Dwarf Fortress > DF Community Games & Stories

Libashabod (Axestrike), a tale of lies and conflict [Starting!]

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Dozebôm Lolumzalìs:
I'm setting up a community fortress. It will be built on a mountain surrounded by goblins and zombies. The goal is to become militarily powerful and succeed against our enemies. With the new c-screen mechanics, this should be more interesting.

Self-Imposed Restrictions: no turtling. I'm considering eliminating bridges and traps, but I don't know if I want to go that far.

Available Dwarves:

Spoiler: Ïteb Likotgikut (click to show/hide)  Ïteb Likotgikut, "Ïteb Inkeddabbled", Peasant   
"Did you hear the one about the giant rhesus macaques and the molemarian?"

She is eighty-one years old, born on the 5th of Limestone in the year 44. 
Her very long hair is tied in a pony tail.  Her teeth are widely-spaced.  Her nose bridge is concave.  Her short eyebrows are low.  Her slightly close-set raw umber eyes are sunken.  Her somewhat narrow head is tall.  Her sandy taupe skin is slightly wrinkled.  Her hair is tan with a touch of gray. 
She is very slow to tire, but she is very weak. 
Ïteb Likotgikut likes rock salt, fine pewter, star sapphire, coral, gems, bolts, windows, the sound of The Wisp of Bewilderment and the sight of The Sienna Sheen.  When possible, she prefers to consume giant moose and finger millet beer.  She absolutely detests worms. 
She has a great musical sense, but she has an iffy memory and meager creativity. 
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing.  She personally finds those that engage in trade and commerce to be fairly disgusting and does not care about family one way or the other.  She dreams of mastering a skill. 
She has an incredibly calm demeanor.  She is emotionally obsessive, forming life-long attachments even if they aren't reciprocated.  She is not the type to fall in love or even develop positive feelings.  She tries to do things correctly each time.  She does not have a great aesthetic sensitivity, and she is conflicted by this as she values artwork and its creation.  She has a tendency to consider ideas and abstractions over practical applications.  She doesn't cling tightly to ideas and is open to changing her mind.  She doesn't often experience strong cravings or urges.  She has an active sense of humor.  She is often cheerful.  She generally acts impartially and is rarely moved to mercy.  She generally acts with a narrow focus on the current activity.  She needs alcohol to get through the working day.  She likes working outdoors and grumbles only mildly at inclement weather. 
Overall, Ïteb is untroubled by unmet needs.  She is not distracted after being away from people.  She is not distracted after being unoccupied.  She is not distracted after leading an unexciting life.  She is not distracted after being unable to acquire something.  She is not distracted after being unable to fight.  She is not distracted after a lack of trouble-making.  She is not distracted after being unable to argue. She is not distracted after being unable to be extravagant.  She is not distracted after not learning anything.  She is not distracted after being unable to help anybody.  She is not distracted after a lack of abstract thinking.  She is not distracted after being unable to make merry.  She is not distracted after being unable to admire art.  She is not distracted after being unable to practice a craft.  She is not distracted after being away from friends.  She is not distracted after being unable to practice a martial art.  She is not distracted after being unable to practice a skill.  She is not distracted after being unable to take it easy.  She is not distracted after being kept from alcohol. 

A short, sturdy creature fond of drink and industry. Spoiler: Kosoth Avédzaneg (click to show/hide)  Kosoth Avédzaneg, "Kosoth Clobberedrelic", Peasant   
"Always deal fairly."

She is fifty-three years old, born on the 2nd of Sandstone in the year 72. 
Her raw umber eyes are very round.  Her teeth are widely-spaced.  Her somewhat tall ears have nearly fused lobes.  Her hair is clean-shaven.  Her nose bridge is somewhat concave.  Her nose is slightly hooked.  Her hair is tan.  Her skin is sandy taupe. 
She is incredibly tough. 
Kosoth Avédzaneg likes native aluminum, tin, pipe opal, the color sandy taupe, gems, shields, goblets, chickens for their scratching, the words of The Contested Tenacity and the sight of The Aquamarine Wonders.  When possible, she prefers to consume whitetip reef shark, blueberry wine, donkey's milk and eggplants.  She absolutely detests purring maggots. 
She has a sum of patience, a feel for music, good intuition and willpower. 
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge and finds nature somewhat disturbing.  She personally doesn't really see the value in self-examination.  She dreams of raising a family. 
She feels best when everyone gets along without any strife or contention.  She has an overbearing personality.  She forms strong emotional bonds with others, at times to her detriment.  She has a tendency to go it alone, without considering the advice of others.  She is generally quite confident of her abilities when undertaking specific ventures.  She is rarely happy or enthusiastic, and she is conflicted by this as she values parties and merrymaking in the abstract.  She generally finds herself quite hopeful about the future.  She enjoys the company of others.  She is quite comfortable with others that have a different appearance or culture.  She does not easily hate or develop negative feelings.  She occasionally overindulges.  She doesn't seek out excitement.  She needs alcohol to get through the working day.  She likes working outdoors and grumbles only mildly at inclement weather. 
Overall, Kosoth is untroubled by unmet needs.  She is not distracted after being away from people.  She is not distracted after being unoccupied.  She is not distracted after doing nothing creative.  She is not distracted after being unable to acquire something.  She is not distracted after being kept from alcohol.  She is not distracted after a lack of decent meals.  She is not distracted after being unable to fight.  She is not distracted after being unable to argue.  She is not distracted after being unable to be extravagant.  She is not distracted after not learning anything.  She is not distracted after being unable to help anybody.  She is not distracted after a lack of abstract thinking.  She is not distracted after being unable to make merry.  She is not distracted after being unable to admire art.  She is not distracted after being unable to practice a craft.  She is not distracted after being away from family.  She is not distracted after being away from friends.  She is not distracted after being unable to practice a martial art.  She is not distracted after being unable to practice a skill.  She is not distracted after being unable to take it easy. 

