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Author Topic: Gridhood without a grid  (Read 1622 times)

Screech9791

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Gridhood without a grid
« on: September 10, 2018, 07:18:18 pm »

You read the title. There is no grid, so you'll need to refer to specific areas.

Yes. I did copy the original Bay12 gridhood rules, since I feel like using those. I have added the aspects mechanic other gridhood games use, though.

In this game you can choose to either play as a god or a civilization. The two things are mutually exclusive, meaning you can only be one thing at any given time. Civilization players need to work on areas to get resources and basically not die, while god players compete with eachother for mortal worship and make changes to the world.

Note that new rules will be added as the game progresses. If you want to do something that there are no rules for, that will probably trigger the creation of new rules that cover the aforementioned something. Remember to check this post for the most current rules that are in effect. Don't be deceived by the seemingly basic beginning of the game.

Keep in mind that things do not officially exist until they appear on an update post. This means you cannot settle a civilization at an area until you actually see the area on the world map.

The game will update whenever the GM feels like it which will always be at least 24 hours after the last update*. If you fail to get your action in, the GM will not wait for you.

Spoiler: Playing as a god (click to show/hide)
Spoiler: Formatting Rules (click to show/hide)
« Last Edit: September 10, 2018, 07:24:51 pm by 0cra_tr0per »
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TricMagic

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Re: Gridhood without a grid
« Reply #1 on: September 10, 2018, 07:27:14 pm »

PtW-Post to Wait.

dgr11897

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Re: Gridhood without a grid
« Reply #2 on: September 10, 2018, 08:16:25 pm »

Clak clonk, god of clockwork, arises,
I use 1 FP to create an archipelago, The bone islands.
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Screech9791

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Re: Gridhood without a grid
« Reply #3 on: September 11, 2018, 07:12:23 am »

This is more of a test to see if it's actually possible to make a gridhood game without a grid, and less of a proper game.

The map is 800x800 pixels, by the way.

Turn 1



A few islands pop up thanks to Clak Clonk. in which the islands he created have a vaguely bone-like shape, and have grey bone-colored beaches.

Spoiler: Gods (click to show/hide)
Spoiler: Civilizations (click to show/hide)
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TricMagic

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Re: Gridhood without a grid
« Reply #4 on: September 11, 2018, 07:51:29 am »

The Arclings
Starting Location: Skull Island, Right on the Nose.
Aspect: Technology

Actions: 5 workers research Foraging.


GM, the Civ Spoiler says Scavenging, while the Action Spoiler says Foraging. Is there a difference?
« Last Edit: September 11, 2018, 08:03:20 am by TricMagic »
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Screech9791

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Re: Gridhood without a grid
« Reply #5 on: September 11, 2018, 07:56:13 am »

The Arclings Nor
Starting Location, Skull Island
Aspect: Technology

Actions: 5 workers research Scavenging.

Everyone can forage by default.

Also, you should probably state which island in the skull archipelago you want to start on, unless you like starting ANYWHERE on the archipelago.
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Imic

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Re: Gridhood without a grid
« Reply #6 on: September 11, 2018, 08:48:07 am »

I am Imic, dragon god of civilization and geography, my two favorite things.
I make a mountainous coastline north west of the archipelago, leaving the northwesternmost bit in the blank areas, so it may be expanded on.
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Screech9791

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Re: Gridhood without a grid
« Reply #7 on: September 11, 2018, 09:19:51 am »

I am Imic, dragon god of civilization and geography, my two favorite things.
I make a mountainous coastline north west of the archipelago, leaving the northwesternmost bit in the blank areas, so it may be expanded on.


Only one aspect, please.
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dgr11897

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Re: Gridhood without a grid
« Reply #8 on: September 11, 2018, 09:23:25 am »

Clak clonk, god of clockwork, rests
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Elvish Miner

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Re: Gridhood without a grid
« Reply #9 on: September 11, 2018, 09:50:28 am »

Na, goddess of growth, exists.

Create a rainforest in the north east with oversized trees
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TricMagic

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Re: Gridhood without a grid
« Reply #10 on: September 11, 2018, 09:51:33 am »

I did, the skull island. Not either of the Bone Islands, the Skull Island. Right on the nose of the Skull. Which is below the eye-lakes on the picture and equidistant to them both.

Screech9791

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Re: Gridhood without a grid
« Reply #11 on: September 11, 2018, 09:56:40 am »

I did, the skull island. Not either of the Bone Islands, the Skull Island. Right on the nose of the Skull. Which is below the eye-lakes on the picture and equidistant to them both.

k

just wanted to make sure
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TricMagic

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Re: Gridhood without a grid
« Reply #12 on: September 11, 2018, 10:08:21 am »

Spoiler: Have a Dot, GM (click to show/hide)

I hope this game lasts. I like playing them.

Hopefully it will also get the others updating too.
« Last Edit: September 11, 2018, 10:16:27 am by TricMagic »
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KittyTac

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Re: Gridhood without a grid
« Reply #13 on: September 11, 2018, 10:27:09 am »

Felius, ULTIMATE GOD OF CATS MEOWS INTO EXISTENCE!

Add kitty ears to the skull island. The ears will be covered in catnip.
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TricMagic

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Re: Gridhood without a grid
« Reply #14 on: September 11, 2018, 10:32:28 am »

Are you ever going to update?
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