Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Do dwarves need a pet seal?

Yes!
- 3 (42.9%)
What?
- 0 (0%)
No!
- 1 (14.3%)
I dunno, I just work here.
- 3 (42.9%)

Total Members Voted: 7

Voting closed: September 13, 2018, 05:38:04 pm


Pages: 1 ... 4 5 [6] 7

Author Topic: [47.05] DBDB v1.4 - A dwarven domestic animal expansion! Updated 10 May-21.  (Read 43429 times)

Thuellai

  • Bay Watcher
  • Nobody's business but the Turks
    • View Profile

ah, well, that'll be the problem then.  It's ending up in buckets and never getting transferred to barrels.
Logged
When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

vettlingr

  • Bay Watcher
  • Þjóðalfur
    • View Profile

The Woollen beasts do miss a single line compared to the vanilla ones:

   [SELECT_TISSUE_LAYER:HAIR:BY_CATEGORY:ALL]
      [TL_RELATIVE_THICKNESS:10]

Could probably fix a few issues, as well as increasing the wool yield.

You would have to generate a new world though, since modifying body sizes may cause crashes.

Thuellai

  • Bay Watcher
  • Nobody's business but the Turks
    • View Profile

I'll give that a shot and see how it affects the results, I start new forts often enough anyway to test various things.  Do really enjoy the variety of critters in this mod, makes bringing pets and livestock more interesting for a fort.
Logged
When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Sennar

  • Escaped Lunatic
    • View Profile

Hey, i just wanted to mention that in the graphics_DBDB16x16.txt file it says:

[TILE_PAGE:DBDB]
   [FILE:32x32_DBDB.png]
   [TILE_DIM:16:16]
   [PAGE_DIM:15:4]

instead of

[TILE_PAGE:DBDB]
   [FILE:16x16_DBDB.png]
   [TILE_DIM:16:16]
   [PAGE_DIM:15:4]

Which caused my game to crash when trying to generate a new world (i only ever use advanced parameters, don't know if matters for normal world gen).
loading an already generated world worked fine, surprisingly :)

Maybe this is the bug that was referred to a bit ago with the 16x16 version?
Logged

DWARFFRAWD

  • Bay Watcher
    • View Profile
Re: [47.04] DBDB v1.2 - A dwarven domestic animal expansion! Updated 27 May.
« Reply #79 on: November 06, 2020, 07:23:15 pm »

hey, this mod is compatible with accelerated modest mod??
Logged

Fae

  • Escaped Lunatic
    • View Profile

So I am using this mod with the Gemset pack and it is being rather...odd? It's showing half of another creature that is placed below it in the tileset. Is there a way to fix this?
« Last Edit: March 08, 2021, 05:53:53 pm by Fae »
Logged

vettlingr

  • Bay Watcher
  • Þjóðalfur
    • View Profile

So I am using this mod with the Gemset pack and it is being rather...odd? It's showing half of another creature that is placed below it in the tileset. Is there a way to fix this?
In Graphics_DBDB
change    [PAGE_DIM:15:4]
 
to    [PAGE_DIM:15:5]

Fae

  • Escaped Lunatic
    • View Profile

So I am using this mod with the Gemset pack and it is being rather...odd? It's showing half of another creature that is placed below it in the tileset. Is there a way to fix this?
In Graphics_DBDB
change    [PAGE_DIM:15:4]
 
to    [PAGE_DIM:15:5]

Okay so I tried that and even made a different world just in case but the problem still seems to be persisting unfortunately.
Logged

vettlingr

  • Bay Watcher
  • Þjóðalfur
    • View Profile

So I am using this mod with the Gemset pack and it is being rather...odd? It's showing half of another creature that is placed below it in the tileset. Is there a way to fix this?
In Graphics_DBDB
change    [PAGE_DIM:15:4]
 
to    [PAGE_DIM:15:5]

Okay so I tried that and even made a different world just in case but the problem still seems to be persisting unfortunately.


Oh sorry, just realised its supposed to be [PAGE_DIM:15:6]

Fae

  • Escaped Lunatic
    • View Profile

That fixed it! Thank you so very much! I really appreciate the help. :)
Logged

vettlingr

  • Bay Watcher
  • Þjóðalfur
    • View Profile

That fixed it! Thank you so very much! I really appreciate the help. :)
Thank you! I'll upload the fix later today for everyone else

vettlingr

  • Bay Watcher
  • Þjóðalfur
    • View Profile

I've updated this once more, fixing even more bugs:
- Bug where sheared snow goat did not yield enough wool
- Bug where make mead reaction would not find reagents
- Bug where custom placeholder colors were applied to generated creatures.
- New Graphics



This is the last update in the v.1 series as the next update will probably be a rework of the entire mod, so stay tuned.

Plans for DBDB 2.0, suggestions welcome:
Spoiler (click to show/hide)
« Last Edit: May 11, 2021, 09:09:44 am by vettlingr »
Logged

Duegon

  • Escaped Lunatic
    • View Profile

Stray Stygian Otter (Tame) cancels fish: too injured     x502

It's been two seconds

Removing fishing skill from them fixes the issue
« Last Edit: May 12, 2021, 05:04:34 am by Duegon »
Logged

vettlingr

  • Bay Watcher
  • Þjóðalfur
    • View Profile

Stray Stygian Otter (Tame) cancels fish: too injured     x502

It's been two seconds

Removing fishing skill from them fixes the issue
Fishing needs a body part with [GRASP] I've added this custom body part MOUTH_GRASP to the otter now

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile

What was the bug with the mead reaction if you don't mind my asking? I'm working on a release with a few fixes for SVE and the version of this in there obviously still has whatever the bug is and it'd be nice to not need the edited reaction_other file for that particular module.

Also my vote for the Shoveldon rename is spade-tusk (but I'm biased.) Shaggy Desman sounds like a good name for the molebeast.
Pages: 1 ... 4 5 [6] 7