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Author Topic: [44.12] Fallout Equestria Redux v0.41.7:Boomsticks and Gatling Lasers  (Read 7454 times)

SemonX

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Re: [44.12] Fallout Equestria Redux v0.41.7:Boomsticks and Gatling Lasers
« Reply #30 on: April 07, 2019, 05:42:27 am »

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I took a skim through mantis and can't see any bug that particularly matches this problem. Can you link the bug report in the bug tracker that you are referring to?
I found bugs that were related to army and trade depot - and while trying to cancel army training and removing depot (killing merchants and their pets through DFHack too) I could play further - so I'm attaching a link to a bug that is related to the same issues.
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To the best of my knowledge, all of those are internal DF errors that are automatically recovered from without any problems as far as the player is concerned. I even googled around a bit, and could fine no information on them besides various flavors of "they don't matter, everything is fine".
O-o-okay... i just felt a connection similar to crash games due to carrying things (ponies standing in a burrow doing nothing and not carrying things didn't break the game)
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Unknown72

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Re: [44.12] Fallout Equestria Redux v0.41.7:Boomsticks and Gatling Lasers
« Reply #31 on: April 13, 2019, 02:43:31 pm »

Is it weird to say that i'm happy to see that my drugs are still around? Speaking of, do I still have to fix them or did you already do it?
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Having dwarven pride is a lot like American pride. You shout how proud you are to be one, until you realize that the vast majority of them are complete and utter dumbasses.

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Hexatona

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Re: [44.12] Fallout Equestria Redux v0.41.7:Boomsticks and Gatling Lasers
« Reply #32 on: June 12, 2019, 03:00:39 pm »

It took me an embarrassing amount of time to realize that the continuation of the FoE mod made a new page, and wasn't lurking somewhere in the thread of the old one.
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