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Author Topic: Handling gelding  (Read 1872 times)

xzaxza

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Handling gelding
« on: October 19, 2018, 10:13:19 am »

How do you handle gelding?

I've sort of naturally distributed the fields of work between different farmer's workshops, but it seems like the gelding orders are distributed between all workshops, even regardless of their work load. It's fairly sub-optimal to have a gelder take over your plant processing workshop that's a hundred squares further away than your animal workshop. :|

Is there a trick to it, or do you just not specialize the workshops?
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Starver

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Re: Handling gelding
« Reply #1 on: October 19, 2018, 10:53:22 am »

You can assign dwarves to be the only allowed workers at a given workshop. Or particular skill-ranges of dwarf, more generally, if you have, say, tending-towards-unskilled gelders (ouch! Even more than the original ouch!) while your plant processors are expert+, maybe.

Then there's linked-stockpile-dependence (not sure that affects gelding, but might be useful for other differentiations in other industries) and burrow-restrictions and other tips like that which can help define limited targetting of gelding jobs (also butchery, if you intend to have specialist Extract or Capture butcheries).

I'm also not sure without testing, but it's possible that with the new Work Manager expansion you can use the setting that doesn't allow generic Work Managed jobs to spawn there (only servicing locally created ones) as a similar block against tbis out-of-workshop creation of a job. But not sure how that would interact with how you otherwise use the establishment concerned.
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Ulfarr

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Re: Handling gelding
« Reply #2 on: October 19, 2018, 12:54:16 pm »

I think you need to have a manager before you can use the feature, but you can set a profile for each workshop to enable or disable certain labor for that specific workshop.
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Starver

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Re: Handling gelding
« Reply #3 on: October 19, 2018, 04:25:38 pm »

Burrows are the most out-of-the-box feature, if that's the issue. Getting a Manager/Bookkeeper is one of the first things I set to do*, but if I didn't have one to grant me access to all those fine points, I suppose I would just control Managerless production with Burrows. Which I presume would control where the gelding happens, at a snip.

* - having equipped one Dwarf with starter skills enough to make him/her Expedition Leader and then fulfill those things in-between various gap-filling jobs that they can do a seventh share of. It might take a season or two to get finally get the Office furnished in the stratum I've decided the Administration will happen, but even then it's well before I have gotten to such fine details of animal husbandry as I'd need to geld for. That would probably be after I start getting immigrant-accompanying animals, trader-supplied ones and (assuming I get cages and mechanisms to spare, this early) captive wildlife. Tends to be slower off the mark than it could be.
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anewaname

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Re: Handling gelding
« Reply #4 on: October 19, 2018, 05:22:24 pm »

It looks like Gelding is not listed under the workshop Profile as a labor, so there is no control over which workshops the task is assigned to. That doesn't seem right.
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Ulfarr

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Re: Handling gelding
« Reply #5 on: October 20, 2018, 02:56:11 am »

My bad,  I didn't know it wasn't listed.
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xzaxza

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Re: Handling gelding
« Reply #6 on: October 20, 2018, 12:21:54 pm »

You can assign dwarves to be the only allowed workers at a given workshop. Or particular skill-ranges of dwarf, more generally, if you have, say, tending-towards-unskilled gelders (ouch! Even more than the original ouch!) while your plant processors are expert+, maybe.

Then there's linked-stockpile-dependence (not sure that affects gelding, but might be useful for other differentiations in other industries) and burrow-restrictions and other tips like that which can help define limited targetting of gelding jobs (also butchery, if you intend to have specialist Extract or Capture butcheries).

I'm also not sure without testing, but it's possible that with the new Work Manager expansion you can use the setting that doesn't allow generic Work Managed jobs to spawn there (only servicing locally created ones) as a similar block against tbis out-of-workshop creation of a job. But not sure how that would interact with how you otherwise use the establishment concerned.
None of the things you suggested work.
I think you need to have a manager before you can use the feature, but you can set a profile for each workshop to enable or disable certain labor for that specific workshop.
Gelding isn't in the list, though.
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xzaxza

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Re: Handling gelding
« Reply #7 on: October 20, 2018, 12:24:33 pm »

there is no control over which workshops the task is assigned to. That doesn't seem right.
Based on what I've tried, this is the case, but that's also why I asked.
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mikekchar

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Re: Handling gelding
« Reply #8 on: October 21, 2018, 04:48:51 am »

You can assign dwarves to be the only allowed workers at a given workshop.
None of the things you suggested work.

