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Author Topic: Arms Race: War of the Rune  (Read 6520 times)

Talion

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Arms Race: War of the Rune
« on: September 27, 2018, 01:20:57 pm »

Arms Race: War of the Rune

An arms race game inspired by a number of others, from Wands Race to War of the Cinder Spire.

Every fifty years, the goddess Eristria calls the faithful to do battle. To the victors she grants a place at her side; the defeated she bids her angels scatter to the four winds that they might regrow stronger and more worthy. There have been nine wars of the goddess. The next is due in ten years. The strongest nation; the Glorious Star, desiring a victory without contest have already exiled the Iqua and the Loji nations, using their superior martial strength. Their nations people forced aboard the vast wooden ships and escorted by warships armed with the strange fire magic metal cylinders known as cannons.

The island they find themselves on is simply not large enough to rebuild their armies and hope to displace the Star, at least not while their rivals share the land.

The Defiant Iqua
The Pious Loji
Discord

The Magic System

The magic system makes use of objects known as Runes. Each Rune is composed of a Meaning component that describes vaguely the intent of the Rune and an Element component that impacts the elemental theme of the magic cast using the Rune. This will generally be written in the form Meaning(Element). There is a fixed set of Meanings and Elements from which all the various magical effects available to design around are formed. Charging these Runes with Mana is a long and difficult process and is described using Mana costs in a design. Activating the Runes to do magic is a cheap process that can be done in battlefield time. These costs are not represented in designs but can limit the number of times each mage is considered able to cast a spell during battle.

Rules

The rules are inspired by many other Arms Race games of which Sensei’s Intercontinental Arms Race is a good reference.

This game plays out on a turn by turn basis. Each turn represents a season and is roughly three months in length. Each turn is broken up into four phases as explained below.

Spoiler: Phases (click to show/hide)

Spoiler: Design Details (click to show/hide)

Spoiler: Infrastructure (click to show/hide)

Spoiler: Heroes (click to show/hide)

Spoiler: Resources (click to show/hide)

Spoiler: Expense (click to show/hide)

Spoiler: Map (click to show/hide)
« Last Edit: June 16, 2019, 09:29:50 am by Talion »
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Maxim_inc

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Re: Arms Race: War of the Rune
« Reply #1 on: September 27, 2018, 03:32:41 pm »

Iqua
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dgr11897

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Re: Arms Race: War of the Rune
« Reply #2 on: September 27, 2018, 08:01:52 pm »

Loji priest, the gods are with us, thus cities is inevitable.
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Shadowclaw777

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Re: Arms Race: War of the Rune
« Reply #3 on: September 28, 2018, 02:19:32 am »

Dice system is not explained besides the luck factor of heroes and why does it have to be based on a roll, arbitrary variance?, just have heroes provide minor bonuses applied to the design conflict to the fields and shift the side of a theatre when everything, experience increases to heroes when they survive and provide larger incremental bonuses, and the losing of a theatre for a hero means you lose them fine and can be determined by a die roll.

Anyways spamming Investigate Runic Component every time is easily the strongest option since it’s guaranteed to have a bonus why he Experiment can fail wasting that action. Than designs always have immediate effects while runic experiment has variance and can’t be applied until the next design action, seems better to replace a Discovery than a Design, since you can also do tech improvements. Heroes would be created when the need to push a lane is very important, but the fun part is that they should be sent on the events sent on combat reports

Also map is unclear it’s just a picture, the sides are Moskurg Iqua homebase that deviated to mountain range , central hills, and boreal forest? And yes the rolling system would be thankfully needs to be known on how it will work



Edit: The hero system means unless given through events or whatever, utilizing an entire design to have a hero die means you lose a deficit, but this risk is too much the worse an enemy side in Arms races can do is temporary sabotage of a design or the stealing it of the [Complex] level. Evicted Iron Behemoths had only heroes created through ties and the flip of a coin, and they didn’t take a design slot. Heroes should only at worse be able to be wounded so you don’t feel that bad when their out of action, the possibility of them being slain is too great since it effectively loses you a design action, and makes hero creation  through designs just not going to happen. This logic comes from Splatoon Race.
« Last Edit: September 28, 2018, 02:38:38 am by Shadowclaw777 »
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Rockeater

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Re: Arms Race: War of the Rune
« Reply #4 on: September 28, 2018, 01:38:02 pm »

PTW
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Failbird105

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Re: Arms Race: War of the Rune
« Reply #5 on: September 28, 2018, 03:28:24 pm »

Another Arms Race to watch while I wait for the others to update is always good. Won't be joining in yet though, if at all.
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TricMagic

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Re: Arms Race: War of the Rune
« Reply #6 on: September 28, 2018, 05:55:09 pm »

Loji Priestess, or in other words, joining the Loji. For Piousness
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drilltooth

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Re: Arms Race: War of the Rune
« Reply #7 on: September 28, 2018, 07:27:08 pm »

think I'll spectate this
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Pinkie pie cancels cook: taken by mood.

Talion

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Re: Arms Race: War of the Rune
« Reply #8 on: September 29, 2018, 04:57:52 am »

Discord link added.
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Madman198237

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Re: Arms Race: War of the Rune
« Reply #9 on: September 29, 2018, 11:06:15 am »

Joining Loji.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

dgr11897

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Re: Arms Race: War of the Rune
« Reply #10 on: September 29, 2018, 11:49:51 am »

Hey, Iquan people, should we just both agree a turn one hint token would be good?
Edit: posting a shorthand for runes here, It works like this, to represent a rune you use the first letter of the meaning, then first letter of the element in parentheses, if two elements or meanings share the same first letter, add in a few more letters to help denote which one you are using, like with elements on the periodic table. However a meaning and an element sharing first letters doesn't really matter. So a theoretical spell of Sculpt(Aether) Strike(Solar) is Sc(A) St(S) in the shorthand.
If a | Symbol is between two runes, it means the order isn't specified. [] indicates that something is using a specific kind of magic, method of creation, or that other such modifiers are present.
« Last Edit: September 29, 2018, 01:46:54 pm by dgr11897 »
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Shadowclaw777

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Re: Arms Race: War of the Rune
« Reply #11 on: October 02, 2018, 01:00:47 pm »

Yes we can agree on a Hint Token for the following rounds would be great, vote if you want it or not.

Quote from: McVoteyBox
Hint Token:
Iqua
Yes: (1) SC
No

Loji
Yes:
No:
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TricMagic

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Re: Arms Race: War of the Rune
« Reply #12 on: October 02, 2018, 01:47:11 pm »



Quote from: McVoteyBox
Hint Token:
Iqua
Yes: (1) SC
No

Loji
Yes:
No: (1) TricMagic
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Rockeater

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Re: Arms Race: War of the Rune
« Reply #13 on: October 02, 2018, 01:56:54 pm »


Quote from: McVoteyBox
Hint Token:
Iqua
Yes: (2) SC, Rockeater
No

Loji
Yes:
No: (1) TricMagic
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

TricMagic

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Re: Arms Race: War of the Rune
« Reply #14 on: October 02, 2018, 01:57:53 pm »

Having trouble on your side?
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