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Author Topic: Rune Race: Loji Thread  (Read 32188 times)

Madman198237

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Re: Rune Race: Loji Thread
« Reply #165 on: October 28, 2018, 01:22:35 pm »

So wait, is the only thing different in your version of the proposal that you capitalized things and removed a phrase about not using more armor than necessary?
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #166 on: October 28, 2018, 01:28:37 pm »

Yes. Those monks will still cut through our shields. So discard defense, and go all in offense. Making sets to wear is a bit more valid than just single versions, if for any reason we can't use the shield to actually block.

Honestly, the top part is perfectly fine. And I kinda want to do a mining infrastructure next design phase anyway. Getting to two ore will do wonders for us. So long as we have the gear to make use of it.
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Madman198237

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Re: Rune Race: Loji Thread
« Reply #167 on: October 28, 2018, 03:23:25 pm »

I will point out that that is unnecessary in the extreme, and also undoable this turn. We can't develop a Cheap two-handed weapon, so we cannot ditch shields. Therefore, no reason to burden soldiers unnecessarily with extra armor where it won't do anything.
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #168 on: October 28, 2018, 04:15:14 pm »

You seem to be laboring under an assumption.. You keep on talking about revisions as if they are an unlimited resource. We now only have 1 design and 1 revision each turn.


Boosting our ore level to two is doable. But at the moment, we barely have anything of that level.

We can get the armor that fits over all of us, and when at the defensive game, or go your route, and do endless upon endless revisions.


The fact is, a perfect armor set will let us break their blades upon our bluesteel. And we can spend a design phase next turn to start a mining project, boosting our ore to 2, and letting us use the armor. At 2 ore, everything we have becomes cheaper.
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Madman198237

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Re: Rune Race: Loji Thread
« Reply #169 on: October 28, 2018, 04:21:40 pm »

...I really don't understand how you're getting that idea, but suuuuure, I want to do endless revisions and never a design. Absolutely. That's why I proposed an infrastructure design which can't be done in a revision, because I want to do everything as a revision.

I don't talk about them as an unlimited resource, but rather I designate things according to how difficult they are and what action they are worth doing with. Right now, my proposal is going to make an infrastructure design that will produce this armor set for us, cheapening it despite us not actually having enough resources for it to be "Cheap".

Yes, we could get a "perfect" armor set and PRAY that it doesn't go to 3 Ore cost (which it most likely will reach), but it's probably better to go my route, get an infrastructure design that will, hopefully, lower the cost by 1 step instead of increasing our resources by 1 resource.

Actually, at 2 Ore two things become cheaper, unless the Wind Carts do as well.
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Atomic Chicken

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Re: Rune Race: Loji Thread
« Reply #170 on: October 28, 2018, 04:25:33 pm »

Quote from: Design Votes
(1) Windforges: AC
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

TricMagic

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Re: Rune Race: Loji Thread
« Reply #171 on: October 28, 2018, 04:26:39 pm »

I believe this is more an argument on 1 bracer vs. 2 at this point.

Quote from: Votes
Windforges{1 bracer design} (-)
Windforges{2 bracer design} (1) TricMagic



AC ninja, how do I interpret that? I mean, 1 bracer or 2?
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Madman198237

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Re: Rune Race: Loji Thread
« Reply #172 on: October 28, 2018, 04:29:29 pm »

Quote from: Votes
Windforges{1 bracer design} (1): Madman
Windforges{2 bracer design} (1) TricMagic

It's kind of not an argument. Your design is silly in that it takes away an option, mine provides an option that is quite useful. I think you're reading my design wrong, intentionally or not. If you're carrying a shield, you're not wearing a bracer on the left arm. If you're not, well, then you've got two bracers.
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Atomic Chicken

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Re: Rune Race: Loji Thread
« Reply #173 on: October 28, 2018, 04:33:50 pm »

Let's stick to the actual design names.

Quote from: Design Votes
(2) Windforges: AC, Madman
(1) Windforges Counter Proposal: TricMagic
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Jilladilla

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Re: Rune Race: Loji Thread
« Reply #174 on: October 29, 2018, 02:02:04 pm »

Just attaching URLs so their is absolutely no confusion between these two nearly identical proposals.

