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Author Topic: Rune Race: Loji Thread  (Read 31779 times)

Madman198237

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Re: Rune Race: Loji Thread
« Reply #285 on: April 28, 2019, 10:03:14 am »

Quote from: Strategy
Mountain: (0)
Central: (3) AC, TricMagic, Madman
  - Focus Xi Shan: (0)
  - Focus Iqua: (3) AC, TricMagic, Madman
Jungle: (3) AC, TricMagic, Madman
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Talion

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Re: Rune Race: Loji Thread
« Reply #286 on: May 14, 2019, 11:30:17 am »

Battle Phase

Teaching their entire army to chant is simply an incomprehensible achievement with what we know of chanting. Even if they had the mana to spare, the sheer gap in skill alone ought to have prevented their common soldiers from making effective use of it. Whatever unholy secret they have discovered does not bode well for us should they deploy a more effective chant. As it is their foul green flames rendered brave warriors as passive weaklings before their slowly advancing pikes. We are fortunate that the Jarls were ready to display their true battle prowess this season.

It is now Spring, Turn 4 Discovery Phase
The valleys will flood this season blocking access to Arcanis.

Spoiler: Lanes (click to show/hide)

Resources: Land 3, Ore 1, Mana 2
Spoiler: Resource Development (click to show/hide)

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Equipment (click to show/hide)
« Last Edit: May 15, 2019, 10:37:00 am by Talion »
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #287 on: May 14, 2019, 11:48:51 am »

Shape to Master.
Attack to Adept.
Ward to Adept.

2 of these 3. Shape should likely be one, and Attack another?

I would like to Adept Attack & Ward, since that guarantees discounts. It also makes my general training school rather viable, since all costs are 0. It will Cost 1 instead, but it shows we have the ability to do so, which should mean no negative modifiers.
« Last Edit: May 14, 2019, 11:59:03 am by TricMagic »
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Jilladilla

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Re: Rune Race: Loji Thread
« Reply #288 on: May 14, 2019, 12:05:34 pm »

Shape to Master.
Attack to Adept.
Ward to Adept.

2 of these 3. Shape should likely be one, and Attack another?

No, I can support one of those three, but not 2; not right now. We finally figured out Empowered Voice, remember.

Experiment: Inscription Shape(Air), Shape(Air), Shape(Air)

Starting with this particular one as all of our good chants use that.


As for our other action (Remember that we have Double Turns now!); I'd personally suggest improving our mastery in Fire, Water, Earth, or Fate to Adept level to gain a new casting style. My reasoning is that Chanters can only hold a single Chant in their lungs, and as such can only cast a single spell; by branching out they can gain some more flexibility.

Still; it is sorta lacking a little against bringing down a Powerful Rune x3 spell to Very Expensive and thus usable.
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Atomic Chicken

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Re: Rune Race: Loji Thread
« Reply #289 on: May 15, 2019, 10:30:12 am »

Quote from: Discovery
(1) Inscription: Shape(Air), Shape(Air), Shape(Air): AC
(1) Raise Ward to Adept: AC
(0) Rasie Attack to Adept:

Shape(Air) empowerment + 1 Mana discount, as agreed upon in Discord. Jilladilla suggested that Ward might be more useful than Attack when we eventually branch out to spells using Form / Control, but it's mostly an arbitrary choice at present.
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #290 on: May 15, 2019, 10:39:55 am »

Quote from: Discovery
(1) Inscription: Shape(Air), Shape(Air), Shape(Air): AC
(1) Raise Ward to Adept: AC, TricMagic
(0) Rasie Attack to Adept:

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Madman198237

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Re: Rune Race: Loji Thread
« Reply #291 on: May 15, 2019, 06:47:36 pm »

Quote from: Discovery
(2) Inscription: Shape(Air), Shape(Air), Shape(Air): AC, Madman
(3) Raise Ward to Adept: AC, TricMagic, Madman
(0) Rasie Attack to Adept:
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Talion

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Re: Rune Race: Loji Thread
« Reply #292 on: May 18, 2019, 10:00:02 am »

Discovery Phase

Investigate Runic Component: Ward Meaning
Ward Meaning Discount Gained
To protect from outside interference is the foundation of this holy word. Our insight into the Ward meaning reduces the amount of mana needed to align our magic with its strictures.

