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Author Topic: Rune Race: Iqua Thread  (Read 16806 times)

Happerry

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Re: Rune Race: Iqua Thread
« Reply #195 on: April 17, 2019, 04:24:32 am »

Fear Shields
These new shields are meant to be handed out to Chanters who chant the fear chant. They are painted in Green Ghost Flame Paint so that the chanters can draw power from the shields as they chant, allowing them to keep the chants up for longer before getting tired. The amount of Mana they use to make these shields and the paint used on them is aimed to end up, after the discount, in the 'expensive' cost category.

These shields and the ones that use them are meant to be deployed to the flanks, to help remove, or at least hamper, the enemy flanks and their effects on the battle.
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NUKE9.13

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Re: Rune Race: Iqua Thread
« Reply #196 on: April 17, 2019, 04:57:44 am »

Quote from: Discord
Rockeater Today at 11:33 AM
@GM can everyone use a recorded chant or just a few trained people?
Talion Today at 11:34 AM
Strictly speaking everyone, but you usually run short of mana long before you run short of people.
Chanting or Alchemy is a learned skill.
NUKE9.13 Today at 11:38 AM
So, could we or could we not paint a 0 cost (due to the discount) record on every soldier's shield and have them be able to use it?
Talion Today at 11:41 AM
You could.
NUKE9.13 Today at 11:43 AM
...huh. Well, let's do that, then.
Oh, actually, @GM do the ghostly flames actually burn things, or just look cool?
Talion Today at 11:52 AM
You haven’t found anything that can be set on fire using them.

So, this would mean using three Weak runes, meaning we probably won't be seeing their entire army turn tail and flee the instant we use it, but even just unnerving enemy soldiers could be a major boon.

Scroll Of Fear:
A simple scroll, with a record of Reinforcement of Fear painted on it in Green Ghost Flame Paint, using three Weak runes. These are to be mass produced, with one such scroll provided to each soldier, along with instructions for use. The scroll can be pinned to the inside of a shield, wrapped around the shaft of a spear/pike, or simply kept in a pocket- whatever the user finds convenient.
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Rockeater

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Re: Rune Race: Iqua Thread
« Reply #197 on: April 17, 2019, 05:06:28 am »

Quote from: Let the horror begin
Scroll Of Fear:(1) Rockeater
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Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Happerry

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Re: Rune Race: Iqua Thread
« Reply #198 on: April 17, 2019, 10:51:51 pm »

Quote from: Let the horror begin
Scroll Of Fear:(2) Rockeater, Happerry
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NUKE9.13

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Re: Rune Race: Iqua Thread
« Reply #199 on: April 18, 2019, 02:15:34 am »

Quote from: Let the horror begin
Scroll Of Fear:(3) Rockeater, Happerry, NUKE9.13
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Talion

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Re: Rune Race: Iqua Thread
« Reply #200 on: April 27, 2019, 03:51:02 pm »

Revision Phase

Scroll Of Fear
Quote
A simple scroll, with a record of Reinforcement of Fear painted on it in Green Ghost Flame Paint, using three Weak runes. These are to be mass produced, with one such scroll provided to each soldier, along with instructions for use. The scroll can be pinned to the inside of a shield, wrapped around the shaft of a spear/pike, or simply kept in a pocket- whatever the user finds convenient.

Normal: 5

Writing a scroll isn’t easy. Only a chanter who is practiced in the Reinforcement of Fear chant is able to compose the subtle whispers of the chant into a functioning Scroll of Fear. Why this is the case, at first we weren’t sure. Yet when we directed a soldier to read a scroll it soon became clear that it isn’t only mana that is transferred. Some portion of the chanter’s knowledge comes along with it. This allows even an otherwise untrained individual to make use of the chanters art.

The scroll glows with the green flame of its lettering, flaring to a blaze as the words upon it are read aloud. Pale green smoke drifting out of the flame to be sucked into the lungs of the reader, imparting mana into the lungs. The smell of death and rot in the air as the scroll crumbles to dust. The reader is assaulted with visions, memories of the writer in the throes of speaking the Reinforcement of Fear. With the turning of the season the mana will fade and likely the memories with it.

It is now Winter, Turn 3 Battle Phase
By default mining will continue in the mountains.

