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Author Topic: Suggestions About What the Game Needs to Not Have  (Read 42919 times)

Rowanas

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Re: Suggestions About What the Game Needs to Not Have
« Reply #135 on: October 25, 2018, 10:15:41 am »

Well, i was thinking of something. Like a very large room with holes. And a drawbridge. And levers. And goblins.

Not really  golf, but still better than nothing. Maybe it's pinball instead ?

but how to add less...PREDICTABILITY ?
This is bad gameplay.

I'm currently working out to do such a thing.  I think it's possible by abusing pathing to get the "balls"(goblins) to go "down", and have levers to toggle the "bats" (bridges). Pressure plates set to activate once on weight ensure that any sufficiently large bodypart will increment a score tracker., which is relatively easy as a digital display in raised and lowered bridges. at the top.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

BlueKanary

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Re: Suggestions About What the Game Needs to Not Have
« Reply #136 on: October 25, 2018, 12:14:28 pm »

http://www.bay12forums.com/smf/index.php?topic=171812.0
You can't troll those who looks at a game philosophically then questions our own existence

Loud Whispers

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Re: Suggestions About What the Game Needs to Not Have
« Reply #137 on: November 11, 2018, 01:01:03 pm »

This thread validates my concerns that MonoSCII is the only acceptable way to play DF

Egan_BW

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Re: Suggestions About What the Game Needs to Not Have
« Reply #138 on: November 11, 2018, 02:28:07 pm »

Being able to see anything is overrated.
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Loud Whispers

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Re: Suggestions About What the Game Needs to Not Have
« Reply #139 on: November 11, 2018, 02:33:37 pm »

It gives the player information

Egan_BW

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Re: Suggestions About What the Game Needs to Not Have
« Reply #140 on: November 11, 2018, 03:59:44 pm »

What, you use a monitor to play df? But that gives you information!
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Down at the bottom of the ocean. Beneath tons of brine which would crush you down. Not into broken and splintered flesh, but into thin soup. Into just more of the sea water. Where things live that aren't so different from you, but you will never live to touch them and they will never live to touch you.

Loud Whispers

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Re: Suggestions About What the Game Needs to Not Have
« Reply #141 on: November 11, 2018, 04:25:56 pm »

Playing DF generates information; the only way to truly play DF is to not exist, therefore generating zero information in time or space

Il Palazzo

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Re: Suggestions About What the Game Needs to Not Have
« Reply #142 on: November 11, 2018, 07:04:48 pm »

Goddamnit, stop giving us information!
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taat

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Re: Suggestions About What the Game Needs to Not Have
« Reply #143 on: November 13, 2018, 05:24:07 am »

This person would probably love corin's mystery dungeon, sad that he is no longer with us.
Wait, no. The starting screen tells you which buttons can be used.
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Hanslanda

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Re: Suggestions About What the Game Needs to Not Have
« Reply #144 on: November 14, 2018, 06:04:01 pm »

In an intrinsic fashion, the subtlety of the morphological constraints of the game irrevocably alter the presented information by predetermined heuristic systems, inevitably leading to the transmission of direct evidence to the user which presents a philosophical problem inasmuch as such fallaciously corrected conclusionary bias allows generation of such a stance as was investigated in the preliminary assessment of the tautological authorial report.

Did that mean anything? I tried real hard to make sure it didn't.
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overseer05-15

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Re: Suggestions About What the Game Needs to Not Have
« Reply #145 on: November 14, 2018, 08:31:28 pm »

I'm pretty sure you just said, approximately, "By playing the game, you obtain information related to the game."
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Hanslanda

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Re: Suggestions About What the Game Needs to Not Have
« Reply #146 on: November 14, 2018, 08:34:40 pm »

I'm pretty sure you just said, approximately, "By playing the game, you obtain information related to the game."

What I meant to say was, "Shitpost."
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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Madman198237

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Re: Suggestions About What the Game Needs to Not Have
« Reply #147 on: November 14, 2018, 09:07:37 pm »

I'm pretty sure you just said, approximately, "By playing the game, you obtain information related to the game."

What I meant to say was, "Shitpost."

You succeeded on a level that you didn't even mean to succeed at. I think that's like, success-ception or something.
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Il Palazzo

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Re: Suggestions About What the Game Needs to Not Have
« Reply #148 on: November 14, 2018, 09:17:21 pm »

Well, I'd rather play golf or something, than succeed.
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Jdorf

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Re: Suggestions About What the Game Needs to Not Have
« Reply #149 on: November 15, 2018, 01:10:52 pm »

Well, I'd rather play golf or something, than succeed.

In which case, of course, you'd be succeeding at playing golf. Like some kind of intellectual illiterate.
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