Runic System Experiment (Inscription): Shape(Air), Shape(Air), Shape(Air)
New Inscription Discovered: Empowered Rune: Shape(Air)
An Empowered Rune inscription enables an object to enhance the strength of a Rune. Applying this enhanced strength can be difficult, requiring an understanding of the magical rituals of the system of magic being used. Inscription itself cannot be enhanced in this manner at all. Chanting on the other hand certainly can. With just our first weak test item alone our Hellbringers were able to call down pillars of fire that could slay squads of men directly and even more with the spray of fire that occurs as the pillars strike the ground.

All present Chants that use Shape(Air) are altered in the following ways:
Weak Empowered Rune: The chant creates a wind that is double the size but only three quarters as effective.
Medium Empowered Rune: The chant creates a wind that can affect the whole battlefield but is only a quarter as effective.
Powerful Empowered Rune: The chant creates a wind that can affect the entire lane, but is too weak to inflict damage, instead creating terrain effects.

(Air Mastery) This is a property of the first Rune, that disperses the element. Greater scope leads to greater dispersal.

It is now Spring, Turn 4 Design Phase

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #293 on: May 18, 2019, 10:13:48 am »

Spoiler: Not Valid currently. (click to show/hide)

Design: Empowered Shape(Air) Terrain Application.

What is colder, Fire or Ice. What burns more, Fire, or Ice? To be true, both burn you in different ways, but of the two, one is far more pervasive.

The Empowered Sh(Air) Rune, in it's most powerful form. These runes are used in a very specific ritual, empowering a Chanter, allowing them to create terrain effects as needed. By nature, we can only apply this a few times, due to it's cost. As well as only really applying a single terrain effect to each battlefield each season.


Wind of Cold, Cold Wave:
The Empowered Powerful Sh(Air) Rune is applied to the chant, Wind of Cold. This creates a frozen waste, freezing liquids, and seeping into bones.
 Our Fire Steel is perfectly suited to working in these conditions, our opponents, not so much.


Wind of Flame, Bolero of Fire:
The Empowered Powerful Sh(Air) Rune is applied to the chant, Wind of Flame. Sweltering Heat, enough to melt even the snow atop a frozen mountain.
Needless to say, we can't deal with this, though neither can they. Good to deploy to stop combat entirely in an area. Does likely end up boosting the heat of Fire Chants.


Wind of Embers, Awakening of Flame:
The Empowered Powerful Sh(Air) Rune is applied to the chant, Wind of Embers. While not the most intuitive, this chant spreads across the entire battlefield, setting alight everything. Unlike the Wind of Flame which would create heat, this chant instead creates many embers, enkindling fires across the entire area.


Wind of Stillness, Legendary Raid:
The Empowered Powerful Sh(Air) Rune is applied to the chant, Wind of Stillness. This chant is not for battle, rather it is condensed into an area for training. The Resistance is just enough to get a great resistance workout for our warriors, improving their ability to fight. This means they will swing even stronger in battle.


These four Chants Empowered. Four Effects. By nature, we will need to decide what effect to apply to each area every season. Though the Legendary Raid is for training our warriors each season. Needless to say, this Inscripted object is quite useful.

*Put simply for the GM, creating an Empowered Powerful Shape(Air) Object to empower our own chants into the effects listed.*

« Last Edit: May 18, 2019, 11:08:33 am by TricMagic »
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Madman198237

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Re: Rune Race: Loji Thread
« Reply #294 on: May 18, 2019, 12:47:22 pm »

Calling the last one a Raid is frankly illogical.