A short, sturdy creature fond of drink and industry. Spoiler: Zuntîr Thîkutsoloz (click to show/hide)  Zuntîr Thîkutsoloz, "Zuntîr Bookworshipped", Peasant   
"How can people be so glum?"

She is seventy-five years old, born on the 13th of Obsidian in the year 50. 
Her eyebrows are low.  Her somewhat narrow head is tall.  Her very long hair is tied in a pony tail.  Her raw umber eyes are slightly wide-set.  Her ears are somewhat tall.  Her hair is tan.  Her skin is sandy taupe.  Her nose is somewhat long. 
She is quick to tire. 
Zuntîr Thîkutsoloz likes garnierite, iron, prase, hemp fabric, maces, mail shirts, the words of The Contested Tenacity and the sight of The Aquamarine Wonders.  When possible, she prefers to consume garden cress and spelt beer.  She absolutely detests bark scorpions. 
She has a great ability to focus and willpower, but she has poor analytical abilities, little natural inclination toward music and little patience. 
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing.  She personally is repelled by the idea of honesty and lies without compunction and values artwork.  She dreams of crafting a masterwork someday. 
She is swayed by emotional appeals.  She can be very single-minded.  She doesn't often feel envious of others.  She is often nervous.  She is brave in the face of imminent danger. She thinks she is fairly important in the grand scheme of things.  She tends to assume the worst of two outcomes will be the one that comes to pass.  She does not easily fall in love and rarely develops positive sentiments.  She doesn't cling tightly to ideas and is open to changing her mind.  She is quick to form negative views about things.  She rarely feels discouraged.  She tends to share her own experiences and thoughts with others.  She is trusting.  She often snaps her fingers when she's bored.  She needs alcohol to get through the working day.  She likes working outdoors and grumbles only mildly at inclement weather. 
Overall, Zuntîr is untroubled by unmet needs.  She is not distracted after being away from people.  She is not distracted after being unoccupied.  She is not distracted after doing nothing creative.  She is not distracted after leading an unexciting life.  She is not distracted after being unable to acquire something.  She is not distracted after being kept from alcohol.  She is not distracted after a lack of decent meals.  She is not distracted after being unable to fight.  She is not distracted after a lack of trouble-making.  She is not distracted after being unable to argue. She is not distracted after being unable to be extravagant.  She is not distracted after not learning anything.  She is not distracted after being unable to help anybody.  She is not distracted after a lack of abstract thinking.  She is not distracted after being unable to make merry.  She is not distracted after being unable to admire art.  She is not distracted after being unable to practice a craft.  She is not distracted after being away from family.  She is not distracted after being away from friends.  She is not distracted after being unable to practice a martial art.  She is not distracted after being unable to practice a skill.  She is not distracted after being unable to take it easy. 

A short, sturdy creature fond of drink and industry. Spoiler: Meng Atheltoral (click to show/hide)  Meng Atheltoral, "Meng Ringlaws", Peasant   
"It's best to slow down and just relax."

She is sixty-three years old, born on the 7th of Felsite in the year 62. 
Her very long hair is braided.  Her teeth are widely-spaced.  Her very large-irised sunken raw umber eyes are very round.  Her nose bridge is incredibly concave.  Her extremely short eyebrows are low.  Her somewhat tall ears have nearly fused lobes.  Her somewhat narrow head is somewhat tall.  Her hair is tan.  Her skin is sandy taupe. 
She is very weak. 
Meng Atheltoral likes claystone, bronze, picture jasper, olm leather, the color pine green, quivers, querns, ogres of evil for their macabre ways, the words of The Contested Tenacity and the sight of The Azure Satins.  When possible, she prefers to consume giant jackal and rye beer.  She absolutely detests bats. 
She has great intuition and a great sense of empathy, but she has an iffy memory, poor analytical abilities and poor creativity. 
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing.  She personally sees competition as wasteful and silly, sees perseverance in the face of adversity as bull-headed and foolish and disregards tradition.  She dreams of crafting a masterwork someday. 
She is completely wrapped up in her own appearance, abilities and other personal matters.  She considers spending time alone much more important than associating with others.  She is unfriendly and disagreeable, and she is bothered by this since she values friendship.  She feels a strong need to reciprocate any favor done for her.  She has a calm demeanor.  She tries to do things correctly each time.  She finds obligations confining, though she is conflicted by this for more than one reason.  She does not easily hate or develop negative feelings.  She likes to brawl.  She generally finds herself quite hopeful about the future.  She is generally quite confident of her abilities when undertaking specific ventures.  She doesn't handle stress well.  She is brave in the face of imminent danger.  She doesn't tend to hold on to grievances.  She is somewhat uncomfortable around those that appear unusual or live differently from herself.  She is quick to anger.  She is quite ambitious.  She is trusting.  She is stubborn, though she is conflicted by this part of herself.  She tends not to reveal personal information.  When she becomes exasperated, she begins to speak very deliberately.  She commonly winks as a form of greeting.  She needs alcohol to get through the working day.  She likes working outdoors and grumbles only mildly at inclement weather. 
Overall, Meng is untroubled by unmet needs.  She is not distracted after being unoccupied.  She is not distracted after doing nothing creative.  She is not distracted after leading an unexciting life.  She is not distracted after being unable to acquire something.  She is not distracted after being kept from alcohol.  She is not distracted after a lack of decent meals.  She is not distracted after being unable to fight.  She is not distracted after a lack of trouble-making.  She is not distracted after being unable to argue. She is not distracted after being unable to be extravagant.  She is not distracted after not learning anything.  She is not distracted after being unable to help anybody.  She is not distracted after a lack of abstract thinking.  She is not distracted after being unable to make merry.  She is not distracted after being unable to admire art.  She is not distracted after being unable to practice a craft.  She is not distracted after being away from family.  She is not distracted after being away from friends.  She is not distracted after being unable to practice a martial art.  She is not distracted after being unable to practice a skill.  She is not distracted after being unable to take it easy. 