Quote from: Design Votes
(3) Windforges: AC, Madman, Jilladilla
(1) Windforges Counter Proposal: TricMagic
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #175 on: October 29, 2018, 02:10:11 pm »

K, assuming there are no other votes...


Hua... Not like we have them voting, just wait for the update now..
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Talion

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Re: Rune Race: Loji Thread
« Reply #176 on: October 30, 2018, 07:57:34 am »

Design Phase

Design: Windforges
Built around the smelteries that make Windforged Steel, the Windforges produce the tools of war that drive us to victory. Blacksmiths fill the halls, forges fill the courtyards, molten metal runs in rivers from the smelteries within, cast into basic shapes before being worked to perfection by the smiths who reside there. Housing the majority of our nation's skilled metalsmiths, the Windforges make use of some of the Voiceguard and their Mana, as well. Winds of Fire heat some of the forges, while yet more Chanted Wind is used to heat others, in an attempt to both teach young Chanters of both types how to control their mana, and to see if we can reveal yet more Mana effects in our metal.

For now, the Windforges produce improved Scale Armor, incorporating a spangenhelm-style (Viking/Norse conical helmet with cheek guards, looks like the helmets of the Rohirrim in the LotR movies) helmet, greaves that protect the front of the shins, bracers on any exposed (not shield-bearing) arms, and lengthening the scaled shirt to cover the upper arms and down to the knees.

Hard: 5 - 1 = 4

The plans are drawn up and construction begins on the expansion to the existing smelteries. The Windforges are a long-term investment in improving the availability of scale armour. Soon we shall have our entire army outfitted with the finest armour. Already the first buildings are being constructed and the Smiths are gathering.

Fire Iron
We are still getting the hang of using Wind of Fire to smelt iron, so we have yet to begin making anything out of it. The secrets of making iron into steel with the heat of our chants still elude us. The red Fire Iron we have managed to produce gives off waves of heat. Even after leaving it to cool for extended periods it does not cool. The heat produced is hot enough to boil water in a few minutes. There are some suggestions we might use it to cook food.

It is now Summer, Turn 1 Revision Phase
Decide which two lanes you wish to push (Arcanis, Forested Hills, Jungle). You may also indicate any suggestions related to tactics and strategies to be employed by your forces.

Spoiler: Equipment (click to show/hide)
« Last Edit: October 31, 2018, 10:28:44 am by Talion »
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Madman198237

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Re: Rune Race: Loji Thread
« Reply #177 on: October 30, 2018, 08:24:00 am »

OK, so it goes into effect next turn. Not great, but not crippling. Oh, and our Jarls will wear the Improved Scale Armor *now*, I'd assume, so we should be able to batter our happy ways through their phalanx and through their monks as well.

For this revision, my thought is pretty simple:

Quote
Hellbringers/Voiceguard Revision
A new division of the Voiceguard, the Hellbringers use Wind of Fire to scour the unworthy, the weak, and the foolish from the world. They use cylindrical projections of flame to annihilate sections of enemy armies, using powerful yet small and short cylinders to eliminate elite units or dangerous foes, while using a short and wide cylinder to burn the eyes and any exposed skin of larger formations, attacking from above in all cases. Similarly large cylinders, turned on their sides, can interfere with enemy archery. It's hard to shoot if your targets are hiding behind a vision-impeding circle of flame in the sky, after all.

Finally, we anticipate the enemy will develop protection from flames as fast as possible. Therefore, if direct application of fire through the previous methods is not capable of killing enemies, instead the Hellbringers will switch to very large areas of relatively little heat, just about 150*F for those that care. Not enough to light most things on fire, but enough to horribly exhaust anyone in the area, or kill them over long periods of exposure. The presence of this heat should debilitate enemies not protected against heat AND flame.