So, I think I wanted to reshape the Voiceguard into an elite unit and also produce whatever the heck the make-a-guy-be-capable-of-chanting object is for one of our chants...

Quote
Voiceguard Orders Reorganization
The Voiceguard Orders are all reformed to make use of 3x Powerful Runes for their Chants, to fit their status as elite units. The crafters in the Temple thus spend more time making each ritual component and can't make nearly as many, which is just fine because the Voiceguard has not yet grown as much as we had hoped it would.

The Windsingers now make use of the Powerful and Medium Empowerment Inscriptions we can manufacture, sweeping great currents of air as we will...shaping the weather to aid us with a great breeze to push our Sailcarts all across the theater, and forming storms above our enemies' half of each lane through the simple mixing of warm air headed one way and cold another. Marching through the mud is no easy task. Marching through mud that is up to your waste because the men in front of you have churned it into a quagmire in the midst of a standing thunderstorm that has been pouring rain for days, harder still. These men are not creating warmer or colder air, merely adjusting what is already there. They will do their best to create storms on the path leading up to our chosen battlefield but NOT on the battlefield proper, while propelling our Sailcarts as fast as can be to our chosen ground.

Shroudweavers are adjusted to coat the enemy's front lines in smoke for extended periods of time during the opening phases of the battle, preventing them from reacting to our maneuvers as they will be unable to see us. Once battle is joined, the Shroudweavers wait until the Blademonks engage the Jarls in combat, where they will surround the Jarls in a cloud of choking smoke, leaving enough clear air around them for the Jarls to breathe, but masking them from their enemies. Blademonks will be unable to coordinate attacks on the Jarls, leaving them cripplingly vulnerable to the Jarls' own advance.

The Apothecaries are given stronger Runes with which to work---the nature of their work means that they can now extract poison from many more soldiers at once and much more effectively, yet they need to do so sporadically enough that the increased power of the rune should not wear them down too quickly. They are also given additional training in how to collect substances from plants that are beneficial to troops, as well as using them to treat injuries or sickness. Their job is to know their troops and the plants around them.

The Enkindlers are finally removed, folded into the Hellbringers and the other orders as necessary to end their childish behavior. Had they not proved themselves unworthy, perhaps they could've been responsible for keeping care of an empowered and area-affecting version of their Chant, but they are not and we believe the Hellbringers will be better at this than they.

The Hellbringers use the Medium Empowerment Rune likewise, and coordinate their Chants to a single simultaneous burst to wear down the entire enemy army with flames shortly after the rest of the army has begun Chanting. The combined effect will undoubtedly be enough to wear out their anti-flame-cloaks' protection and begin to kill the enemies stuck within the flames through overheating.

Quote
Flame Chant of the Masses
We have finally realized our mistake. Something happened to the orders somewhere (several dozen runners were probably eaten by bears, it happens sometimes), and the Voiceguard's chanting rituals were not being provided to anyone else and were also not being used on more than a relatively few applicants, constricting our numbers of Chanters far below what the enemy is capable of even when utilizing cheap and weak Chants.

Well, we've rectified that. We've designed a Weak Wind of Flame focus that will be cheap but can be used with many people to grant them the ability to Chant a rather simple version of Wind of Flame. We've shaped it so that it can be easily dispersed across a wide area, and next time the enemy's green flames of fear come to scare us, they will find that the Fire of the Loji bites much harder than their green blasphemy. Every non-Voiceguard Chanter in our armies will coordinate to strip the enemy of their protection and kill them by overheating them. When they run out of breath, they wait a moment as the Voiceguard unleashes their stronger Chants on the entire enemy force...and then the advance begins under cover of the Shroudweavers' rapidly descending shroud of smoke.