A short, sturdy creature fond of drink and industry. Spoiler: Kivish Ìtdùnkadôl (click to show/hide)  Kivish Ìtdùnkadôl, "Kivish Charmgem", Peasant   
"I'm alright."

She is seventy-two years old, born on the 1st of Limestone in the year 53. 
Her nose is sharply hooked.  Her nose bridge is concave.  Her hair is clean-shaven.  Her slightly sunken raw umber eyes are slightly wide-set.  Her hair is tan.  Her skin is sandy taupe. 
She is very slow to tire, but she is weak. 
Kivish Ìtdùnkadôl likes sylvite, sterling silver, variscite, pebbles, hatch covers, the sound of The Wisp of Bewilderment and the sight of The Lute of Glistening.  When possible, she prefers to consume giant parakeet and bumblebee mead.  She absolutely detests cave spiders. 
She has an amazing spatial sense, an iron will, an ability to read emotions fairly well and the ability to focus, but she has a meager kinesthetic sense and very bad analytical abilities. 
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing.  She personally has a negative view of those who exercise power over others and doesn't particularly value loyalty.  She dreams of raising a family. 
She does not enjoy participating in physical confrontations, and she works to square this natural tendency with her respect of martial prowess.  She doesn't handle stress well.  She isn't particularly curious about the world.  She likes to take it easy.  She is quite comfortable with others that have a different appearance or culture.  She does not go out of her way to help others.  She is stubborn.  She does not have a great aesthetic sensitivity, and she is conflicted by this as she values artwork and its creation.  She is not inherently proud of her talents and accomplishments.  She tends to hang on to grievances.  She is not particularly interested in what others think of her.  She holds her breath when she's nervous.  She needs alcohol to get through the working day.  She likes working outdoors and grumbles only mildly at inclement weather. 
Overall, Kivish is untroubled by unmet needs.  She is not distracted after being away from people.  She is not distracted after leading an unexciting life.  She is not distracted after being unable to acquire something.  She is not distracted after being kept from alcohol.  She is not distracted after a lack of decent meals.  She is not distracted after a lack of trouble-making.  She is not distracted after being unable to argue. She is not distracted after being unable to be extravagant.  She is not distracted after a lack of abstract thinking.  She is not distracted after being unoccupied.  She is not distracted after being unable to make merry.  She is not distracted after being unable to admire art.  She is not distracted after being unable to practice a craft.  She is not distracted after not learning anything.  She is not distracted after being away from family.  She is not distracted after being away from friends.  She is not distracted after being unable to practice a martial art. She is not distracted after being unable to practice a skill.  She is not distracted after being unable to take it easy. 

A short, sturdy creature fond of drink and industry. Spoiler: Sigun Ledkìrar (click to show/hide)  Sigun Ledkìrar, "Sigun Rackrighteous", Peasant   
"I could tell you all about it!"

He is eighty-eight years old, born on the 28th of Slate in the year 37. 
His sideburns are clean-shaven.  His very long moustache is arranged in double braids.  His very long beard is arranged in double braids.  His very long hair is neatly combed.  His teeth are widely-spaced.  His nose bridge is incredibly concave.  His large-irised sunken raw umber eyes are round.  He has a prominent chin.  His sandy taupe skin is wrinkled. His ears are somewhat tall.  His hair is tan with flecks of gray. 
He is very slow to tire, but he is flimsy and clumsy. 
Sigun Ledkìrar likes anhydrite, lay pewter, yellow grossular, green glass, black-handed gibbon tooth, the color puce, bucklers, rings, alpacas for their resemblance to a miniature llama, the words of The Spoons of Dating and the sound of The Wisp of Bewilderment.  When possible, he prefers to consume guppy and carrot wine.  He absolutely detests blood gnats. 
He has very good focus, but he has a shortage of patience, little linguistic ability, a poor ability to manage or understand social relationships and a very bad sense of empathy. 
Like others in his culture, he holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge and finds nature somewhat disturbing.  He personally sees introspection as important, does not respect the law and sees working hard as a foolish waste of time.  He dreams of crafting a masterwork someday. 
He has no confidence at all in his talent and abilities.  He shares intimate details of his life without sparing a thought to repercussions or propriety.  He has an utterly languid pace of easy living, calm and slow.  He is completely careless with resources when completing projects and invariable wastes a lot of time and effort.  He dislikes helping others.  He is a friendly individual.  He has a noticeable lack of perseverance.  He generally finds himself quite hopeful about the future.  He tends to be swayed by the emotions of others.  He has a calm demeanor.  He is quick to form negative views about things.  He does not easily fall in love and rarely develops positive sentiments.  He doesn't cling tightly to ideas and is open to changing his mind.  He needs alcohol to get through the working day.  He likes working outdoors and grumbles only mildly at inclement weather. 
Overall, Sigun is untroubled by unmet needs. He is not distracted after being away from people.  He is not distracted after doing nothing creative.  He is not distracted after leading an unexciting life.  He is not distracted after being unable to acquire something.  He is not distracted after being kept from alcohol.  He is not distracted after a lack of decent meals.  He is not distracted after being unable to fight.  He is not distracted after a lack of trouble-making.  He is not distracted after being unable to be extravagant.  He is not distracted after not learning anything.  He is not distracted after a lack of abstract thinking.  He is not distracted after being unable to make merry.  He is not distracted after being unable to admire art.  He is not distracted after being unable to practice a craft.  He is not distracted after being away from family.  He is not distracted after being away from friends.  He is not distracted after a lack of introspection.  He is not distracted after being unable to practice a martial art.  He is not distracted after being unable to practice a skill.  He is not distracted after being unable to take it easy. 