Spoiler: Equipment (click to show/hide)
« Last Edit: April 27, 2019, 04:04:05 pm by Talion »
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Rockeater

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Re: Rune Race: Iqua Thread
« Reply #201 on: April 30, 2019, 11:38:07 am »

We should vote
Quote
Lanes
Jungle (1): Rockeater
Arcais (1): Rockeater

Lady Adiva Shrivastava
Jungle: (1) Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

NUKE9.13

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Re: Rune Race: Iqua Thread
« Reply #202 on: April 30, 2019, 12:02:41 pm »

So, I dunno, man. We have a non-aggression pact with DGR, so pushing Arcanis is out. DGR has offered shadow bricks in the Hills in exchange for helping his troops push north in the Mountains... but I'm not sure the shadow bricks are that useful outside of the constrained environment of a city. I'd rather do the following:

Quote from: Arcanis Non-Aggression Plan
Troops in Arcanis are to withdraw from the city, ceding the land peacefully back to the Xi Shan.
Quote from: Terror of the Hills Plan
As we cannot move faster than the Loji, our efforts will be focused on finding a chokepoint where we can force them to come to us, even if this requires falling back. Our goal is to draw them into a single decisive battle, where we can unleash the effects of the Scroll of Fear in a coordinated large-scale assault on the enemy psyche, then push forwards to break the demoralised foe. In the event that the enemy is successfully routed, we can push forwards, having Lady Adiva lead skirmishers to run down the enemy. If we are defeated, or if the battle is insufficiently decisive, then hopefully the shaken enemy will be in no state to capitalise on their victory, allowing us to perform an orderly retreat so that we may continue to resist enemy incursions.
Quote from: Jungle Terror Plan
We continue to push forwards in the Jungle, harassing the enemy as much as possible, and using the Scroll of Fear in any larger-scale battles to push the harried & demoralised foe to break.


Quote from: Votebox
Lanes
Jungle (2): Rockeater, NUKE9.13
Arcanis (1): Rockeater
Hills: (1) NUKE9.13

Lady Adiva Shrivastava
Jungle: (1) Rockeater
Hills: (1) NUKE9.13

Tactics:
These: (1) NUKE9.13
No Special Tactics: [Note that this would be violating our agreement with DGR to retreat from Arcanis]
« Last Edit: May 01, 2019, 12:01:16 pm by NUKE9.13 »
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Rockeater

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Re: Rune Race: Iqua Thread
« Reply #203 on: May 01, 2019, 12:57:54 pm »



Quote from: Votebox
Lanes
Jungle (2): Rockeater, NUKE9.13
Arcanis (0):
Hills: (2) NUKE9.13, Rockeater

Lady Adiva Shrivastava
Jungle: (0)
Hills: (2) NUKE9.13, Rockeater

Tactics:
These: (2) NUKE9.13, Rockeater
No Special Tactics: [Note that this would be violating our agreement with DGR to retreat from Arcanis]
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Happerry

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Re: Rune Race: Iqua Thread
« Reply #204 on: May 03, 2019, 02:41:33 am »

Not like I have any better ideas, so.

Quote from: Votebox
Lanes
Jungle (3): Rockeater, NUKE9.13, Happerry
Arcanis (0):
Hills: (3) NUKE9.13, Rockeater, Happerry

Lady Adiva Shrivastava
Jungle: (0)
Hills: (3) NUKE9.13, Rockeater, Happerry

Tactics:
These: (3) NUKE9.13, Rockeater, Happerry
No Special Tactics: [Note that this would be violating our agreement with DGR to retreat from Arcanis]
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Talion

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Re: Rune Race: Iqua Thread
« Reply #205 on: May 14, 2019, 11:27:13 am »

Battle Phase

The Jarl’s new equipment glows blue with letters written in their nonsensical language, to no obvious effect. Perhaps they are able to swing their axes a little faster, but the purpose of this foreign magic is unclear. As to their chant, all we can say is that those inside its reach are more impeded the more quickly they try to move. The Jarls themselves move freely uninhibited by its magic, though we note the same can not be said for the rest of their army. Perhaps if we were able to keep our pike formations intact we might be able to mount a better defense against them.

As for the Red Steel blades they have been seen wielding, they are hot enough to the touch to be painful, but nothing before the might of the pillars of fire. Even normal clothing is unlikely to catch fire in that heat, let along our Flamequencher cloaks.

In the hills, our Fear chant proved an effective means of halting the Loji advance and before a passive foe, our pikes are simply a superior strategy. If it were not for the slaughter of our forces by the Jarls we would likely have been able to break their morale.