I realized that we probably want to use consistent flames on everything, so that we burn off their protection and then just kill them with fire---human beings can't stand being heating more than about 130* F IIRC, before your brain will swell and press against the inside of your skull, which is almost immediately fatal. Even if they don't actually catch fire and die, we'll still kill them quite quickly.
« Last Edit: May 19, 2019, 06:11:59 pm by Madman198237 »
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #295 on: May 18, 2019, 01:08:25 pm »

I'd note I didn't know what style of music to do for that one.

Quote from: Madman198237/TricMagic Deconstruction of Proposal


Quote
Voiceguard Orders Reorganization
The Voiceguard Orders are all reformed to make use of Powerful chanting foci, to fit their status as elite units. The crafters in the Temple thus spend more time perfecting the Runes in the foci and can't make nearly as many, which is just fine because the Voiceguard has not yet grown as much as we had hoped it would.

The Windsingers now make use of the strongest Empowerment Rune we can manufacture, sweeping great currents of air as we will...shaping the weather to aid us with a great breeze to cool and push our Sailcarts all across the theater, and forming storms above our enemies' heads through the simple mixing of warm air headed one way and cold another. Marching through the mud is no easy task. Marching through mud that is up to your waste because the men in front of you have churned it into a quagmire in the midst of a standing thunderstorm that has been pouring rain for days, harder still.

Shroudweavers are given a Medium Empowerment Rune, to work great clouds of smoke on a battlefield scale one after the other, obscuring our movements on the field like the ocean's mists...and allowing us to dart from our carts as if they were ships on a raid, striking suddenly and retreating only to reposition ourselves and strike somewhere else entirely.

The Apothecaries are given stronger Runes with which to work---the nature of their work means that they can now extract poison from many more soldiers at once and much more effectively, yet they need to do so sporadically enough that the increased power of the rune should not wear them down too quickly. They are also given additional training in how to collect substances from plants that are beneficial to troops, as well as using them to treat injuries or sickness. Their job is to know their troops and the plants around them.

The Enkindlers are finally removed, folded into the Hellbringers and the other orders as necessary to end their childish behavior. Had they not proved themselves unworthy, perhaps they could've been responsible for keeping care of an empowered and area-affecting version of their Chant, but they are not and we believe the Hellbringers will be better at this than they.

The Hellbringers use the Medium Empowerment Rune likewise, and coordinate their Chants to a single simultaneous burst to wear down the entire enemy army with flames shortly after the rest of the army has begun Chanting. The combined effect will undoubtedly be enough to wear out their anti-flame-cloaks' protection and begin to kill the enemies stuck within the flames through overheating.

Quote
The Windsingers now make use of the strongest Empowerment Rune we can manufacture, sweeping great currents of air as we will...shaping the weather to aid us with a great breeze to cool and push our Sailcarts all across the theater, and forming storms above our enemies' heads through the simple mixing of warm air headed one way and cold another. Marching through the mud is no easy task. Marching through mud that is up to your waste because the men in front of you have churned it into a quagmire in the midst of a standing thunderstorm that has been pouring rain for days, harder still.

First deconstruction. Powerful Empowerment. Using this makes the terrain effect be wind, just wind. We don't, and have never, controlled it's temperature. Beyond that, sweeping is the only way we can use it, our movement will end up one-directional for the most part, which can cause problems with our Sailcarts.
In short, single design for Stormshapers would be needed.


Quote
Shroudweavers are given a Medium Empowerment Rune, to work great clouds of smoke on a battlefield scale one after the other, obscuring our movements on the field like the ocean's mists...and allowing us to dart from our carts as if they were ships on a raid, striking suddenly and retreating only to reposition ourselves and strike somewhere else entirely.

Second Deconstruction. We already outmanuver them, and it would also mess with our sight. Better to blanket entire columns with it to kill them that way, like a cliff wall, forcing them where we want them to go.


Quote
The Apothecaries are given stronger Runes with which to work---the nature of their work means that they can now extract poison from many more soldiers at once and much more effectively, yet they need to do so sporadically enough that the increased power of the rune should not wear them down too quickly. They are also given additional training in how to collect substances from plants that are beneficial to troops, as well as using them to treat injuries or sickness. Their job is to know their troops and the plants around them.

