Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What Sprites for the Master Military Dwarves do you prefer?

Steel and Brown (as is)
- 2 (15.4%)
Steel and Red
- 2 (15.4%)
Steel and Gilded
- 2 (15.4%)
Gilded and Purple
- 3 (23.1%)
Adamantine maybe? Make another set you!
- 3 (23.1%)
I dunno, I just work here.
- 1 (7.7%)

Total Members Voted: 13


Pages: 1 ... 6 7 [8] 9 10 ... 12

Author Topic: ≡Vettlingr's Tileset≡ 1.3 - Rough Edition. Updated 20/10  (Read 28157 times)

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ≡Vettlingr's Tileset≡ 1.1 - Dystopic Edition. Alternate Furniture.
« Reply #105 on: September 16, 2019, 05:07:05 pm »

You are very quickly booting me out... :P [instert claptraps NOOoooooooo!!! here]

Love the ores and instruments, they are amazing. TWBT can't distinguish the correct types though because they are procedurally generated and have really weird IDs. So your percussion instrument might be assigned to a string instrument, etc.

Traps for different materials works, for different floor types not really. But you can still see the floor if you give the traps a transparent background. :)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

vettlingr

  • Bay Watcher
  • jalfur
    • View Profile
Re: ≡Vettlingr's Tileset≡ 1.1 - Dystopic Edition. Alternate Furniture.
« Reply #106 on: September 17, 2019, 07:58:22 am »

You are very quickly booting me out... :P [instert claptraps NOOoooooooo!!! here]

Love the ores and instruments, they are amazing. TWBT can't distinguish the correct types though because they are procedurally generated and have really weird IDs. So your percussion instrument might be assigned to a string instrument, etc.

Traps for different materials works, for different floor types not really. But you can still see the floor if you give the traps a transparent background. :)
Dont I have to modify some lines in TWBT to have transparency for traps, I recall i tried it before but failed.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ≡Vettlingr's Tileset≡ 1.1 - Dystopic Edition. Alternate Furniture.
« Reply #107 on: September 17, 2019, 08:05:37 am »

twbt workshop_transparency 1

But I hope you have that anyway. It would only be required for the building B:INSTRUMENT, not the items I:INSTRUMENT.

If you ever put in animations, like the glowing forges, you need:
twbt redraw_all 1
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

vettlingr

  • Bay Watcher
  • jalfur
    • View Profile
Re: ≡Vettlingr's Tileset≡ 1.1 - Dystopic Edition. Alternate Furniture.
« Reply #108 on: September 22, 2019, 01:24:13 pm »

twbt workshop_transparency 1

But I hope you have that anyway. It would only be required for the building B:INSTRUMENT, not the items I:INSTRUMENT.

If you ever put in animations, like the glowing forges, you need:
twbt redraw_all 1

Thanks, this did the trick!

Is there a way to override Items on display pedestals^

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ≡Vettlingr's Tileset≡ 1.2 - Dystopic Edition. Floodgates.
« Reply #109 on: September 22, 2019, 02:54:02 pm »

Nope, but only due to a bug. If two items that both use overrides are on the same tile, it bugs out. It will show the original tile instead.

I mean, there is a workaround, but it's messy and would only work at a few objects, not all.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

vettlingr

  • Bay Watcher
  • jalfur
    • View Profile
Re: ≡Vettlingr's Tileset≡ 1.2 - Dystopic Edition. Floodgates.
« Reply #110 on: September 27, 2019, 10:14:59 am »

Nope, but only due to a bug. If two items that both use overrides are on the same tile, it bugs out. It will show the original tile instead.

I mean, there is a workaround, but it's messy and would only work at a few objects, not all.

Let's see. I have another question for you. You have assigned different overrides for plants and crops in fields by giving each kind a base tile number from 7 to xx. But can I instead assign the tiles for the material or type, such as PLANT_MAT:PLUMP_HELMET_MUSHROOM?

[OVERRIDE:Tile:Kind:Id:Type:Subtype:Tileset:NewTile:NewFg:NewBg:MatFlag:Mat1:Mat2:Mat3]

Can I use the Subtype or Matflags to specify the crop rather than assigning them all different base tiles?

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ≡Vettlingr's Tileset≡ 1.2 - Dystopic Edition. Floodgates.
« Reply #111 on: September 27, 2019, 12:20:06 pm »

Yes, you can. You have the advantage that TWBT is more developed now. When I made the plants, trees, growths etc, TWBT didn't accept materials. And since they are all the same object (PLANT), I had to be a bit creative with changing their tile numbers in the raws.