During combat only a few Hellbringers will deploy to help the skirmishers, most will be held in reserve to break enemy formations apart with the threat of fiery death. A few more will wait until the enemy's elite units reveal themselves, then smash them with fiery pillars from above. They don't even need to hit, just a close strike will burn, overheat, and exhaust an unarmored man such as a monk, while overheating and exhausting even the most heavily-armored soldier is also a valid tactic the Hellbringers will employ.

In cold climes a rotation of such soldiers can use more low-level wide-area flames to heat up sections of our camps, allowing us to travel lighter than any enemies without risk of frostbite.

At night, a Hellbringer is assigned to every watch shift, prepared to send up a very large column of flame in the event of attack, denying our enemies the cover of darkness. Oh, and they can also set fire to any bushes that are full of archers or whatever. That's fine too.

EDIT: Added a bit about Windsinger adjustments. There's no reason for them NOT to be doing this already, save that we...didn't tell them to and our commanders didn't think about it despite it turning crossbows' slow firing rates into an advantage.

Belated Edited Edit:
Yeah that can't happen because of the GM's rules, apparently.
« Last Edit: November 02, 2018, 08:25:20 am by Madman198237 »
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #178 on: October 30, 2018, 08:50:09 am »


Windy Sailcarts

Now, to the finalization. The front Sails are rather taut, and only generate force if the Chanter presses Wind to them. The back sails are meant to be grand, and be used to generate the momentum of the cart. They stick up above the back and a bit out to the sides.

The front /^\. These are a question, but using them to counterbalance is important.

The Focus Shapes have already been discussed, and are made of our Windforged Steel. The Chanter will sit in the back with them in front of him. The sail apparatus also protects them from arrows, via simple wood & steel panels on the side and raised back, scale or minor plating. This makes use of what is already there to protect our chanter, and even after deploying troops, the chanter can bring it back. Mobility is the idea.

The Wheels' drive system is something we already have. Just make the front wheels turn to the pressure exerted upon the front sails. The wheels themselves should be heavy duty enough to handle the force involved in the speed of this Windy Sailcart. Also, add brakes on the sides, we'll need them.


Mechanics, the Chanter directs Wind to the back to ''Push' the Cart. They can use the Wind Chant to push on the front sails to make turns.

Aerodynamics. When in motion, air is coming and hitting the front of the cart. It splits down the ^, and hits the taut sails at an angle, splashing off. Their position also lets airflow coming straight down go though the gaps /^\ and under the cart.



A revision, making use of the start of what our Wind Carts started, using a cylinder to create a directed force through our chant, now upgraded to a full set of items.. And Sails. Perfect for deployment of troops, and an extremely mobile vehicle. Our Archers will also enjoy the thing for getting around quickly, and striking disruption into the enemy ranks. 3 of them on each flank working to get our archers ready to fire straight into the core of the shield wall, followed by our main force striking in and demolishing the rest.

We can also use them to circle that archer hero, and get troops close enough to take her out.


Point being, this is the movement option of choice. Perfect in that taking it down when it's armed with Pavise is a difficult task indeed.

Also, while our wind carts are a bit useless and slow, this is certainly not once it gets up to speed. We can deploy it well, and use it to move our troops into position where they'll deal the most damage.
« Last Edit: October 30, 2018, 12:59:07 pm by TricMagic »
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Madman198237

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Re: Rune Race: Loji Thread
« Reply #179 on: October 30, 2018, 12:11:23 pm »

Could you be so kind as to spoiler a bit of that? It's a bit extremely long. It also appears to be disobeying the laws of the magic system (You're using the Air Phasing inscription's runes and expect it to not just phase through the air?).

Quote from: Votebox
Hellbringers (Voiceguard Revision): (1) Madman

Windcart Sane Revision
A Windcart modified with a simple sail on top and a steering system on the front wheels and a simple brake system (read: literal anchor dropped out of the bottom rear to stop the thing). In combat, it can be crewed by a Chanter using the Wind Chant with a cylindrical Shape(Air), or pushed by any Chanter outside the vehicle. The driver's position has a series of little slits in the hull, so the driver can watch where he's going without putting his head above the sides of the cart.
« Last Edit: October 30, 2018, 02:58:52 pm by Madman198237 »
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