This one. Fairly normal. Enkindlers being folded in is also normal.

Quote
The Hellbringers use the Medium Empowerment Rune likewise, and coordinate their Chants to a single simultaneous burst to wear down the entire enemy army with flames shortly after the rest of the army has begun Chanting. The combined effect will undoubtedly be enough to wear out their anti-flame-cloaks' protection and begin to kill the enemies stuck within the flames through overheating.

I'm going to have to go with no on this one. Control would be an issue, and your other proposal kind of cuts into it.


« Last Edit: May 18, 2019, 01:25:48 pm by TricMagic »
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #296 on: May 18, 2019, 01:37:12 pm »

The Voiceguard has been waiting for the chance to expand some, now is the time to do so.

Voiceguard, Meginrödd
With time comes new experiences, and the Meginrödd are specialized troops dedicated to bringing true power to the field. Researcher Priests, who take from the Voiceguard and train their Voices to wield the full power of the Runes.

The Meginrödd primarily use the most powerful forms of the Runes, and are the Voiceguard's direct superiors. Their control and power are legendary, though being from the Voiceguard, they use the same chants as the Voiceguard themselves. New Meginrödd Divisions are born from new Voiceguard Divisions. As they master their chants, some are skilled enough to become part of the Meginrödd.

For GM, the Meginrödd use the same chants the Voiceguard does, so new Voiceguard divisions also mean new Meginrödd divisions. They are their own hero group though. They simply use the x3 Powerful version of runes.




Empowered Runic Vessels
In order to be ready, requires we actually hammer out a base design. So it shall be.
We take a pendant made from Windforged Steel, then inscribe the Shape(Air) Empowerment upon it. Simple, Easy, and Clean. All that remains is to determine what to do with it. We can use this process for any of the Vessels to be made, making it easy to create more types later.

The first of these Pendants are going to go to the Voiceguard, since they can certainly make use of them on the field. This most powerful version of them has a cost of 6 Mana, while the weakest only cost 1 Mana to make. The Middle Power version costs 3 Mana.


Scriptoris Grand Library
Requires Runic Vessels Design.

A Grand Hall filled with tomes and scrolls filled with knowledge, with a dedicated subdivision to the production of Empowered Runic Vessels. Those within support the Loji from behind the scenes, dedicating their lives to the preservation, production, and use of knowledge.

This place is in some ways Holy, not least of which is through the production of the Rune Vessels which hold the magic of Empowerment. Their main production is the Empowered Runic Vessels. So long as the knowledge of the Vessel exists, it can be found here, and the Scriptoris involved create them from the Holy Windforged Steel made by the Windforges, and the plants they grow for paper and ink, among others, in their groves scattered around the building.

The Scriptoris are the holders and preservers of Knowledge, who are ever vigilant, and ever helpful to those who fight for the Loji.

For GM: the production of any Empowerment, at any level of power, for Designs and Revisions.
Development Level determines number of Empowerment Types that can be produced this way.
(Example: Sh(Air) & Wd(Air) if Level 2 Development. Cannot produce another for use in Design/Revisions till Level 3 Development, at which point, can add another. (Atk(Air))

Note, can use those that aren't produced this way through designs that create them separately.(But cost of them is normal for those designs.)


Quote from: Votebox
Empowered Runic Vessels aka Rune Pendants: (1) TricMagic
Scriptoris Grand Library(tied to Runic Vessels Design): (1) TricMagic
« Last Edit: May 19, 2019, 01:53:19 pm by TricMagic »
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Madman198237

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Re: Rune Race: Loji Thread
« Reply #297 on: May 18, 2019, 10:19:21 pm »

Oh joy.

Windsingers: We're not cooling or warming the air, just directing air that's already there. It's certainly within our grasp since it's just moving air around and we already have the means to provide theater-wide movement of air.

