uploaded version 0.0.6:
added a couple more mood matchers, profession matchers, added support for villainy and guild type announcements, added support for conflict thoughts (which currently include the despairing thoughts from seeing corpses):
in data/init/announcements.txt add D_D to [CONFLICT_CONVERSATION:A_D:UCR_A]
(it should ultimately look something like: [CONFLICT_CONVERSATION:A_D:D_D:UCR_A])
might need to reset filter groups (in the file menu) if villainy and battle emotion aren't showing up (which might require a relaunch of the utility) and reset panel layouts (in the view menu).
edit: also, for dfhack users, i've added the ability to pause/unpause the game by hitting [space] - sometimes i'd have the log focused and suddenly see a flurry of activity and switching back and forth wasn't fun.
another edit: i've just remembered the panel layouts is a new feature i've been using and haven't released. under the View menu, there are now Basic Layout and Advanced Layout options. Basic splits combat related announcements into its own panel, and Advanced further splits academic and entertainment related thoughts into their own panels. These panel layouts are basically examples of what type of filtering is possible.