A short, sturdy creature fond of drink and industry. Spoiler: Ònul Edëmkidet (click to show/hide)  Ònul Edëmkidet, "Ònul Keytalon", Peasant   
"I've been alright."

He is sixty-one years old, born on the 25th of Timber in the year 64. 
His short sideburns are neatly combed.  His very long moustache is neatly combed.  His very long beard is braided.  His short hair is neatly combed.  His slightly large-irised raw umber eyes are very round.  He has a narrow, prominent chin.  His nose bridge is concave.  His eyebrows are low.  His somewhat narrow head is somewhat tall.  His ears are somewhat tall.  His hair is tan. His skin is sandy taupe. 
He is very strong and quick to heal, but he is clumsy. 
Ònul Edëmkidet likes ilmenite, black bronze, pink jade, fluffy wambler leather, alpaca wool, bucklers, mittens, coins and the words of The Spoons of Dating.  When possible, he prefers to consume char, strawberry wine, white millet flour and coconuts.  He absolutely detests brown recluse spiders. 
He has a great kinesthetic sense, great analytical abilities, a very good sense of empathy, a very good feel for social relationships and a way with words, but he has a questionable spatial sense. 
Like others in his culture, he holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, really respects those that take the time to master a skill, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing.  He personally values loyalty, values hard work and values artwork.  He dreams of raising a family. 
He despairs of anything positive happening in the future and lives without feelings of hope.  He often feels discouraged.  He is grateful when others help him out and tries to return favors.  He isn't given to flights of fancy.  He is slow to anger.  He doesn't tend to hold on to grievances.  He generally acts with a narrow focus on the current activity.  He tends to be a bit stubborn in changing his mind about things.  He tends to be passive in discussions.  He lives a fast-paced life.  He needs alcohol to get through the working day.  He likes working outdoors and grumbles only mildly at inclement weather. 
Overall, Ònul is untroubled by unmet needs.  He is not distracted after being away from people.  He is not distracted after being unoccupied.  He is not distracted after doing nothing creative.  He is not distracted after leading an unexciting life.  He is not distracted after being unable to acquire something.  He is not distracted after being kept from alcohol.  He is not distracted after a lack of decent meals.  He is not distracted after being unable to fight.  He is not distracted after a lack of trouble-making.  He is not distracted after being unable to argue.  He is not distracted after being unable to be extravagant.  He is not distracted after not learning anything.  He is not distracted after being unable to help anybody.  He is not distracted after a lack of abstract thinking.  He is not distracted after being unable to make merry.  He is not distracted after being unable to admire art.  He is not distracted after being unable to practice a craft.  He is not distracted after being away from family.  He is not distracted after being away from friends.  He is not distracted after being unable to practice a martial art.  He is not distracted after being unable to practice a skill.  He is not distracted after being unable to take it easy. 

A short, sturdy creature fond of drink and industry.

Dozebôm Lolumzalìs:
Spoiler: Archive of the Lost to Crashes (click to show/hide)Dwarves (dwarfing is open): [spoiler=Atȋs Dakostabras]  Atȋs Dakostabras, "Atȋs Floorseers", Peasant   
"I'm well."

