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Author Topic: Life Is Fine Too - 3D RPG/RTS/Town building simulation  (Read 655 times)

Deneidez

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Life Is Fine Too - 3D RPG/RTS/Town building simulation
« on: September 06, 2018, 11:13:39 am »

Hello people, we have been working on a game that is a bit dwarf fortressesque, that might interest some of you guys. Game is called Life Is Fine Too(shortened as LIFT). Its basic premise is, that main character is from earth and he ends up finding portal into some unknown fantasy world. Humans in this fantasy world are loosely based on medieval earth and other races and monster are tolkienesque. Game play is similar to basic rogue like games. Player can move one tile at time in third person mode and switch to rts mode to give orders or build stuff. Game is over, when main character dies and main character has no children or siblings. However if main character has children or siblings, player can continue playing as one of them. Every entity in game will age and have basic needs and world will progress as time goes on.

List of planned game features:
- Procedurally generated 3D fantasy world
- Time progression with aging
- Basic needs for entities
- Town building, walls, furniture etc
- Entities in player's town and other towns have own motives and own private stuff (no communism)
- Continue playing as children or sibling of dead player character
- Highly moddable

What we have already done:
- Game core/framework is pretty much ready
- Database based "raws" for configuration/modding
- Simple Landscape generation
- Time progression with day & night cycles
- Multi-core support for entities tracking and AI ( my laptop was able to handle about 50 000 active entities/beings moving around )

Trello:
https://trello.com/b/KDzgU2NC/lift

And... some media:

Game might eventually end up on patreon, when there is actually something to play.

We crave criticism, suggestions or advice. If you have any, please let us know! :)
« Last Edit: September 07, 2018, 08:20:08 am by Deneidez »
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Gornova

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Re: Life Is Fine Too - 3D RPG/RTS/Town building simulation
« Reply #1 on: September 14, 2018, 04:06:19 am »

a lot of ideas, for me is always important the scope, from your planned features you planned a lot ahead, what are next steps ?

I'm not sure to get RTS part, player can control more than one entity and give orders to them ?

hint: a video could attract more interest
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Deneidez

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Re: Life Is Fine Too - 3D RPG/RTS/Town building simulation
« Reply #2 on: September 17, 2018, 12:04:23 pm »

Next big step is to add some real beings with real values and make them able to move in and interact with environment. First they will be able to do three basic things.

- Smooth moving from tile to tile
- Block destruction
- Block construction

In RTS mode player can control only main character directly. However it is not necessary and player can let AI handle main character. To make other characters work for player. Player has to create jobs and main character has tell people to make those jobs. This is how it goes.

1. Player uses mouse to select some area and then chooses what should be done there. It can be for example "fell trees in this area" or "build this wall".
2. Main character makes plans using some table. Time this will take depends on main character skills and how many jobs it creates.
3. Main character tries to find people to do his jobs. Of course if there is no people and player allows main character to do jobs, main character does the job himself.
4. If main character finds some people, he will "tell" them to do jobs player designed. Main character can give more than one job for one character depending how many jobs that character can remember.
5. People get their orders and do their jobs. After job is done, they will ask for more work.

There was a video in media section. Its pretty bare bones, but it shows something.

Quote
VIDEO:
https://nc.dreamloop.net/index.php/s/w7j2MMTQdQoDQGY
« Last Edit: September 18, 2018, 07:57:34 am by Deneidez »
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