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Author Topic: ≡Vettlingr's Tileset≡ 1.3.1 - Volcanic Edition. Updated 6/11  (Read 31682 times)

vettlingr

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≡Vettlingr's Tileset≡ 1.3.1 - Volcanic Edition. Updated 6/11
« on: September 11, 2018, 05:47:26 pm »



Hi!

This is a dwarf Fortress Tileset for 32x32. Featuring over 1000 unique sprites for most, creatures professions and job titles. As well as environments, furniture, items and more.

If you, like me, like your dwarves big-nosed and stunty, with a hint of anglo saxon or nordic design. Perhaps you like gothic horror or a darker style for your dwarven dungeon paired with a beautiful consistent design. Fret not, thy tileset pack is here!


Download: Vettlingr's Tileset - Volcanic Edition

Sprite Sheets:

Spoiler: Tileset (click to show/hide)

Spoiler: Tileset Extended (click to show/hide)

Spoiler: Furniture I (click to show/hide)

Spoiler: Furniture II (click to show/hide)

Spoiler: Statues (click to show/hide)

Spoiler: Trees (click to show/hide)

Creature Graphics:
Spoiler: Dwarves (click to show/hide)

Spoiler: Humans (click to show/hide)

Spoiler: Elves (click to show/hide)

Spoiler: Goblins (click to show/hide)

Spoiler: Kobolds (click to show/hide)

Spoiler: Standard (click to show/hide)

Spoiler: Underground Fauna (click to show/hide)

Screenshots

Spoiler (click to show/hide)

Still to do:
Elf Adventurers and Goblin Sprites.
Proper War-trained and Hunting sprites for Unerground and standard Creatures.
All Creatures
Whatever I fancy


My Patreon
And please do check out my other mod(s) while you are at it.
« Last Edit: November 07, 2019, 03:23:58 am by vettlingr »
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Sver

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Re: Vettlingr's Dwarves v1.0 32x32, 24x24.
« Reply #1 on: September 11, 2018, 06:51:57 pm »

These are remarkably awesome!
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The force pulls neck, doing nothing! Also, armor matters, weapons are distinct, organs hurt and other stuff.

Splint

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Re: Vettlingr's Dwarves v1.0 32x32, 24x24.
« Reply #2 on: September 11, 2018, 07:37:50 pm »

Oh god, it's like Snow White's minions mustered their cousins for war.

These do seriously look pretty neat though. Dunno why but I'm getting some Darkest Dungeons vibes from them.

vettlingr

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Re: Vettlingr's Dwarves v1.0 32x32, 24x24.
« Reply #3 on: September 11, 2018, 08:36:24 pm »

These are remarkably awesome!
Thanks! It is feedback like this that makes it worth it drawing 200+ unique hats and beards! :D

Oh god, it's like Snow White's minions mustered their cousins for war.
Appenzeller are the original dwarves!

These do seriously look pretty neat though. Dunno why but I'm getting some Darkest Dungeons vibes from them.
It's probably the matte earth tones Im so fond of. That, and the hard black lining. You shouldn't underestimate browns and grays, they can bring a lot of color and contrast if used right.

Edit: not going to spoil elf just yet
« Last Edit: September 11, 2018, 09:32:04 pm by vettlingr »
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Meph

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Re: Vettlingr's Dwarves v1.0 32x32, 24x24.
« Reply #4 on: September 12, 2018, 06:39:31 am »

Absolutely fantastic. :)

I'd love to make my tileset compatible with them. Did you have something like that in mind?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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vettlingr

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Re: Vettlingr's Dwarves v1.0 32x32, 24x24.
« Reply #5 on: September 12, 2018, 01:11:04 pm »

Absolutely fantastic. :)

I'd love to make my tileset compatible with them. Did you have something like that in mind?
I didn't especially have that in mind, but I see no reason why not. ^^ :)

Meph

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Re: Vettlingr's Dwarves v1.0 32x32, 24x24.
« Reply #6 on: September 12, 2018, 04:29:19 pm »

Ah, I thought it would be like that, because of your previous post:
I tried my hand at drawing and made a graphics set for my mod suitable for your tileset. :)

I hope I fit the general style quite well, even though i've been using a pretty standard gimp install.

Maybe I can add the option to pick Meph, Oab, Vettlingr or Vordak dwarves. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

vettlingr

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Re: Vettlingr's Dwarves v1.0 32x32, 24x24.
« Reply #7 on: September 12, 2018, 06:11:19 pm »

Yeah, that would be awesome!

As I work on, this graphics pack ill probably extend beyond dwarves. Feel free to Include any new content aswell. I have elves 60% done, and after that, I dont know If i do humans or "scandinavian troll"- Goblins... Might do a reimagination of kobolds as little shrew people...

