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Poll

What should we name the Volcano? (tiebreaker)

Mt Gerald
- 0 (0%)
Pixie Hill
- 0 (0%)

Total Members Voted: 0

Voting closed: September 01, 2018, 06:37:53 am


Author Topic: Okbodavuz "Doomedmines" - Filled with !!FUN!! (aka Gerald)  (Read 1820 times)

The_Saladman

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Okbodavuz "Doomedmines" - Filled with !!FUN!! (aka Gerald)
« on: August 27, 2018, 07:30:05 pm »

I have put Legendbread on hold for now, in the meanwhile we'll have Doomedmines. In this !!FUN!! game, I'll just do whatever until some !!FUN!! happens, you're probably sick of the !!FUN!!, let's call it Gerald. For this post I don't have any images because I am currently writing this on a library computer.

15th Granite 250
Our wagon has stopped just above the peak of this volcano, we've been careful enough not to fall in. I decided to dig into the mountain and plan a way to Magsimise use of the magma. Project "Central Heating" is now being planned. I've carved out a stockpile room and workshop/forge room. Plus a stairwell leading to the "Heating System".

This is a short update ,yes, but I had like an hour and I don't have access to my game in this library computer, what can I do? Anyways I'll probably update in a few hours time, hopefully we won't run into Gerald and end this after like 2 posts...
« Last Edit: August 31, 2018, 08:19:02 am by The_Saladman »
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The_Saladman

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Re: Doomedmines - Filled with !!FUN!!
« Reply #1 on: August 28, 2018, 06:12:32 am »

2nd Slate
I've started carving out the meeting hall next to the future workshop area.

We'll need to irrigate the workshop area but the only water is at the bottom of the mountain. What're we gonna do? Send people down to carry it 62 metres up a volcano of course!
With this elaborate contraption!

While that's happening, I've placed down the essentials, other than a carpenter and meeting hall.

Well that's another short update, I guess I'll post tomorrow. I regret not getting anything for wood, turns out a screw pump really needs one, instead I'm using dorfpower.
« Last Edit: August 29, 2018, 02:52:38 am by The_Saladman »
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Imic

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Re: Doomedmines - Filled with !!FUN!!
« Reply #2 on: August 28, 2018, 09:49:44 am »

This looks to be !!FUN!!
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The_Saladman

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Re: Doomedmines - Filled with !!FUN!!
« Reply #3 on: August 29, 2018, 06:08:50 am »

18th Malachite 250
While Operation Mount Irrigation is in pool speed, I've started work on making the actual meeting hall and started the general stockpile downstairs. Making the room next to the entrance useless.

While that's going on I started designating a stairwell for futureproofing.
1st Galena
Yay! Migrants, more dorfpower for Operation Mt Irrigation. Looks like they're gonna have to climb Mt Doom/Gerald.
10th Galena
Well, I forgot to deal with refuse, hmmm, maybe once we're done smashing the wagon and building them meeting hall, I'll put the refuse on the top of Mt Doom/Gerald.
1st Limestone
Halfway through the first year! Finally started the Fungus Farm.


And now a meeting hall





Well, that was kind of lengthy, so we're officially half way through the first year, here's to hopefully another 6 months!
« Last Edit: August 29, 2018, 06:36:57 am by The_Saladman »
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Splint

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Re: Doomedmines - Filled with !!FUN!! (Gerald)
« Reply #4 on: August 29, 2018, 06:43:47 am »

I vote a third option of Pixie Hill. Such a name will surely fool our enemies into thinking there's nothing dangerous here.

The_Saladman

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Re: Doomedmines - Filled with !!FUN!! (Gerald)
« Reply #5 on: August 30, 2018, 06:58:57 am »

7th Limestone 250
Well, Gerald finally begins, while "expanding" the irrigation operation we had a cave in.



We shall not let this set back irrigation, we need that sweet sweet plump wine.

13th Limestone
Our liason has arrived, wagons pass because of our inconvenient location. We expect nothing from them, they (kind of) expect nothing from us. In other news our miners are fine and are working on the central stairwell.

16th Limestone
I've started designating the offices for our future nobles.

19th Limestone
More Migrants!

8th Sandstone
I've carved offices and assigned one to our expedition leader. Now she can bookkeep our stock more precisely. And finally we're making bedrooms. A battle axe was found in the wood, we'll put it to good use then!





Well, there goes another month into the fort, next time on Doomedmines, we'll start making dedicated workshops, or something like that. Anyways have a good day, until next time, Saladman out. To be eaten.

Fleeting Frames

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Re: Doomedmines - Filled with !!FUN!! (Gerald)
« Reply #6 on: August 30, 2018, 11:04:04 am »

I like it when your rooms follow the countours of the mountain :)

thedrelle

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Re: Doomedmines - Filled with !!FUN!!
« Reply #7 on: August 30, 2018, 11:44:05 am »

This looks to be !!FUN!!
No, this looks to be GERALD
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Yes?

The_Saladman

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Re: Doomedmines - Filled with !!FUN!! (Gerald)
« Reply #8 on: August 31, 2018, 08:17:48 am »

19th Sandstone 250

Today we'll be carving out the first dedicated workshop room! This'll probably be the Stoned Room 8) .



Our records are now to the highest of precision!

6th Timber
I've decided to move the Hall downstairs, and now the horses are dying of starvation, that's volcano life for ya!



1st Moonstone
Winter is upon us, and now we're almost done through the first year!

12th Moonstone
Our horse is dead, too bad we don't have butcher handy yet.

And now our meeting hall is now, kind of, safe and secure.





Well here's to another update, we'll probably reach a new year next post. I am feeling kind of burnt out, so I'm thinking of taking this weekend off, and maybe work on other things. Hopefully we'll see the light of day next year.


snow dwarf

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Re: Okbodavuz "Doomedmines" - Filled with !!FUN!! (aka Gerald)
« Reply #9 on: September 09, 2018, 10:06:54 am »

This is interesting. I honestly would love to see it after 15 years. Keep it up.
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The_Saladman

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Re: Okbodavuz "Doomedmines" - Filled with !!FUN!! (aka Gerald)
« Reply #10 on: September 12, 2018, 03:14:34 am »

The fort has moved!

I found out the hard way, I can't edit polls that are closed, so I moved the story here!