She is seventy-seven years old, born on the 21st of Galena in the year 48. 
She has a very narrow chin.  Her eyebrows are low.  Her head is tall.  Her very long hair is tied in a pony tail.  Her ears are somewhat tall.  Her hair is tan.  Her skin is sandy taupe.  Her eyes are raw umber. 
She is incredibly quick to heal, very slow to tire and tough, but she is susceptible to disease. 
Atȋs Dakostabras likes quartzite, electrum, white opal, giant albatross parchment, the color midnight blue, battle axes, the words of The Spoons of Dating, the sound of The Euphoria of Saffron and the sight of The Aquamarine Wonders.  When possible, she prefers to consume horse cheese and mead.  She absolutely detests lizards. 
She has a great feel for the surrounding space and a natural inclination toward language, but she has poor empathy. 
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing.  She personally does not care about family one way or the other.  She dreams of creating a great work of art. 
She cracks easily under pressure.  She is very ambitious, always looking for a way to better her situation.  She often feels discouraged.  She doesn't tend to hold on to grievances.  She is often cheerful.  She needs alcohol to get through the working day.  She likes working outdoors and grumbles only mildly at inclement weather. 
Overall, Atȋs is untroubled by unmet needs.  She is not distracted after being away from people.  She is not distracted after being unoccupied.  She is not distracted after doing nothing creative.  She is not distracted after leading an unexciting life.  She is not distracted after being unable to acquire something.  She is not distracted after being kept from alcohol.  She is not distracted after a lack of decent meals.  She is not distracted after being unable to fight.  She is not distracted after a lack of trouble-making.  She is not distracted after being unable to argue.  She is not distracted after being unable to be extravagant.  She is not distracted after not learning anything.  She is not distracted after being unable to help anybody.  She is not distracted after a lack of abstract thinking.  She is not distracted after being unable to make merry.  She is not distracted after being unable to admire art.  She is not distracted after being unable to practice a craft.  She is not distracted after being away from friends.  She is not distracted after being unable to practice a martial art.  She is not distracted after being unable to practice a skill.  She is not distracted after being unable to take it easy.

A short, sturdy creature fond of drink and industry.
  Mafol Degdîshmab, "Mafol Wayrampart", Peasant   
"If you have a task, do it properly."

He is eighty-two years old, born on the 2nd of Moonstone in the year 43. 
His very long sideburns are neatly combed.  His very long moustache is arranged in double braids.  His long beard is arranged in double braids.  His medium-length hair is neatly combed.  He has a narrow chin.  His eyebrows are low.  His somewhat narrow head is tall.  His ears have small lobes.  His sandy taupe skin is slightly wrinkled.  His hair is tan with a touch of gray.  His eyes are raw umber. 
He is quick to tire, very slow to heal and very weak. 
Mafol Degdîshmab likes chert, fine pewter, moss opal, the color chocolate, shields, amulets, cats for their aloofness, albatross men for their large wings and the sight of The Azure Satins.  When possible, he prefers to consume clown loach, finger millet beer and horse's milk.  He absolutely detests mussels. 
He has an iron will, great analytical abilities, a natural inclination toward language, good intuition and good creativity, but he has a poor memory and a lack of understanding of social relationships. 
Like others in his culture, he holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing.  He personally has great respect for fairness and treasures independence.  He dreams of crafting a masterwork someday. 
He relies on the advice of others during decision making.  He is not the type to fall in love or even develop positive feelings.  He likes to take it easy.  He is moved by art and natural beauty, and he is troubled by this since he dislikes the natural world.  He occasionally overindulges.  He tries to do things correctly each time.  He finds obligations confining, though he is conflicted by this for more than one reason.  He does not easily hate or develop negative feelings.  He runs his fingers through his hair when he's nervous.  He needs alcohol to get through the working day.  He likes working outdoors and grumbles only mildly at inclement weather. 
Overall, Mafol is untroubled by unmet needs.  He is not distracted after being away from people.  He is not distracted after doing nothing creative.  He is not distracted after leading an unexciting life.  He is not distracted after being unable to acquire something.  He is not distracted after being kept from alcohol.  He is not distracted after a lack of decent meals.  He is not distracted after being unable to fight.  He is not distracted after a lack of trouble-making.  He is not distracted after being unable to argue.  He is not distracted after being unable to be extravagant.  He is not distracted after not learning anything.  He is not distracted after being unable to help anybody.  He is not distracted after a lack of abstract thinking.  He is not distracted after being unoccupied.  He is not distracted after being unable to make merry.  He is not distracted after being unable to admire art.  He is not distracted after being unable to practice a craft.  He is not distracted after being away from family.  He is not distracted after being away from friends.  He is not distracted after being unable to practice a martial art.  He is not distracted after being unable to practice a skill.  He is not distracted after being unable to take it easy. 

A short, sturdy creature fond of drink and industry.
  Mestthos Alåthardes, "Mestthos Boltedauthor", Peasant   
"How can people be so glum?"

He is eighty-two years old, born on the 13th of Granite in the year 43. 
His sideburns are clean-shaven.  His very long moustache is arranged in double braids.  His long beard is braided.  His hair is clean-shaven.  His teeth are widely-spaced.  His raw umber eyes are slightly sunken.  His sandy taupe skin is slightly wrinkled.  His small-lobed ears are somewhat tall.  His hair is tan with a touch of gray.  His lips are slightly thick. 
He is quite quick to heal and slow to tire. 
Mestthos Alåthardes likes schist, sterling silver, schorl, giant chinchilla tooth, coral, bolts, blue peafowls for their enormous fan tails, humans for their stature and the sound of The Euphoria of Saffron.  When possible, he prefers to consume peach cider.  He absolutely detests brown recluse spiders. 
He has an iron will and a sharp intellect, but he has very bad intuition. 
Like others in his culture, he holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing.  He personally respects the law.  He dreams of crafting a masterwork someday. 
He is given to flights of fancy to the point of distraction. He has a very calm demeanor.  He doesn't mind a little tumult and discord in day-to-day living. He has little interest in joking around.  He is not inherently proud of his talents and accomplishments.  He doesn't mind wearing something special now and again.  He tends to be a little tight with resources when working on projects.  He tends not to reveal personal information.  He has a tendency toward forming deep emotional bonds with others.  He is assertive.  He rarely feels discouraged.  He has a greedy streak.  He needs alcohol to get through the working day.  He likes working outdoors and grumbles only mildly at inclement weather. 
Overall, Mestthos is untroubled by unmet needs.  He is not distracted after being away from people.  He is not distracted after being unoccupied. He is not distracted after doing nothing creative.  He is not distracted after leading an unexciting life.  He is not distracted after being unable to acquire something.  He is not distracted after being kept from alcohol.  He is not distracted after a lack of decent meals.  He is not distracted after being unable to fight.  He is not distracted after a lack of trouble-making.  He is not distracted after being unable to argue.  He is not distracted after being unable to be extravagant.  He is not distracted after not learning anything.  He is not distracted after being unable to help anybody.  He is not distracted after a lack of abstract thinking.  He is not distracted after being unable to make merry.  He is not distracted after being unable to admire art.  He is not distracted after being unable to practice a craft.  He is not distracted after being away from family.  He is not distracted after being away from friends.  He is not distracted after being unable to practice a martial art.  He is not distracted after being unable to practice a skill.  He is not distracted after being unable to take it easy. 