In the forest, the endless skirmish and ambush battles continue, but with the new found competence of the Jarls, our Blademonks will need to avoid them in future battles. This additional need for caution will impact the number of Loji they are able to kill.

It is now Spring, Turn 4 Discovery Phase
Our miners are confident that a good seam of ore will be discovered, but more work is needed to access it.

Spoiler: Lanes (click to show/hide)

Resources: Land 3, Ore 1, Mana 2, Hint Token
Spoiler: Resource Development (click to show/hide)

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Equipment (click to show/hide)
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NUKE9.13

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Re: Rune Race: Iqua Thread
« Reply #206 on: May 15, 2019, 09:26:49 am »

Okay, so. Here's what I'm thinking so far:
-Investigate Attack meaning: this will make the Symphony Quiver merely Expensive, which would make more of our archers more effective. It would also allow us to create VE chanters who use level 3 RoF (3+2+2=7, which is 5 more than we have, making it VE). Whilst their Jarls can shrug off the level 1 RoF chant, I'm guessing level 3 will leave them cowering.
-Investigate either Earth element or Life meaning: both bring us closer to cavalry.
-Maybe use our hint token to try and make a stamina-enhancing potion. I think that changing Black Dragon's Lethargy from [Ward(Earth), Form(Water), Attack(Fire)] to [Ward(Earth), Form(Water), Ward(Fire)] should do it? I'm not totally sure. It might be safer to use the hint token to ask for a recipe... but also less efficient.

Then, in the design phase:
-If we used the hint token to ask for a recipe in the discovery phase, create that recipe. Otherwise... I dunno, try some other experiment.
-?

And in the revision phase:
-Use a revision to put the stamina-enhancing potion into production.
-Revise the aforementioned level 3 RoF chanters.

Quote from: Discord
NUKE9.13 Today at 4:29 PM
@GM I know I've asked this before, but it was a long time ago- what are our options for deploying chants? Specifically, could we deploy the RoF chant with a revision, or would we need to design combat chanters first?
Talion Today at 4:32 PM
non-martial chanters are assumed to exist my default. They won't fight in close combat, but they can deploy chants. You can revise a chant, I would prefer if you described how you are using the chant (eg What type of fear are you evoking? Are there any special green flame visual effects?).
NUKE9.13 Today at 4:34 PM
Wait, that's up to us?
Talion Today at 4:34 PM
Yes
NUKE9.13 Today at 4:35 PM
How does that work? As in, how can a chanter modulate the effects?
Talion Today at 4:36 PM
What sounds they make when Speaking, gestures can also be involved.
NUKE9.13 Today at 4:38 PM
Interesting.



E: Actually, I think designing RoF chanters could be sufficiently better than revised ones to make it worth it. I've written this proposal:
Quote
Dreadmonks:
Fear is the mind-killer. It is known. The strongest armour, the sharpest blade, the tallest castle- none of them can help you if you are too terrified to fight. It may leave its victims standing, but fear can assuredly take down foes that no mundane means could. It behoves us, then, to exploit this to the fullest.
A new wing of the Chanter's Sanctuary will be constructed- the architecture dark and foreboding in appearance-, wherein will train a new class of chanter. Whilst they will also be educated in the art of the blade, that is not where their strength will lie. Where Blademonks study cutting, Dreadmonks shall study fear. Aspirants will be forced to face their own deepest fears, whilst being exposed to (a weak) Reinforcement of Fear chant, night after night until they either break (resulting in expulsion), or learn to embrace fear, to welcome it, until fear loses all power over them, whilst an instinctual understanding of the emotion remains burned into their minds. Those who make it through will then learn what others fear, and how to exploit those fears. They will study how people react- what kinds of fear will cause a person to be paralysed with shock, what kinds result in them fleeing in terror, and what kinds activate the 'fight' part of fight-or-flight. And, of course, they will learn the Reinforcement of Fear chant, until they understand its every nuance, and can use it to instil anything from mild goosebumps to a total mental breakdown.
A fully trained Dreadmonk will have one last task before they can be deployed in battle; to carve themselves a mask. Each individual will know exactly what horrifying visage they should adopt to cause maximum distress; their mask, carved from dark hardwood, painted a glossy black, should by itself have such a distressing demonic appearance that even without any magical assistance it could cause an enemy soldier to turn tail. It shall augment an outfit consisting of chainmail (stained black), a Flamequencher Cloak (stained black, tattered, avec deep hood), and a Moonlight Sabre (stained black if possible).
The end result is a warrior for whom fear is an old friend, and trivial things such as life-threatening danger cause not even a twitch of concern. They may serve as assassins, stalking through the night, picking off members of a patrol until those remaining are too scared to fight on- using powerful Reinforcement of Fear chants against particularly stubborn targets. In pitched battle, they can either go unmasked, using their knowledge of fear to detect and quell it amongst our soldiers, or move en-masked to target enemy elites and commanders, letting them get a good look at their demonic visage whilst they chant at them.