Shroudweavers: Yes, we do. Let's make it *even harder* for them to reposition. Actually I will change this one since we could just be choking their slow-moving pike block anyway.

Hellbringers: Control of what? And yes, they do overlap. They're meant to be heavily synergetic---give the enemy no time to breathe (almost literally), keep them overheated and dying in droves before you actually bother to fight them.

The Meginrodd is either going to thin out the Voiceguard's numbers or just overlap with the roles the Voiceguard should be filling anyway---that or the Voiceguard is going to be rendered rapidly irrelevant by the Cheap Chants we're going to start producing.

We DO NOT need the Empowered Runic Vessels/an empowerment inscribed object yet---that would make it available for common soldiers, who presently don't have Chants. We DO, however, need to produce a Chanting focus for the masses, if we want to counteract their newfound ability to give everybody a fear chant.
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Atomic Chicken

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Re: Rune Race: Loji Thread
« Reply #298 on: May 19, 2019, 03:40:34 am »

Quote from: Discord
Atomic Chicken Yesterday at 9:18 PM
@Talion, are we meant to create an empowered rune object and specify how it'll be applied to existing chants in a single design, or should the two be done separately?

Talion Yesterday at 9:20 PM
They should be done separately. Your existing chants will be upgraded automatically in a generic fashion and you can create more specific uses later.

We DO NOT need the Empowered Runic Vessels/an empowerment inscribed object yet---that would make it available for common soldiers, who presently don't have Chants.

As per the above quote, we need to design this object for it to be made available for Voiceguard use. That is to say, the intent isn't primarily to make it available to common soldiers, but to upgrade our existing Chanters (who gain access to the enhanced chant effects automatically, if I've understood Talion correctly). It should be especially effective if we combine it with an increase in the general rune strengths available in a separate Voiceguard upgrade.

For example, we could enable Hellbringers to double their area of impact with even hotter flames than they currently produce by letting them use a Weak Shape(Air) empowering object and giving them access to x3 Powerful runes, all whilst maintaining their current cost as elite units (Very Expensive; (3*3)-2 = 7). I don't know whether equipment cost stacks, but the weak empowerment object is essentially free (3-3 = 0 Mana).

The Windsingers now make use of the strongest Empowerment Rune
...
Shroudweavers are given a Medium Empowerment Rune
...
The Hellbringers use the Medium Empowerment Rune likewise

Aren't you referring to the "Empowered Rune" inscribed object here? If not, the terminology used is really confusing. Shroudweavers can't use the Shape(Air) empowerment, so I guess you mean to boost the general strength of runes used in the chant.

Commoners' Foci
Well, we've rectified that. We've designed a Weak Wind of Flame focus that will be cheap but can be used with many people to grant them the ability to Chant a rather simple version of Wind of Flame.

The term "focus" is also confusing; I take it that you're referring to the runes expended to give somebody the ability to use a particular chant. I think this could be done in a revision, since we'd just be providing a watered-down version of Hellbringer techniques to the non-elite Chanters in our ranks. (Note that we almost certainly won't be able to make our chants become as widespread as Iqua's fear chant, since it's been implied that they've got a secret which either allows untrained soldiers to chant, or at the very least facilitates their capacity to train such soldiers. Cheap inscriptions are currently the only means available to us for deploying magic so profusely).
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

TricMagic

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Re: Rune Race: Loji Thread
« Reply #299 on: May 19, 2019, 07:19:01 am »

My two designs are mostly to work together, allowing us access to every Empowerment level for the ones it produces. Kinda a straight finish, and it will add more in time, as we use revisions to create more types.

Beyond that, the application of the runic empowerment to our forces will occur on their own, so the chants being better spread can prove useful. The field covered in hellfire thing is especially something that will happen. Getting it done now, so we don't have to do it later, and our current selectable infrastructure is already at a discount of 2.
« Last Edit: May 19, 2019, 07:21:20 am by TricMagic »
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