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Poll

Do dwarves need a pet seal?

Yes!
- 3 (42.9%)
What?
- 0 (0%)
No!
- 1 (14.3%)
I dunno, I just work here.
- 3 (42.9%)

Total Members Voted: 7

Voting closed: September 13, 2018, 05:38:04 pm


Pages: 1 ... 4 5 [6]

Author Topic: [47.04] DBDB v1.2 - A dwarven domestic animal expansion! Updated 27 May.  (Read 14640 times)

Thuellai

  • Bay Watcher
  • Nobody's business but the Turks
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ah, well, that'll be the problem then.  It's ending up in buckets and never getting transferred to barrels.
Logged
When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

vettlingr

  • Bay Watcher
  • jalfur
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The Woollen beasts do miss a single line compared to the vanilla ones:

   [SELECT_TISSUE_LAYER:HAIR:BY_CATEGORY:ALL]
      [TL_RELATIVE_THICKNESS:10]

Could probably fix a few issues, as well as increasing the wool yield.

You would have to generate a new world though, since modifying body sizes may cause crashes.

Thuellai

  • Bay Watcher
  • Nobody's business but the Turks
    • View Profile

I'll give that a shot and see how it affects the results, I start new forts often enough anyway to test various things.  Do really enjoy the variety of critters in this mod, makes bringing pets and livestock more interesting for a fort.
Logged
When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Sennar

  • Escaped Lunatic
    • View Profile

Hey, i just wanted to mention that in the graphics_DBDB16x16.txt file it says:

[TILE_PAGE:DBDB]
   [FILE:32x32_DBDB.png]
   [TILE_DIM:16:16]
   [PAGE_DIM:15:4]

instead of

[TILE_PAGE:DBDB]
   [FILE:16x16_DBDB.png]
   [TILE_DIM:16:16]
   [PAGE_DIM:15:4]

Which caused my game to crash when trying to generate a new world (i only ever use advanced parameters, don't know if matters for normal world gen).
loading an already generated world worked fine, surprisingly :)

Maybe this is the bug that was referred to a bit ago with the 16x16 version?
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