Set up a workshop just for gelding.  Only allow your gelder to use that workshop.  In every other farm workshop, don't allow your gelder to use it.  I would be *very* surprised if that doesn't work.  If it doesn't please report back because I'd be interested to know why it doesn't work.
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xzaxza

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Re: Handling gelding
« Reply #9 on: October 21, 2018, 11:31:46 am »

You can assign dwarves to be the only allowed workers at a given workshop.
None of the things you suggested work.

Set up a workshop just for gelding.  Only allow your gelder to use that workshop.  In every other farm workshop, don't allow your gelder to use it.  I would be *very* surprised if that doesn't work.  If it doesn't please report back because I'd be interested to know why it doesn't work.
Nope, doesn't work. I'd have a simple save file for testing but the forum doesn't allow attachments? Oh well, a testing scenario doesn't take that long to set up anyway.
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xzaxza

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Re: Handling gelding
« Reply #10 on: October 21, 2018, 11:42:00 am »

In other words, I embarked with some relevant skills and a bunch of animals. Dug out some stone, built a mason for manager office furniture, and five farmer's workshops.

Workshop 1:
assigned worker: gelder
work orders: none (general work orders allowed)
labor restrictions: none

Workshop 2:
assigned worker: shearer
work orders: shear (general work orders allowed)
labor restrictions: shearing

Workshop 3:
assigned worker: milker
work orders: milk (general work orders allowed)
labor restrictions: milking

Workshop 4:
assigned worker: cheesemaker
work orders: make cheese (general work orders disallowed)
labor restrictions: cheesemaking

Workshop 5:
assigned worker: spinner
work orders: spin thread (general work orders disallowed)
labor restrictions: spinning

Then I marked multiple male llamas for gelding, and each of the five workshops received a gelding order. The gelding jobs are processed only in the gelding workshop, four other workshops have a standing gelding order blocking the other orders. That seems to be the situation after the gelding workshop has finished with all the other gelding jobs.
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xzaxza

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Re: Handling gelding
« Reply #11 on: October 21, 2018, 11:46:58 am »

I guess I could just not geld them. Are there any actual downsides in that?

Also, I could try micromanaging a bit more and assigning a new geldee only after the previous job has been finished, and see which workshop'd get picked.
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Maximum Spin

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Re: Handling gelding
« Reply #12 on: October 21, 2018, 11:54:50 am »

I guess I could just not geld them. Are there any actual downsides in that?
Well, they reproduce. That can be a downside or an upside depending on your perspective.
Personally, I don't see any point to ever gelding anything.
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xzaxza

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Re: Handling gelding
« Reply #13 on: October 21, 2018, 12:19:18 pm »

Also, I could try micromanaging a bit more and assigning a new geldee only after the previous job has been finished, and see which workshop'd get picked.
Nah, each of the other four workshops had an order, while the gelding workshop was idle, and the order went to the spinner workshop.
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anewaname

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Re: Handling gelding
« Reply #14 on: October 21, 2018, 01:13:32 pm »

The Gelding labor cannot be accessed through the workshop profiles and that causes the problems you listed. That seems like a bug. The act of gelding may or may not cause the real-life effect of increased weight gain, and forts are capable of having a huge surplus of food after a couple of years, so most players do not create enough gelding jobs to cause their farmer's workshops to jam up.. You could enter this issue in the bug tracker and reference this post. It may not be resolved in the near future but having it there will not hurt. You could also give this thread some time and see if a more knowledgeable player have something to say about it. They may not have a solution for you but they may give perspective.

Some unrelated information for future embarks... Your manager will not need an office until you have about 15 dwarfs (just assign a manager and the jobs will be added to the workshops), and while you can only embed images in this forum area, you can upload saved games to http://dffd.bay12games.com/, which is a central place to share forts, and then post a hyperlink to that saved game.


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