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Author Topic: Battle Brothers - Sellsword simulator [Update #8]  (Read 12202 times)

birdy51

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Re: Battle Brothers - Sellsword simulator [Update #2]
« Reply #15 on: September 16, 2018, 08:36:52 am »

Feel free to name one of the more expendables Birdvig I. Should he eventually perish, Birdvig II shall take his place!
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Fishbreath

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Re: Battle Brothers - Sellsword simulator [Update #2]
« Reply #16 on: September 16, 2018, 02:18:04 pm »

Multi-shot archer sounds good to me!

A Thing

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Re: Battle Brothers - Sellsword simulator [Update #2]
« Reply #17 on: September 16, 2018, 03:30:46 pm »

I'll take any bro/sis as long as they can be renamed Dingmar.
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Wasteland 1 & 2
"Power Couple: Markus Athing & Cyborg 45"

Makes me curious, can cyborgs have future babies too?
On the offchance they can, I know who I want my daddy to be
(finished)Age of Decadence

Mephansteras

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Re: Battle Brothers - Sellsword simulator [Update #2]
« Reply #18 on: September 16, 2018, 10:26:03 pm »

Played a bit more. Not sure I'll have time to do an update tonight, but I will have it in tomorrow at least.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Darkening Kaos

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Re: Battle Brothers - Sellsword simulator [Update #2]
« Reply #19 on: September 17, 2018, 02:57:54 am »

     Bro me as the next thief/rogue recruit.  Not sure what weapon, but I would prefer ranged, maybe a thrown weapon.

     Name: Brother Kaos.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Mephansteras

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Re: Battle Brothers - Sellsword simulator [Update #2]
« Reply #20 on: September 17, 2018, 11:29:51 am »

Spoiler: Naming some names (click to show/hide)

Spoiler: Time to hit the road (click to show/hide)

Spoiler: To Catch a Thief (click to show/hide)

Spoiler: Aftermath (click to show/hide)

Spoiler: On the road again (click to show/hide)


What do you think? Do we risk the tough fight for some good coin? Or just take the job to head back south and see if we can find some easier work?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

NickAragua

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Re: Battle Brothers - Sellsword simulator [Update #3]
« Reply #21 on: September 17, 2018, 03:58:12 pm »

Silmann doesn't like rithkth, and voteth to head thouth. (ok, I'll stop now).
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Fishbreath

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Re: Battle Brothers - Sellsword simulator [Update #3]
« Reply #22 on: September 17, 2018, 09:15:11 pm »

Gernot, too, is on the risk-averse side. Better some sure money in the pocket and a slow build.

birdy51

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Re: Battle Brothers - Sellsword simulator [Update #3]
« Reply #23 on: September 18, 2018, 12:32:52 am »

Birdvig I is pleased with the requisite number of wounds! Soon, he shall be the first to enter Brohalla.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Rince Wind

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Re: Battle Brothers - Sellsword simulator [Update #3]
« Reply #24 on: September 18, 2018, 11:44:23 am »

Do honorable people rob graves? We should head south.
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Mephansteras

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Re: Battle Brothers - Sellsword simulator [Update #3]
« Reply #25 on: September 19, 2018, 10:50:07 am »

Spoiler: Change of plans (click to show/hide)

Spoiler: More walking to do (click to show/hide)

Spoiler: Unwelcome attention (click to show/hide)

Spoiler: Witness to power (click to show/hide)

We're in a town with a Barber shop, if anyone wants any customization done to their soldier.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

NickAragua

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Re: Battle Brothers - Sellsword simulator [Update #4]
« Reply #26 on: September 19, 2018, 12:47:46 pm »

Quote
Quiver carrying fail

You had one job, Birdvig. ONE JOB!! ::lol::
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birdy51

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Re: Battle Brothers - Sellsword simulator [Update #4]
« Reply #27 on: September 19, 2018, 01:23:01 pm »

Quote
Quiver carrying fail

You had one job, Birdvig. ONE JOB!! ::lol::

Airy wheezing noises intensify.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

EuchreJack

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Re: Battle Brothers - Sellsword simulator [Update #4]
« Reply #28 on: September 19, 2018, 06:03:43 pm »

I'll take a Jester named EuchreJack.  That sounds right.

Persus13

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Re: Battle Brothers - Sellsword simulator [Update #4]
« Reply #29 on: September 19, 2018, 06:35:31 pm »

If you ever decide to get a Historian, I'd like to claim him and have his name be Perses.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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