Dwarf Fortress > DF Gameplay Questions
Handling gelding
xzaxza:
How do you handle gelding?
I've sort of naturally distributed the fields of work between different farmer's workshops, but it seems like the gelding orders are distributed between all workshops, even regardless of their work load. It's fairly sub-optimal to have a gelder take over your plant processing workshop that's a hundred squares further away than your animal workshop. :|
Is there a trick to it, or do you just not specialize the workshops?
Starver:
You can assign dwarves to be the only allowed workers at a given workshop. Or particular skill-ranges of dwarf, more generally, if you have, say, tending-towards-unskilled gelders (ouch! Even more than the original ouch!) while your plant processors are expert+, maybe.
Then there's linked-stockpile-dependence (not sure that affects gelding, but might be useful for other differentiations in other industries) and burrow-restrictions and other tips like that which can help define limited targetting of gelding jobs (also butchery, if you intend to have specialist Extract or Capture butcheries).
I'm also not sure without testing, but it's possible that with the new Work Manager expansion you can use the setting that doesn't allow generic Work Managed jobs to spawn there (only servicing locally created ones) as a similar block against tbis out-of-workshop creation of a job. But not sure how that would interact with how you otherwise use the establishment concerned.
Ulfarr:
I think you need to have a manager before you can use the feature, but you can set a profile for each workshop to enable or disable certain labor for that specific workshop.
Starver:
Burrows are the most out-of-the-box feature, if that's the issue. Getting a Manager/Bookkeeper is one of the first things I set to do*, but if I didn't have one to grant me access to all those fine points, I suppose I would just control Managerless production with Burrows. Which I presume would control where the gelding happens, at a snip.
* - having equipped one Dwarf with starter skills enough to make him/her Expedition Leader and then fulfill those things in-between various gap-filling jobs that they can do a seventh share of. It might take a season or two to get finally get the Office furnished in the stratum I've decided the Administration will happen, but even then it's well before I have gotten to such fine details of animal husbandry as I'd need to geld for. That would probably be after I start getting immigrant-accompanying animals, trader-supplied ones and (assuming I get cages and mechanisms to spare, this early) captive wildlife. Tends to be slower off the mark than it could be.
anewaname:
It looks like Gelding is not listed under the workshop Profile as a labor, so there is no control over which workshops the task is assigned to. That doesn't seem right.
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