A short, sturdy creature fond of drink and industry.
  Kogan Lushônzulban, "Kogan Endbanner", Peasant   
"It's best to slow down and just relax."

He is eighty-five years old, born on the 19th of Granite in the year 40. 
His long sideburns are neatly combed.  His medium-length moustache is neatly combed.  His very long beard is arranged in double braids.  His very short hair is neatly combed.  He has a narrow chin.  His somewhat short eyebrows are low.  He is average in size.  His head is tall.  His sandy taupe skin is wrinkled.  His raw umber eyes are slightly rounded.  His ears are somewhat tall.  His hair is tan with a touch of gray. 

Kogan Lushônzulban likes bauxite, sterling silver, morion, willow wood, giant green tree frog bone, the color ivory, leggings, weapon racks, reindeer for their large herds, cave fish for their beauty and the sight of The Adorable Plays. When possible, he prefers to consume giant lion tamarin and foxtail millet beer.  He absolutely detests lizards. 
He has a questionable spatial sense, poor analytical abilities, very bad intuition and little patience. 
Like others in his culture, he has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing.  He personally believes war is preferable to peace in general, disregards tradition and doesn't particularly care about craftsdwarfship.  He dreams of creating a great work of art. 
He tends to form only tenuous emotional bonds with others.  He tends not to be swayed by emotional appeals.  He has a tendency to consider ideas and abstractions over practical applications.  He prefers that everyone live as harmoniously as possible.  He generally acts impartially and is rarely moved to mercy.  He can handle stress.  He has a calm demeanor.  He tends to think before acting.  He tends to be passive in discussions.  He is slow to anger.  He has a noticeable lack of perseverance.  He generally acts with a narrow focus on the current activity.  He tends to ask others for help with difficult decisions.  He tends to be a bit stubborn in changing his mind about things.  He occasionally overindulges.  He is generally quite confident of his abilities when undertaking specific ventures.  He needs alcohol to get through the working day.  He likes working outdoors and grumbles only mildly at inclement weather. 
Overall, Kogan is untroubled by unmet needs.  He is not distracted after being away from people.  He is not distracted after being unoccupied.  He is not distracted after doing nothing creative.  He is not distracted after leading an unexciting life.  He is not distracted after being unable to acquire something.  He is not distracted after being kept from alcohol.  He is not distracted after a lack of decent meals.  He is not distracted after being unable to fight.  He is not distracted after being unable to argue.  He is not distracted after being unable to be extravagant.  He is not distracted after not learning anything.  He is not distracted after being unable to help anybody.  He is not distracted after a lack of abstract thinking.  He is not distracted after being unable to make merry.  He is not distracted after being unable to admire art.  He is not distracted after being away from family.  He is not distracted after being away from friends.  He is not distracted after being unable to practice a martial art.  He is not distracted after being unable to practice a skill.  He is not distracted after being unable to take it easy. 

A short, sturdy creature fond of drink and industry.
  Libash Kolgamil, "Libash Wheeltrusted", Peasant   
"Keep going and never quit."

She is fifty-nine years old, born on the 19th of Felsite in the year 66. 
Her large-irised raw umber eyes are very round.  Her hair is clean-shaven.  Her somewhat tall ears have nearly fused lobes.  Her hair is tan.  Her skin is sandy taupe. 
She is very slow to tire, but she is weak, quite susceptible to disease and very flimsy. 
Libash Kolgamil likes siltstone, fine pewter, lapis lazuli, white-spotted puffer leather, figurines, turkeys for their snood, giant elephants for their great weight and the sight of The Luxurious Skirts.  When possible, she prefers to consume apricot wine.  She absolutely detests toads. 
She has poor analytical abilities, poor empathy and poor creativity. 
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing.  She personally respects perseverance, sees guile and cunning as indirect and somewhat worthless and doesn't care if others take the time to master skills.  She dreams of creating a great work of art. 
She always acts with mercy and compassion at the forefront of her considerations.  She does not have feelings of emotional attachment and has never felt even a moment's connection with another being.  She has an overinflated sense of self-worth.  She rarely looks on others with lust.  She is very ambitious, always looking for a way to better her situation.  She is grateful when others help her out and tries to return favors.  She doesn't mind a little tumult and discord in day-to-day living.  She tends to be a little tight with resources when working on projects.  She rarely feels discouraged.  She is often nervous.  She tends to think before acting.  She tends not to be swayed by emotional appeals.  She is slow to anger.  She doesn't mind wearing something special now and again.  She tends to make a small mess with her own possessions.  When she's thinking, her body becomes very still.  When she is nervous, she clicks her tongue.  She bites her nails when she's annoyed.  She needs alcohol to get through the working day.  She likes working outdoors and grumbles only mildly at inclement weather. 
Overall, Libash is untroubled by unmet needs.  She is not distracted after being away from people.  She is not distracted after being unoccupied.  She is not distracted after doing nothing creative.  She is not distracted after leading an unexciting life.  She is not distracted after being unable to acquire something.  She is not distracted after being kept from alcohol.  She is not distracted after a lack of decent meals.  She is not distracted after being unable to fight.  She is not distracted after a lack of trouble-making.  She is not distracted after being unable to argue.  She is not distracted after being unable to be extravagant.  She is not distracted after not learning anything.  She is not distracted after being unable to help anybody.  She is not distracted after a lack of abstract thinking.  She is not distracted after being unable to make merry.  She is not distracted after being unable to admire art.  She is not distracted after being unable to practice a craft.  She is not distracted after being away from family.  She is not distracted after being away from friends.  She is not distracted after being unable to practice a martial art.  She is not distracted after being unable to take it easy. 