That's no longer necessary now. Much better to use material flags.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

vettlingr

  • Bay Watcher
  • jalfur
    • View Profile
Re: ≡Vettlingr's Tileset≡ 1.2 - Dystopic Edition. Floodgates.
« Reply #112 on: September 27, 2019, 01:35:14 pm »

That is great news!

How about natural mineral walls? Can I make different ones there too based on material flags?

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ≡Vettlingr's Tileset≡ 1.2 - Dystopic Edition. Floodgates.
« Reply #113 on: September 27, 2019, 07:14:08 pm »

Sure.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

vettlingr

  • Bay Watcher
  • jalfur
    • View Profile
Re: ≡Vettlingr's Tileset≡ 1.2 - Dystopic Edition. Floodgates.
« Reply #114 on: September 27, 2019, 07:26:39 pm »

Sure.

I tried it out, it does not seem to be working. Can't figure out why either.

[TILESET:Geology.png:Geology.png:10]

[OVERRIDE:170:T:MineralWall:10:1::::INORGANIC:MAGNETITE:]
[OVERRIDE:170:T:StoneWall:10:1::::INORGANIC:MAGNETITE:]
[OVERRIDE:157:T:MineralWall:10:17::::INORGANIC:TETRAHEDRITE:]
[OVERRIDE:157:T:StoneWall:10:17::::INORGANIC:TETRAHEDRITE:]
[OVERRIDE:171:T:MineralWall:10:80::::INORGANIC:RAW_ADAMANTINE:]
[OVERRIDE:171:T:StoneWall:10:80::::INORGANIC:RAW_ADAMANTINE:]

These also does not seem to work/do anything:

[OVERRIDE:245:T:TreeBranches:4:247::::PLANT_MAT:FUNGIWOOD:]
[OVERRIDE:245:T:TreeBranches:4:247::::PLANT:FUNGIWOOD:]
[OVERRIDE:244:T:TreeTwigs:4:248::::PLANT_MAT:FUNGIWOOD:]
[OVERRIDE:244:T:TreeTwigs:4:248::::PLANT:FUNGIWOOD:]

Thats as far as I've tested
« Last Edit: September 27, 2019, 07:29:00 pm by vettlingr »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ≡Vettlingr's Tileset≡ 1.2 - Dystopic Edition. Floodgates.
« Reply #115 on: September 27, 2019, 07:53:33 pm »

If twbt doesn't throw an error, than it's probably because they are in the wrong position in the overrides file.

Usually it doesn't matter, but if you have to overrides for the same object, only one is being used. If you have one for "inorganic:x", and one for "all stone walls" there might be a conflict.

Try moving the specific material overrides to the top of the file.

If you can't figure it out, let me know and I have a look at the files directly.

PS: what are the times for, in the furniture II tileset?
« Last Edit: September 27, 2019, 10:38:10 pm by Meph »
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

vettlingr

  • Bay Watcher
  • jalfur
    • View Profile
Re: ≡Vettlingr's Tileset≡ 1.2 - Dystopic Edition. Floodgates.
« Reply #116 on: September 27, 2019, 11:38:32 pm »

If twbt doesn't throw an error, than it's probably because they are in the wrong position in the overrides file.

Usually it doesn't matter, but if you have to overrides for the same object, only one is being used. If you have one for "inorganic:x", and one for "all stone walls" there might be a conflict.

Try moving the specific material overrides to the top of the file.

If you can't figure it out, let me know and I have a look at the files directly.

PS: what are the times for, in the furniture II tileset?

Anything I try will not work. I'm starting to think TreeTwigs, TreeBranches and MineralWalls do not have material tokens. If you can make it work, I would be happy to know.

I made an indoor wood design, which I made work with your previous solution, though branchXX and trunkXX tiles work with Material Token overrides.
I used some of your tiles, so you may use it if you want.
Spoiler (click to show/hide)

The time tiles are probably the runes. So far I have no use for them other than future mod support.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ≡Vettlingr's Tileset≡ 1.2 - Dystopic Edition. Floodgates.
« Reply #117 on: September 28, 2019, 08:35:56 am »

I just did a quick test with mineral walls, works without fail.