For the hint token, I'm going to suggest the following experiment:
Alchemy [Ward(Earth), Form(Earth), Ward(Fire)]
Which is intended to produce a potion that boosts stamina. I'm not sure it will do that, but it'll probably do something interesting regardless.

Anyway, have a votebox:

Quote from: Votebox
Discovery Actions (2)
Investigate Attack: (1) NUKE9.13
Investigate Earth: (1) NUKE9.13

Hint Token
Runic System Experiment - Alchemy [Ward(Earth), Form(Earth), Ward(Fire)]: (1) NUKE9.13
Do not use: (0)
« Last Edit: May 16, 2019, 04:54:53 am by NUKE9.13 »
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Rockeater

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Re: Rune Race: Iqua Thread
« Reply #207 on: May 16, 2019, 12:35:23 pm »


Quote from: Votebox
Discovery Actions (2)
Investigate Attack: (2) NUKE9.13, Rockeater
Investigate Earth: (2) NUKE9.13, Rockeater

Hint Token
Runic System Experiment - Alchemy [Ward(Earth), Form(Earth), Ward(Fire)]: (2) NUKE9.13, Rockeater
Do not use: (0)
[/quote]
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Talion

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Re: Rune Race: Iqua Thread
« Reply #208 on: May 18, 2019, 10:06:19 am »

Discovery Phase

Investigate Runic Component: Attack Meaning
Attack Meaning Discount Gained
To affect the other with direct action is the foundation that we build upon when using this Meaning. Our insight into the Attack meaning reduces the amount of mana needed to align our magic with its precepts.

Investigate Runic Component: Earth Element
New System Discovered: Geomancy
Geomancy is a system that transfers mana into the earth by crushing the Runes within a spell circle. Once crushed in this manner the Rune transforms into a flat glowing representation in the language of the Iqua people. Starting with the first Rune as ignitor and ending with the final Rune as terminator. The spell circle is constructed of raised earth and will only function when in contact with the earth from which it draws its power.

Once created the spell circle acts as a medium to allow a Geomancer to stand in its centre and draw power from the earth to cast the spell contained within the spell circle. As the power of the spell circle is stable, it is possible for multiple Geomancers to take turns making use of the same circle.

(Form Mastery) The Form Meaning is an Ignitor.

Secret Discovered: Spell Engine
With an understanding of Geomancy comes insight into the potential uses of Alchemy to augment it. The use of the appropriate alchemical potion should activate a spell circle without requiring the presence of a Geomancer. Different recipes may be required depending on the nature of the circle.

Secret Discovered: Scrolls
Perhaps our Scroll of Fear is ill-named. Using the Runic Paint of our Alchemy we can scribe a spell circle on to any surface. These scrolls will exhaust themselves after a single use, but anyone may draw upon their powers.

Secret Discovered: Chanted Spells
Our chanters believe that they can create a spoken form of Spell Circle. By careful use of word and gesture, a Chant can be transmuted into a Spell without the mobility limitation of Geomancy.

(Form Mastery) The Form Meaning as an Ignitor is able to best express this spell circle. Further Meanings need to be at Adept or better knowledge to be made use of for the purposes of Chanted Spells.

Secret Discovered: Chaining
Just as Chanting gives insight into Geomancy so an understanding of Geomancy can improve the foundations of Chanting. By use of the Form Meaning it is possible for a Chanter or Geomancer to chain a second chant or spell after the first during the creation process. This allows Chanters to make use of multiple Chants and Geomancers to create more complex spells at the expense of a greater investment of mana.

Runic System Experiment (Alchemy): Ward(Earth), Form(Earth), Ward(Fire) - Fizzle
During the alchemical creation process, the recipe set into a hardened mass composed of earth. It seems the problem was caused by the second and third rune.
(Form Mastery) Once again the Form Meaning couldn’t have been the cause for this difficulty. We are beginning to suspect that there is an elemental cycle involved.