If I do humans up next, they ill probably use a lot of the dwarven assets, I just think humans are boring. aargh!

Furthermore... where can I find a complete list of valid professions for a graphics set... Found out that -skeleton- is unvalid as well as LAW_ENFORCER and TAX_COLLECTOR fail to show up. The Wiki page is outdated when it comes to shopkeepers and snatchers/criminals.

Sver

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Re: Vettlingr's Dwarves v1.0 32x32, 24x24.
« Reply #8 on: September 12, 2018, 06:49:46 pm »

If I do humans up next, they ill probably use a lot of the dwarven assets, I just think humans are boring. aargh!

But humans can be so many things, with all the fancy and bizzare armor and clothing choises they've had in history! I feel like those kinds of creepy-yet-ornate helmets would fit both the style of the tileset and the flavor of DF humans (they strongly prefer items that depict humans and fanciful creatures; also, them and the goblins are the only entities using masks)
Spoiler (click to show/hide)
as well as, perhaps, pilgrim hats, and/or tam o'shanters, and/or chaperons. May even go for top hats, and/or tricorns, and/or peaked caps (Rogatywka is particularly fancy), and/or panel flat caps, if something more out of ordinary is desired.

Not that I have a better vision than the artist, though. Just my 50☼.
« Last Edit: September 13, 2018, 09:43:44 am by Sver »
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The force pulls neck, doing nothing! Also, armor matters, weapons are distinct, organs hurt and other stuff.

Hugo_The_Dwarf

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Re: Vettlingr's Dwarves v1.0 32x32, 24x24.
« Reply #9 on: September 12, 2018, 10:02:19 pm »

Furthermore... where can I find a complete list of valid professions for a graphics set... Found out that -skeleton- is unvalid as well as LAW_ENFORCER and TAX_COLLECTOR fail to show up. The Wiki page is outdated when it comes to shopkeepers and snatchers/criminals.

which wiki page? I see everything here http://dwarffortresswiki.org/index.php/DF2014:Graphic_set

Also are you able to make the 24x24 have a 24x32 where the top part is just extra space? I have a personal tileset I'd like to personally use this with (it's 24x32) if it's too much I'll just muck with it myself in gimp using my tile sets checkerboard to align it all.
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Dahrk

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Re: Vettlingr's Dwarves v1.0 32x32, 24x24.
« Reply #10 on: September 13, 2018, 09:58:39 am »

These are brilliant Vettlingr, I'm loving the Scandinavian theme! They'll go perfectly with some troll-like goblins  :)
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vettlingr

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Re: Vettlingr's Dwarves v1.0 32x32, 24x24.
« Reply #11 on: September 13, 2018, 01:20:02 pm »

@Sver: Sure, mask-like helmets are an excellent way of making them more distinct. I actually already made the "Sutton Hoo" helmet for my adventurer sprites.




@Hugo_The_Dwarf: If you are able, I would much prefer you do it yourself.
I was looking through other graphics packs, an im wondering if wanderer and shopkeeper are valid professions.

@Dahrk: I have done a few tryouts for trollish goblin heads. Still not sure what the basic body/head is going to be...



Furthermore, Elves are 99% done. Just need to compose the graphics file. But after that, im not sure if I should rush the release.

vettlingr

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Re: Vettlingr's Dwarves v1.0 32x32, 24x24.
« Reply #12 on: September 13, 2018, 03:20:24 pm »

What is the difference between KING and MONARCH when it comes to graphics?

Meph

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Re: Vettlingr's Dwarves v1.0 32x32, 24x24.
« Reply #13 on: September 13, 2018, 03:57:52 pm »

The graphics definition should be for MONARCH.

King/Queen are just names inside the position definition:
Code: [Select]
[POSITION:MONARCH]
[NAME_MALE:king:kings]
[NAME_FEMALE:queen:queens]

If you mean the tags on the wiki:
Code: [Select]
MONARCH
MONARCH_CONSORT
KING
KING_CONSORT
QUEEN
QUEEN_CONSORT
then the MONARCH is for both, if you have only 1 sprite, while KING is male, QUEEN female. I haven't tested it ingame, but you might be able to make gendered sprites for the monarchs. It's unusual, since it seems hardcoded and isnt in the raws/text-files.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

vettlingr

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Re: Vettlingr's Dwarves v1.0 32x32, 24x24.
« Reply #14 on: September 13, 2018, 04:06:08 pm »

So if I in a mod rename MONARCH to JARL, with male title being jarlguy and female jarless.

will the graphics tags JARLGUY and JARLGUY_CONSORT, contra JARLESS and JARLESS_CONSORT also be valid?
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