I just copied my overrides for them and made one for microcline:

[OVERRIDE:131:T:MineralWall:_MDF_overrides_2:R:16:48:49:50:51:52:53:54:55:56:57:58:59:60:61:62:63::::INORGANIC:MICROCLINE]
[OVERRIDE:132:T:MineralWall:_MDF_overrides_2:R:16:48:49:50:51:52:53:54:55:56:57:58:59:60:61:62:63::::INORGANIC:MICROCLINE]
[OVERRIDE:133:T:MineralWall:_MDF_overrides_2:R:16:48:49:50:51:52:53:54:55:56:57:58:59:60:61:62:63::::INORGANIC:MICROCLINE]
[OVERRIDE:134:T:MineralWall:_MDF_overrides_2:R:16:128:129:130:131:132:133:134:135:136:137:138:139:140:141:142:143::::INORGANIC:MICROCLINE]

TreeTwigs etc work too.

[OVERRIDE:24:T:TreeBranches:_MDF_overrides_10:24:::::PEAR] pear
[OVERRIDE:24:T:TreeBranchesSmooth:_MDF_overrides_10:24:::::PEAR]
[OVERRIDE:24:T:TreeTwigs:_MDF_overrides_10:24:::::PEAR]
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

vettlingr

  • Bay Watcher
  • jalfur
    • View Profile
Re: ≡Vettlingr's Tileset≡ 1.2 - Dystopic Edition. Floodgates.
« Reply #118 on: September 28, 2019, 11:19:59 am »

I just did a quick test with mineral walls, works without fail.

I just copied my overrides for them and made one for microcline:

[OVERRIDE:131:T:MineralWall:_MDF_overrides_2:R:16:48:49:50:51:52:53:54:55:56:57:58:59:60:61:62:63::::INORGANIC:MICROCLINE]
[OVERRIDE:132:T:MineralWall:_MDF_overrides_2:R:16:48:49:50:51:52:53:54:55:56:57:58:59:60:61:62:63::::INORGANIC:MICROCLINE]
[OVERRIDE:133:T:MineralWall:_MDF_overrides_2:R:16:48:49:50:51:52:53:54:55:56:57:58:59:60:61:62:63::::INORGANIC:MICROCLINE]
[OVERRIDE:134:T:MineralWall:_MDF_overrides_2:R:16:128:129:130:131:132:133:134:135:136:137:138:139:140:141:142:143::::INORGANIC:MICROCLINE]

TreeTwigs etc work too.

[OVERRIDE:24:T:TreeBranches:_MDF_overrides_10:24:::::PEAR] pear
[OVERRIDE:24:T:TreeBranchesSmooth:_MDF_overrides_10:24:::::PEAR]
[OVERRIDE:24:T:TreeTwigs:_MDF_overrides_10:24:::::PEAR]

Okay, so.
This works for me:
[OVERRIDE:170:T:StoneWall:_10:16:::::MAGNETITE]
[OVERRIDE:157:T:MineralWall:_10:17:::::TETRAHEDRITE]
[OVERRIDE:157:T:StoneWall:_10:17:::::TETRAHEDRITE]

Tested it ingame and it shows up as unique tiles
EDIT: The above overrides did not work as they work essentially the same as:
[OVERRIDE:170:T:StoneWall:_10:16]
[OVERRIDE:157:T:MineralWall:_10:17]
[OVERRIDE:157:T:StoneWall:_10:17]

Could it be that I am using a MAC version of TWBT 6.61 that we have different results?

This does not work for me:
[OVERRIDE:170:T:StoneWall:_10:16::::INORGANIC:MAGNETITE]
[OVERRIDE:171:T:MineralWall:_10:80:::::RAW_ADAMANTINE]
[OVERRIDE:171:T:StoneWall:_10:80:::::RAW_ADAMANTINE]

Why Raw Adamantine does not get assigned a new tile really puzzles me. Is it actually FeatureWall?

With the twig overrides. The problem seem to be that underground twigs and branches don't have a material. so hence :PLANT: or :PLANT_MAT: will not work. Hence use only :FUNGIWOOD:/:SPORE_TREE:
« Last Edit: September 28, 2019, 01:36:59 pm by vettlingr »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ≡Vettlingr's Tileset≡ 1.2 - Dystopic Edition. Floodgates.
« Reply #119 on: September 28, 2019, 01:45:19 pm »

I think you don't know about "show-twbt-override", which is a dfhack command that gives you the exact TWBT code for the tile you are looking at. Adamatine is indeed neither mineral nor stone wall. It might help. :)

Mac and Win TWBT shouldn't have any differences between overrides/materials.

Only FUNGIWOOD, etc should work, no need to tell it it has to be a plant_mat. I only used ::::PEAR for my test as well. No need for the empty : at the end either.

Does everything work now?

Btw, in future the walls will be directional, even the natural rock walls, so the layout for sprites might be more like this: https://i.imgur.com/VGYeaSr.png
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
Pages: 1 ... 6 7 [8] 9 10 ... 12