A short, sturdy creature fond of drink and industry.
  Dodók Koganarros, "Dodók Boatthrowers", Peasant   
"Everything's fine."

She is fifty-three years old, born on the 1st of Obsidian in the year 72. 
Her very long hair is arranged in double braids.  Her short eyebrows are low.  Her head is tall.  Her ears are somewhat broad.  Her hair is tan.  Her skin is sandy taupe.  Her eyes are raw umber. 
She is agile and quick to heal, but she is very quick to tire and very weak. 
Dodók Koganarros likes cassiterite, black bronze, cat's eye, giant muskox leather, the color violet, picks, amulets, cavies for their three toes, the words of The Spoons of Dating and the sight of The Azure Satins.  When possible, she prefers to consume capybara, kangaroo cheese, soft wheat beer, finger millet flour and bitter oranges.  She absolutely detests oysters. 
She has a lot of willpower, a natural ability with music and the ability to focus, but she has poor creativity and an atrocious spatial sense. 
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, respects commerce, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing.  She personally is offended by leisure time and leisurely living and sees freedom and independence as completely worthless.  She dreams of creating a great work of art. 
She is greatly moved by art and natural beauty, and she is troubled by this since she dislikes the natural world.  She is very greedy.  She occasionally overindulges.  She is quite comfortable with others that have a different appearance or culture.  She is stubborn.  She isn't particularly curious about the world.  She can handle stress.  She is not particularly interested in what others think of her.  She clicks her tongue repeatedly when she's annoyed.  She chews her lips intently when she's thinking.  When she gets bored, she starts talking to inanimate objects.  She needs alcohol to get through the working day.  She likes working outdoors and grumbles only mildly at inclement weather. 
Overall, Dodók is untroubled by unmet needs.  She is not distracted after being away from people.  She is not distracted after being unoccupied.  She is not distracted after doing nothing creative.  She is not distracted after leading an unexciting life.  She is not distracted after being unable to acquire something.  She is not distracted after being kept from alcohol.  She is not distracted after a lack of decent meals.  She is not distracted after being unable to fight.  She is not distracted after a lack of trouble-making.  She is not distracted after being unable to argue.  She is not distracted after being unable to be extravagant.  She is not distracted after being unable to help anybody.  She is not distracted after a lack of abstract thinking.  She is not distracted after being unable to make merry.  She is not distracted after being unable to admire art.  She is not distracted after being unable to practice a craft.  She is not distracted after not learning anything.  She is not distracted after being away from family.  She is not distracted after being away from friends.  She is not distracted after being unable to practice a martial art.  She is not distracted after being unable to practice a skill. 

A short, sturdy creature fond of drink and industry.
  Tulon Egulzon, "Tulon Controlhelms", Peasant   
"I've been alright."

He is seventy-eight years old, born on the 12th of Obsidian in the year 47. 
His medium-length sideburns are neatly combed.  His very long moustache is neatly combed.  His very long beard is arranged in double braids.  His long hair is neatly combed.  His teeth are widely-spaced.  He has a prominent chin.  His eyebrows are low.  His somewhat tall head is somewhat narrow.  His raw umber eyes are slightly wide-set.  His nose is slightly hooked.  His hair is tan.  His skin is sandy taupe. 
He is quite susceptible to disease. 
Tulon Egulzon likes kimberlite, billon, fortification agate, reindeer antler, python tooth, nautilus shell, gems, reindeer for their large herds and the sight of The Luxurious Skirts.  When possible, he prefers to consume black-crested gibbon and white millet beer.  He absolutely detests mussels. 
He has a great affinity for language, a lot of willpower, good creativity, a good intellect and a good spatial sense, but he has a very bad sense of empathy. 
Like others in his culture, he holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce, values knowledge, finds introspection to be a waste of time and finds nature somewhat disturbing.  He personally doesn't respect a society that has settled into harmony without debate and strife and respects perseverance.  He dreams of crafting a masterwork someday. 
He presents himself modestly and frowns on any flashy accoutrements.  He does not have a great aesthetic sensitivity, and he is conflicted by this as he values artwork and its creation.  He doesn't seek out excitement.  He sometimes acts with little determination and confidence.  He often feels envious of others.  He is grateful when others help him out and tries to return favors.  He mutters under his breath when he's thinking.  He licks his lips when he's nervous.  He needs alcohol to get through the working day.  He likes working outdoors and grumbles only mildly at inclement weather. 
Overall, Tulon is untroubled by unmet needs.  He is not distracted after being away from people.  He is not distracted after being unoccupied.  He is not distracted after being unable to acquire something.  He is not distracted after being kept from alcohol.  He is not distracted after a lack of decent meals.  He is not distracted after being unable to fight.  He is not distracted after a lack of trouble-making.  He is not distracted after being unable to argue.  He is not distracted after not learning anything.  He is not distracted after being unable to help anybody.  He is not distracted after a lack of abstract thinking. He is not distracted after being unable to make merry.  He is not distracted after being unable to admire art.  He is not distracted after being unable to practice a craft.  He is not distracted after being away from family.  He is not distracted after being away from friends.  He is not distracted after being unable to practice a martial art.  He is not distracted after being unable to practice a skill.  He is not distracted after being unable to take it easy. 

