Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Worldmap: What style would you prefer?

Icons, like ASCII but prettier.
Hand-drawn, like an old-timey sepia map.
Full graphics, like JRPGs with full-on sprites.
Same as the tileset ingame. Forests would use the tree sprite, mountains a rock sprite, etc.
Other. Please post your ideas/examples.

Pages: 1 ... 149 150 [151]

Author Topic: ☼Meph Tileset☼ V5.4 (32x32) - 44.12 - updated 10th Sep - Training & Migration!  (Read 343576 times)

IlFedaykin

  • Bay Watcher
    • View Profile

It looks amazing! Great work, i might have to start a new fort just for this!
Logged

Warthog32332

  • Bay Watcher
    • View Profile

Just downloaded the tileset and flipping through the workshops noticed a few new things I wasn't familiar with, for one, the Training section, I assume that that's essentially room prefabs I can place with the idea of training particular skills correct? The other thing I genuinely didnt have any idea about was the Migration section, was having liaisons to build offices for already in the game and I was just being silly or?
That's all new; some for the workshops that make different furniture. I went overboard with the tiny mods I put in at some point. You can disable them in the launcher though, with the button "decorational buildings"

Alright so the Migration liaisons is also just cosmetic or?
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist

No, it does have functions. Which is why I said that I went overboard with it a bit. ^^
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist

How would you guys feel about a little bit more variety when it comes to leaves?

Spoiler (click to show/hide)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Fae

  • Escaped Lunatic
    • View Profile

So I have to say you've been on an absolute roll lately! Take it the modding bug bite you, hmm?

Honestly, I didn't even realize I wanted more variety with the leaves until now. Sounds like a great idea to me. One of my favorite editions as of recent has to be when you added all those minor variations to the bookcases, beds, tables, exc. Really adds so much not having everything look exactly the same.
Logged

BelligerentlyLiterate

  • Bay Watcher
    • View Profile

So, bit of a noob question, but I've been playing without a launcher for a while (I'm on a Mac, and the LNP hasn't been updated for 44.12 yet). How would I map all of these assets to my game using just the folders? I've already successfully unarchived all the files, but I can't figure out where to put them in the game folders, or what I have to do to init.txt to get them to appear. Any help would be appreciated.
Logged

FantasticDorf

  • Bay Watcher
    • View Profile

Are brown 4 way cross sections supposed to also be brown? I've been having a little bit of a problem with them given that the smoothened/constructed wall border is typically grey as standard.


Logged

Auxxiliary

  • Bay Watcher
    • View Profile

I searched the forums and didnt find an answer but when i load your tileset (Meph+Vordak lite 32x) in the Lazy Newb Pack and start up the game the main menu is showing the unreadable tiles and not text. Do i need to go to Customize tab on graphics and switch the font?
Very new Im sorry. I didnt know if i should ask PeridexisErrant instead
Thanks in advance
Logged

VictorAB

  • Escaped Lunatic
    • View Profile

Been trying a lot of tilesets for DF, and i have to admit, yours is the best looking.

Ran into a tiny problem with the DFHack supplied, but went to the thread and reported my issue...
Logged
Pages: 1 ... 149 150 [151]