It is now Spring, Turn 4 Design Phase

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
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NUKE9.13

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Re: Rune Race: Iqua Thread
« Reply #209 on: May 18, 2019, 12:10:24 pm »

Quote
NUKE9.13 Today at 5:36 PM
I think the alchemical fizzles are related to the order of the cycle of elements.
I'm guessing Wood comes... probably after Air, and trying to use it 'backwards' causes the problem. Maybe.
My guess for the order would be:
Fire->Earth->Water->Air->Wood->(Fire again)

Oh, I forgot, DGR also had an alchemical fizzle.
Quote
Shape(Earth), Control(Water), Attack(Wood): Fizzles - Freezes
So Water->Wood is a fizzle (we know that Earth->Water is fine, since BDL uses it)
So that would make the order...
Air->Wood->Water->Fire->Earth->(Air again).
Seems odd to have the opposite elements next to each other, though, so maybe that's wrong.

Design proposal:
Quote
Dreadmonks:
Fear is the mind-killer. It is known. The strongest armour, the sharpest blade, the tallest castle- none of them can help you if you are too terrified to fight. It may leave its victims standing, but fear can assuredly take down foes that no mundane means could. It behoves us, then, to exploit this to the fullest.
A new wing of the Chanter's Sanctuary will be constructed- the architecture dark and foreboding in appearance-, wherein will train a new class of chanter. Whilst they will also be educated in the art of the blade, that is not where their strength will lie. Where Blademonks study cutting, Dreadmonks shall study fear. Aspirants will be forced to face their own deepest fears, whilst being exposed to (a weak) Reinforcement of Fear chant, night after night until they either break (resulting in expulsion), or learn to embrace fear, to welcome it, until fear loses all power over them, whilst an instinctual understanding of the emotion remains burned into their minds. Those who make it through will then learn what others fear, and how to exploit those fears. They will study how people react- what kinds of fear will cause a person to be paralysed with shock, what kinds result in them fleeing in terror, and what kinds activate the 'fight' part of fight-or-flight. And, of course, they will learn the Reinforcement of Fear chant, until they understand its every nuance, and can use it to instil anything from mild goosebumps to a total mental breakdown.
A fully trained Dreadmonk will have one last task before they can be deployed in battle; to carve themselves a mask. Each individual will know exactly what horrifying visage they should adopt to cause maximum distress; their mask, carved from dark hardwood, painted a glossy black, should by itself have such a distressing demonic appearance that even without any magical assistance it could cause an enemy soldier to turn tail. It shall augment an outfit consisting of chainmail (stained black), a Flamequencher Cloak (stained black, tattered, avec deep hood), and a Moonlight Sabre (stained black if possible).
The end result is a warrior for whom fear is an old friend, and trivial things such as life-threatening danger cause not even a twitch of concern. They may serve as assassins, stalking through the night, picking off members of a patrol until those remaining are too scared to fight on- using powerful Reinforcement of Fear chants against particularly stubborn targets. In pitched battle, they can either go unmasked, using their knowledge of fear to detect and quell it amongst our soldiers, or move en-masked to target enemy elites and commanders, letting them get a good look at their demonic visage whilst they chant at them.

Geomancy experiment: Form(Wood), Control(Fire), Attack(Shadow). Obviously we should use Form as the first rune, since we know it's a valid Ignitor, and on top of that we know that allows for chaining. If use the same element order as the ghost paint, it might allow for Spell-Engine use? Maybe? Worth trying, anyway. I figure Attack is fairly likely to work as a Terminator meaning. The middle meaning, I dunno. I went with Control, but it could be anything.

E: Kashyyk suggested Form(Wood), Ward(Shadow), Attack(Fire) instead. I'm not sure what either would do, but the latter sounds slightly more interesting, maybe? I dunno. There's not much in it, so sure.

Anyway, votebox. Maybe we can get more than two votes this time? One can dream, I suppose.

Quote from: Votebox
Design Actions (2)
Dreadmonks: (1) NUKE9.13
Runic System Experiment - Geomancy [Form(Wood), Ward(Shadow), Attack(Fire)]: (1) NUKE9.13

« Last Edit: May 19, 2019, 01:35:56 pm by NUKE9.13 »
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