A short, sturdy creature fond of drink and industry.

The wagon rolled along the rocky path, loaded full of food and supplies. The trees pressed closely on both sides. In the distance, a mountain range tinted red as the sun began to set. Seven dwarves walked alongside the wagon. They were Avuz Liruk, the Mines of Violence. One of them was surrounded by a dozen turkeys. Two other dwarves were talking.

"No," Mafol grumbled, "you can't have my milk. You won't turn it into cheese." He scowled at the dwarf next to him.

"I - that's fine, Mafol, you can keep it. I don't mind. I would probably have ruined it anyway. What would a carpenter know about cheesemaking?" Atȋs coughed and turned away.

Mafol was slightly regretful as Atȋs turned away. He hadn't meant to upset her. But how was he supposed to interact with someone whose resolve crumbled so easily?

Putting the argument behind him, Mafol turned to Tulon. "Do you think we can reach Libashabod tonight, or should we camp?" Mafol asked him. The drab dwarf began to speak, but he was interrupted by a series of loud gobbles. "Libash!" Mafol shouted over the noise. "Your turkeys!"

In the middle of the cacophonous gang, Libash bit her nails. "I can't tell what's upsetting them," she spoke loudly. "I think they could be sensing a predator. Perhaps we should set up camp. I don't want wolves eating them."

I swear, Libash is closer to her turkeys than to any dwarf, Mafol thought. Still, she may be right. He leaned closer to Tulon. "You're the navigator. How far are we from Libashashod?"

"We can make it... I think," Tulon said. "I don't think there are any wolves in this area. We'll arrive in the middle of the night, but I don't think it's worth it to make another camp when we could do it at Libashabod itself."

Mafol said nothing for half a minute. "Yes," he finally said, "we will continue."

Kogan nodded agreement. Mestthos frowned slightly, but kept walking. "How are you doing?" said Dodók. This didn't have anything to do with the conversation, but they were all used to Dodók at this point, including her tendency to talk to inanimate objects. "You can rest your wheels soon," Dodók reassured the wagon.

Notes: Libashabod!

Atis: tough, endurant, resilient. Spatial and linguistic inclinations. Poor empathy. Art. Not good under pressure. Ambitious. Easily discouraged. Doesn't hold onto grievances. Often cheerful.

Mafol: Not endurant, very weak. Iron will, analytical, linguistic, intuitive, creative, but poor memory and social. Fairness and independence. Masterwork. Gets advice. No positive feelings. Take it easy. Art but not natural world. Overindulges. Tries to do it right. Doesn't like obligations. No negative feelings.

Mestthos: endurant, iron will, sharp intellect, bad intuition. Law. Masterwork. Flights of fancy. Calm. Tumult and discord. Serious. Not proud. Tight with resources. Secretive. Deep bonds. Assertive. Not discouraged easily. Greedy.

Kogan: Bad spatial sense, analytic, intuition, and patience. Likes war, doesn't care about tradition or craftsdwarfship. Art. Tenuous bonds. Not emotional. Abstract. Harmonious. Impartial and not merciful. Can handle stress. Calm. Thinks before acting. Passive. Slow to anger. Doesn't persevere. Focuses. Gets advice. Stubborn. Overindulges. Confident.

Libash: endurant but weak and flimsy. Poor analytic, empathy, creativity. Perseveres, not cunning, doesn't care to master skills. Art. Merciful but not connective. Overinflated self-worth. Not lustful. Ambitious. Grateful. Tumult and discord. Tight with resources. Not discourage, often nervous. Thinks before acting. Not swayed by emotional appeals. Slow to anger. Messy.

Dodok: Agile, but not endurant and very weak. Willpower, musical, focus, but poor creativity and spatial. Doesn't like resting or independence. Art. Likes art but not natural. Greedy. Overindulges. Comfortable with differences. Stubborn. Uncurious. Can handle stress. Doesn't care what others think.

Tulon: linguistic, willpower, creative, intellectual, spatial, but bad empathy. Debate and strife, perseverance. Masterwork. Modest and unaesthetic. Doesn't like excitement. Not confident. Not envious. Grateful.

Dozebôm Lolumzalìs:
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Dozebôm Lolumzalìs:
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Immortal-D:
Oddly, I've set to see a Fortress of any type actually focused on (and possibly !SCIENCE!-ing) the new military mechanics.  PTW.

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