain its history?"
Using a great choice of words, Alexis will attempt to lower the guide's guard enough to get her to make a slip, possibly gain information that she won't get otherwise. If that don't work, Alexis will examine the well closely to discover any details and hidden mechanisms that most wouldn't notice.
Name: Alexis Ledbetter Cromwald
Appearance: Early thirties. Comely appearance and figure. Back-length curly blond hair. Coppery eyes. Wears an apron with pockets on the front.
Backstory: A former teacher who is the housewife of a domineering businessman, Alexis oftentimes fantasized about dealing with her husband Michael in brutal but creative ways. However, murder is social suicide in the age of improved forensics and profiling and divorce is out of the question as her husband provides her 'income' in the form of allowances. However, her chance encounter with the darkest mysteries of the world may very well give Alexis the power she craves... or it could send her plunging into a fate much worse than slaving to her idiotic brute of a husband.
Physical stats:
Strength: d4
Dexterity: d8
Speed: d6
Endurance: d6
Awareness: d10
Guile: d12
Knowledge: d10
Willpower: d6
Occult stats:
Corruption: 0
Madness: 0
Favor: 3
World Stats:
Connections: d10
Possessions: d6
Money: d4
Standing: d8
Inventory:
$326
Purse
(I left for one minute and already Sean's gone and got himself morphed into a dragon man.)
Her perception enhanced, Alexis marveled at the intricate patterns of the mural beneath the water of the well. Indicating a constant state of movement, a sort of flux, the stars seemed to dance as if alive. Turning to the tour guide, Alexis spoke, "This well seems to be the highlight of this tour. Care to explain its history?"
Using a great choice of words, Alexis will attempt to lower the guide's guard enough to get her to make a slip, possibly gain information that she won't get otherwise. If that don't work, Alexis will examine the well closely to discover any details and hidden mechanisms that most wouldn't notice.
Name: Alexis Ledbetter Cromwald
Appearance: Early thirties. Comely appearance and figure. Back-length curly blond hair. Coppery eyes. Wears an apron with pockets on the front.
Backstory: A former teacher who is the housewife of a domineering businessman, Alexis oftentimes fantasized about dealing with her husband Michael in brutal but creative ways. However, murder is social suicide in the age of improved forensics and profiling and divorce is out of the question as her husband provides her 'income' in the form of allowances. However, her chance encounter with the darkest mysteries of the world may very well give Alexis the power she craves... or it could send her plunging into a fate much worse than slaving to her idiotic brute of a husband.
Physical stats:
Strength: d4
Dexterity: d8
Speed: d6
Endurance: d6
Awareness: d10
Guile: d12
Knowledge: d10
Willpower: d6
Occult stats:
Corruption: 0
Madness: 0
Favor: 3
World Stats:
Connections: d10
Possessions: d6
Money: d4
Standing: d8
Inventory:
$326
Purse
[5]
The guide tells everyone that apparently the pool has quite a bit of mystery and legends around it. When it was made, the director of the hospital was a woman who was notorious for her love of moons and moon imagery, said to be a witch or something of the sort. They say that the fountain has something underneath it, and that there are hidden mechanisms that track the cycle of the moon. The guide says all this in a faux-conspiratorially way, like she's letting you in on a little secret in a joking manner.
Listen carefully on the door. If it sounds like he's got company and there's no one around, try eavesdropping for a while. Maybe I'll hear something useful.
If I can't hear anything, then quietly enter the room. If he's asleep, then look around for a bit, go through his stuff. Maybe I'll find something interesting.
If he's awake, then there's some things I wanna say to him, but I wanna see his condition and the room we're in as well as his reaction to seeing me before I fully decide how to approach this.
Name: Helen Hywater, though she insists on calling herself "The Recorder" during cult related activities
Appearance: A young girl (that looks more like she's in her late 20s) with short dark hair and green eyes. Tends to wear a dark brown trenchcoat and fedora during cult related activities to avoid suspicion.
Backstory: Has a fascination with recording stuff for posterity and specifically cameras. Makes her way through life doing odd jobs and videotaping things, sometimes things she probably shouldn't record. She's even managed to make some short films. She's a bit weird and she knows it but she doesn't care. As for why she's with the cult, she mostly just wants to record stuff and then sell them for fame and loads of money. Maybe she can make the world's first real found footage film.
Physical stats:
Strength: d4
Dexterity: d6
Speed: d10
Endurance: d8
Awareness: d12
Guile: d8
Knowledge: d6
Willpower: d6
Occult stats:
Corruption: 0
Madness: 0
Favor: d6 (The Scholar in Red)
World Stats:
Connections: d10
Possessions: d4
Money: d4
Standing: d8
Inventory:
Clothes
A high-end handheld camcorder with flashlight and infrared nightvision capability
Rented grey sedan (5 days left)
1 tape copy
3165$
You head to the second floor and towards the room. When you turn the corner and head down the hall where the door should be you notice that there's a hospital guard standing out in front of one of the rooms. Even odds that's Mr. Santana's room. You head over and show the guard the key. He looks at you very carefully but then steps aside and lets you in. You head into the room and close the door behind you. The room is fairly typical of a hospital, though clearly made in older times. Has a 1960's vibe to it. The penrose tiles, in a mix of dark and light blues, on the floor are quite odd for a hospital though. Santana is laying in a bed, apparently asleep, with an IV drip and a heart monitor. He looks pretty beat up but not horrifically injured.
A shame, that. Best not to push the issue, though.
Tell him to sleep on it and warn him to be careful of these superiors brushing things under the rug; then make my goodbyes and go to join the group heading out to the abandoned town.
Name: Alexander Sill
Appearance: A well-built man in his late thirties, who walks with a slight limp.
Backstory: A career soldier, though that career was brought to an abrupt end after the invasion of Grenada left him discharged with a shiny medal and a leg wound which will probably never fully heal. Since then he has struggled along, through a series of short-lived, dead-end jobs, searching for a new purpose in life. He now seems to have found one.
Physical stats:
Strength: d10
Dexterity: d8
Speed: d6
Endurance: d12
Awareness: d8
Guile: d6
Knowledge: d6
Willpower: d6
Occult stats:
Corruption: 0
Madness: 0
Favour: 3
World Stats:
Connections: d8
Possessions: d6
Money: d6
Standing: d8
Inventory:
Murphy's Shotgun (Remington 870, shortened barrel, pistol grip; loaded), pocketfull of shells.
Toolbox (wrench, pliers, jeweler's saw, tire iron)
Kaiser Jeep M715 (dark blue)
Newspaper
$376 cash
EDIT - Just realised I never put in the +2 Favour from the dissection; updated my sheet accordingly.
Alexander says his goodbyes and then heads out to the abandoned town in his jeep, following instructions given to him earlier by Sean. He gets there maybe 20 minutes after the others, making up time with his more suited to the terrain vehicle.